Welcome to Kultainen AnAnAs Star Edition
The Tournament will be held 26.4.2025 9AM to 8:30PM at the OMG Store
48 players ie 12 squads
4 rounds of 4 player Squad tournament with two separate competitions.
First there is the overall champion Squad and secondly the Kultainen AnAnAs Trophy.
Kultainen AnAnAs Trophy can be won by a team from Finland that is their Leagues representative for the tournament.
Only one team per league can be a representative team (Edustusjoukkue)
The winner of the AnAnAs trophy is the highest ranking representative team overall.
The winner gets the bragging rights and the possibility to organize the next Kultainen AnAnAs event in 2026.
Sign Up:
Please put your squad name in the Sign Up. If you are representing a league add The League name after the Squad name. If you do not have a squad put OFO (Open for Opportunities) OFO players will be divided in to squads by organizers. Note that you may not fit in a Squad and therefore cannot join the tournament, thus it is encouraged to form the Squads by yourselves. A reserves list will be opened but keep in mind the squad rules (prepare multiple tier teams)
Rosters must be sent by 20.4. to the Organizer niko.lonnberg@gmail.com
Schedule (Sat, 26.4.)
08:45 Doors open, registration open onsite.
09:15 Game 1 (2h 15min + 15min break)
11.45 Game 2 (2h 15min)
14:00 Lunch break (1h 15min)
15:15 Game 3 (2h 15min +15min break)
17:45 Game 4 (2h 15min)
20:15 Prize Ceremony (Immediately after the games have ended and results have been verified.)
Rules:
There cannot be more than one of each team in a squad, furthermore there can be only one team from each tier 1-4 in the Squad. (Stunties are Beautiful and should not be restricted)
All official teams and Slann are available
All Star Players are available!
Stacking costs 1 + 1 Skill points, Doubles cost 2 Skill points
List of eligible inducements:
- Bloodweiser keg/s
- Josef Bugman
- Bribe/s
- Master chef
- Riotous rookies
- Biased referee
Starting Gold and Skill points
Tier 1: 1100k & 6 SP No Doubles or Stacking allowed
Tier 2: 1120k & 7 SP No Doubles or Stacking allowed
Tier 3: 1140k & 8 SP One player may take doubles OR One player may Stack
Tier 4: 1160k & 10 SP One player may take doubles AND One player may Stack
Tier 5: 1190k & 11 SP Two Players make take Doubles or Stack
Tier 6: 1210k & 13 SP Three Players may Take Doubles and Stack
Team Tiers
Tier1: Dwarves, Lizardmen, Shambling Undead, Dark Elves, Skaven, Amazons
Tier2: Orc, Norse, Underworld Denizens, Vampire, Human, Wood Elves
Tier3: High Elves, Chaos Dwarves, Necromantic Horror, Tomb Kings
Tier4: Khorne, Old World Alliance, Imperial Nobility, Slann, Elven Union
Tier5: Black Orcs, Chaos Chosen, Chaos Renegades, Nurgle, Ogres
Tier6: Goblins, Halflings, Snotlings, Gnomes
Star Players for the event cost extra skill points
The team must have 11 players on the roster before a Star Player can be added.
Only one of each of the Star Players can be bought by the Squad (3 Griffs in one Squad is not allowed)
Highlander Rule in effect: If both coaches try to field the same Star Player he/she/it will play for neither team in this game.
Below is the list of skill points each Star Player costs extra. If GW releases a new Star Player before the tournament it is available but will be in the most expensive section.
Extra cost 6SP
Morg, Estelle la Veneaux, Dribl & Drull, Griff
Extra cost 5SP
Skitter, Hakflem, Bomber, Cindy, Zzharg, Deeproot, Varag, H'thark the Unstoppable, Borak, Thorsson Stoutmead, Zzharg Madeye
Extra Cost 4SP
Count Luthor von Drakenborg, Eldril Sidewinder, Glart Smashrip, Grombrindal, Ivan 'the Animal' Deathshroud, Jeremiah Kool, Jordell Freshbreeze, Karla Von Kill, Kreek, Mighty Zug, Ripper Bolgrot, Roxanna Darknail, Swiftvine Glimmershard, Wilhelm Chaney, Anqi Panqi
Extra Cost 3SP
Bilerot, Frank 'n' Stein, Fungus the Loon, Grak and Crumbleberry, Grashnak Blackhoof, Grim Ironjaw, Ivar Eriksson, Maple Highgrove, Puggy Baconbreath, Rumbelow Sheepskin, Skrorg Snowpelt, The Black Gobbo, Scyla Anfingrimm, 'Captain' Karina Von Riesz
Extra Cost 2SP
Akhorne,Barik, Boa Kon'ssstriktr, Bryce 'The Slice' Cambuel, Glotl Stop, Helmut Wulf, Kiroth Krakeneye, Max Spleenripper, Nobbla Blackwart, Rashnak Backstabber, Rodney Roachbait, Rowana Forestfoot, The Swift Twins, Withergrasp Doubledrool, Zolcath the Zoat
Extra Cost 1SP
Gloriel Summerbloom, Gretchen Wächter 'The Blood Bowl Widow', Guffle Pussmaw, Scrappa Sorehead, Skrull Halfheight, Willow Rosebark,
What to bring with you to the event:
- Team roster sheet (printed, with all necessary info included)
- Models for your team. They don’t have to be official GW miniatures but different positions should be clearly defined. Special skills should be marked on the models.
- Dice, templates, ball, tokens for turn, re-rolls & score, and a board. (The hosts can’t supply enough boards for everyone.)
Timekeeping
- With a tight tournament schedule a chess clock or similar for timekeeping must be used. (Players must bring their own chess clock or use a chess clock application on their mobile device.)
- After you’ve completed the pregame introductions of your teams etc. divide the remaining hours and minutes (rounding down) by 2 and assign half of the game time to each player.
- Chess clocks can only be paused by a referee.
- Should a Coach’s time run out on the chess clock, during their turn, that Coach can only stand-up Players and turn stunned Players to the prone position.
- If a Coach suspects that their opponent is wasting time, they are to call a referee immediately.
- If a Coach is late from the game, the delay time is deducted from their half of the game time. (Opponent divides the game time and starts the chess clock.)
Games that run out of time
At the end of the time allotted to each round, no more dice will be rolled. Coaches are allowed but not required to agree to what would have probably been the most likely result. If they do not, the result on the pitch at the end of the time will be final.
Pre-match talks
Coaches are required to talk to their opponent before the start of the match explaining any play conventions they are using during the game, especially on topics like:
- How you roll dice, when a dice is cocked and how you will reroll it;
- What constitutes an acceptable take back of an action;
- What kind of tokens they will be using and what for (prone big guys, etc).
- Your team's game pieces with their positions, skills and markings.
Personal conduct
We understand that Blood Bowl is a particularly
emotional game and that Nuffle is a fickle master,
however at no point should this be an excuse to abuse
your opponent (verbally or otherwise), or to interrupt,
disturb or impact other games.
We must all understand that attendees all come from
different backgrounds, cultures, and have different
ways of seeing things. Words and actions need to
be more measured in such an environment. While
swearing and a flying dice cup is acceptable where
you’re from, it isn’t for others. We will not expect abuse
from or to anyone especially referees and organising
team. There will be a zero-tolerance policy and the
penalties below will be enforced.
Dice cups, trays and towers are not only permitted but
encouraged.
If one of the two Coaches facing off requests that one
dice pool is used this must be done.
At the start of game Coaches facing off are
encouraged to define for their game how to handle
cocked dice and dice which escape from dice cups.
If a Coach suspects their opponent of
misconduct, they are to call a referee
immediately.
Should the above not be adhered
to referees and organisers will
implement the penalty system below
immediately
1st Offence!
A warning will be issued to the offending coach.
2nd Offence!!
2 points will be deducted from the score of the
offending coach.
3rd Offence!!!
The offending coach is sent-off.