HUBBLe Open 2025 is run using Bloodbowl Second Season (2020) ruleset using Swiss System for pairing. Participants are restricted to 32 people. The tournament is an individual competition.
The tournament is NAF approved and it is also part of the Finnish Championship series for 2025! #Euro25 https://bloodbowl.fi/tournaments/finnish-masters/
Tournament will be played on Saturday the 12th of April 2025. The tournament takes place in Pointti at Helenenkatu 21, 05800 Hyvinkää. Free parking and refreshment possibilities close by for the participants.
Deadline for sign-up and entry fee: 4.4.2025
Deadline for team registration in Tourplay: 6.4.2025
Tournament costs 25€ per coach, payable in advance by MobilePay to +358407775286. If MobilePay is not a possibility to you, contact us via e-mail at bloodbowlhyvinkaa@gmail.com. Participation will be confirmed when HUBBLe has received the payment.
Tournament price includes some beverages at the location (coffee, tea, soft drinks, snacks). Food is available from multiple restaurants within short walking distance of the venue.
The tournament is alcohol and drug free. Should anyone fail to comply they will be disqualified and asked to leave.
All teams are to be registered to the tournament site on Tourplay and all match results are to be logged there by the players themselves. Some mobile device or computer will be needed to access the tournament system. Please ensure that your NAF user number and username are correctly input into your user details at Tourplay as NAF reporting will be done through the site automatically.
Tournament schedule:
09:00 Doors open
09:30 - 11:45 Round 1
11.45 - 13.00 Lunch
13:00 - 15:30 Round 2 + 15 min break
15:30 - 18:00 Round 3 + 15 min break
18:00 - 20:15 Round 4
20:30 - 21:00 Award ceremony
21:00 Doors close
TEAM BUILDING:
The following rules aim to replicate and comply with most of the Euro Bowl 2025 ruleset. Each coach may pick a team from the list below with available treasury and SPP per team detailed below. Any unspent gold and SPP are considered lost and teams are considered to be with even TV. Only inducements bought with starting gold can be used.
Starting Gold and Star Player Point (SPP)
Tier 1: 1100k & 36 SPP
Tier 2: 1110k & 42 SPP
Tier 3: 1120k & 50 SPP
Tier 4: 1130k & 56 SPP
Tier 5: 1140k & 64 SPP
Tier 6: 1150k & 70 SPP
Tier1: Lizardmen, Shambling Undead, Dark Elves, Skaven, Amazons, Wood Elves.
Tier2: Orc, Norse, Underworld Denizens, Vampire, Dwarves.
Tier3: High Elves, Tomb Kings, Slann, Necromantic Horror, Humans.
Tier4: Elven Union, Khorne, Old World Alliance, Imperial Nobility, Chaos Dwarves.
Tier5: Black Orcs, Chaos Chosen, Chaos Renegades, Nurgle.
Tier6: Goblins, Ogres, Halflings, Snotlings, Gnomes
You can spend SPP according to the rule book, but no random skills or characteristic improvements are allowed.
You are only allowed to take two extra skills on the same player.
You are only allowed to “stack” on 1 player for tier 1-2, 2 players for tier 3-4 and 3 players for tier 5-6.
Unspent gold and star player points are lost.
You have to field 11 players before hiring a star player.
You can’t choose more than 4 from the same skill while spending star player points. If your team already has at least 4 from the same skill after buying your players (including star players) but before spending your skill points you CAN’T have more of that skill.
i.e.: A dark elf coach bought 4 blitzers and 2 witch elfs, thus they can only give out two more dodge before reaching the limit of 4 dodges total. Since they already have at least 4 blocks on the roster they cannot give out any more.
You are not allowed to purchase bribes if your team adds either sneaky git or dirty player (or a star player with one of those skills) to the roster.
Optional packs (may choose one):
A: “Quantity over quality”: you can exchange 2 spp for 10k gold up to 5 times (gaining you a maximum of 50k gold for 10 spp)
B: “Training camp”: get extra 6 spp but you lose 30k gold. If you choose this pack, you are only allowed to “stack” on 1 less player (f.e. High Elves only allowed to stack on 1 of their players).
C: “Center of attention”: your team can hire star players but lose 8 spp for star players costing up to 120k, 14 spp for star players costing 121-260k, 20 spp for star players costing more than 260k.
The following star players are banned and cannot be hired by any team:
Morg, Griff, Skitter, Hakflem, Bomber, Cindy, Zzharg, Estelle, Dribl & Drull, Deeproot, Kreek, Varag, Hthark. All almanac releases: Jordell, Anqi Panqi, Jeremiah, Swiftvine, Maple, Guffle.
List of eligible inducements:
- Bloodweiser keg
- Mortuary assistant
- Plague doctor
- Wandering apothecary
- Team mascot
- Josef Bugman
- Bribe
- Master chef
- Riotous rookies
This is a resurrection tournament, no SPP are gained, and injuries, casualties or deaths do not carry on from one game to the next. Players added to a team roster mid game as a result of the Masters of Undeath or Plague Ridden special rule are removed from the roster at the end of the match and do not carry on to the next match.
Should either of the coaches wish to do so, the dice must be shared.
Timekeeping
With a tight tournament schedule using a chess clock or similar for timekeeping is strongly recommended. When the time is up if the game is still on going the players have 5 minutes to play until both players have played the same amount of turns. If one of the two Coaches facing off requests that a chess clock is implemented this must be implemented immediately dividing the remaining minutes (rounding down) by 2.
We strongly recommend that a chess clock is implemented immediately if 60 minutes or less are left and at least one Coach is not in the 2nd turn of the 2nd half. Once implemented chess clocks can only be paused by a referee. Should a Coach’s time run out on the chess clock, during their turn, that Coach can only stand-up Players and turn stunned Players to the prone position. If a Coach suspects that their opponent is wasting time, they are to call a referee immediately.
Scoring
- A win is worth 3 points.
- A draw is worth 1 point.
- A loss worth 0 points.
- A BYE round/forced rest is worth 3 points.
Tiebreakers
1. Strength of schedule (opponents total score)
2. TD difference (global)
3. CAS difference (global)
All manners of Injury to your opponents players count as a CAS for you.
For example: blocks, failed dodges, fouls, CAS by crowd after surf, etc. As long as your player had something to do with it.