Registration 9:00
Game 1 9:15 to 11:30
Game 2 12:15 to 2:30
Game 3 2:45 to 5:00
TEAMBUILDING
Starting Gold and Star Player Point (SPP)
Tier 1: 1100k & 36 SPP
Tier 2: 1110k & 42 SPP
Tier 3: 1120k & 50 SPP
Tier 4: 1130k & 56 SPP
Tier 5: 1140k & 64 SPP
Tier 6: 1150k & 70 SPP
You can spend spp according to the rulebook, but no random skills or characteristic improvements are allowed.
You are only allowed to take two extra skills on the same player.
You are only allowed to “stack” on 1 player for tier 1-2, 2 players for tier 3-4 and 3 players for tier 5-6.
Unspent gold and star player points are lost.
You have to field 11 players before hiring a star player. You can’t choose more than 4 from the same skill while spending star player points.
You are not allowed to purchase bribes if your team adds either sneaky git or dirty player (or a star player with one of those skills) to the roster.
Optional packs (may choose one):
A: “Quantity over quality”: you can exchange 2 spp for 10k gold up to 5 times (gaining you a maximum of 50k gold for 10 spp)
B: “Training camp”: get extra 6 spp but you lose 30k gold. If you choose this pack, you are only allowed to “stack” on 1 less player (f.e. High Elves only allowed to stack on 1 of their players).
C: “Center of attention”: your team can hire star players but lose 8 spp for star players costing up to 120k, 14 spp for star players costing 121-260k, 20 spp for star players costing more than 260k.
The following star players are banned and cannot be hired by any team except for tier 6 teams: Morg,Griff, Skitter, Hakflem, Bomber, Cindy, Zzharg, Estelle, Dribl & Drull, Deeproot, Kreek, Varag, Hthark. All almanac releases: Jordell, Anqi Panqi, Jeremiah, Swiftvine, Maple, Guffle.
If a tier 6 team takes one of them it can NOT take any other star player.
Tier1: Lizardmen, Shambling Undead, Dark Elves, Skaven, Amazons, Wood Elves.
Tier2: Orc, Norse, Underworld Denizens, Vampire, Dwarves.
Tier3: High Elves, Tomb Kings, Slann, Necromantic Horror, Humans.
Tier4: Elven Union, Khorne, Old World Alliance, Imperial Nobility, Chaos Dwarves.
Tier5: Black Orcs, Chaos Chosen, Chaos Renegades, Nurgle.
Tier6: Goblins, Ogres, Halflings, Snotlings, Gnomes
List of eligible inducements:
Bloodweiser keg
Mortuary assistant
Plague doctor
Wandering apothecary
Team mascot
Josef Bugman
Bribe
Master chef
Riotous rookies
La Coupe Longueuil has it’s own kickoff table too!
KICK OFF TABLE (D16)
1. Make-a-Squish Foundation
The Make-a-Squish Foundation raises funds to make the dreams of sick children come true. One of these kids named “Tiny Tim” made a wish to meet Tibum and score a touchdown in a Blood Bowl game.
However, the players on the field seem less enthusiastic about having to interrupt the match. The opposing team doesn’t seem to have gotten the memo! Tiny Tim is still with us! But he doesn’t seem to be feeling too good... It seems like he’s got Nurgle’s attention!
When this event is rolled, the receiving coach places Tiny Tim in possession of the ball on the central square of his half of the pitch. Tiny Tim is controlled by the coach of the team that received the ball and is considered part of the team. At the end of the Drive, Tiny Tim leaves the game.
Tiny Tim’s characteristics are as follows:
Tiny Tim
MA ST AG PA AV
4 1 4+ 4 + 4+
Skills and Traits: Animosity (4+, all Teammates), Right Stuff, Stunty, Disturbing Presence, Foul Appearance, thick skull
Special Rules: Feature of the day: When rolling for an animosity roll, Tiny Tim will only agree to give or pass the ball on a roll of 4+
2. Get the Ref!
Tibum will give both the coaches a Bribe valid for the duration of the match.
3. Jammed on the bridge? Take the metro! (Time-Out)
If the kicking team’s turn marker is on turn 6, 7 or 8 for the half, both coaches move their turn marker back one space. Otherwise, both coaches move their turn marker forward one space.
4. Perfect Defense
D3+3 Open player on the kicking team may be removed and set up again in different locations, following all of the usual set up rules.
5. High kick
One open player on the receiving team may be moved any number of squares, regardless of their MA, and placed in the same square the ball will land in.
6. Tibum is here!?
Tibum’s popularity is out of control and his fans are worthy of groupies from the biggest rock bands!
Some players have heard of Tibum’s presence at the event and are even willing to miss part of the match in hopes of meeting him.
Each Coach must roll a d6. The coach with the lowest result must randomly select 1D3 of his players who will be removed from the field and miss a turn.
Selected players will then be able to enter the game through the trapdoor located on their side of the pitch. The coach can choose the squares around the trapdoor and place these players there at the start of the second round. Players are considered to have not yet taken any action this turn.
In the event of a draw on the die roll, both teams will have players affected by the event.
7. Splendid COUPE LONGUEUIL!
Each Coach must roll a d6. The coach with the highest result will have to randomly select one of his players who will be touched by the gods of the COUPE LONGUEUIL.
Indeed, the player’s IMMACULATE hair will make him SO BEAUTIFUL that his opponents will hesitate to attack him. Consider the player as having the Foul Appearance skill (In this case we will say AWESOME appearance!) In the event of a draw on the die roll, both teams will have one player affected by the event.
8. Longueuil by the beach (Changing Weather)
Make a new roll on the Weather table and apply result. If the weather conditions are “Perfect Conditions” as a result of this roll, the ball will scatter, as described on page 25, before landing.
9. Disturbing crowd
One of the club’s fans are particularly enjoying their Blood bowl tournament.
The numerous insults and objects thrown on the field make it very difficult for players to concentrate.
Randomly select which side of the pitch the crowd is disrupting. (Heads or tails) Consider the wide zone from one end of the field to the other as being affected by the Disturbing Presence skill (-1 to Passes, Team-mate Throws, Bomb Throws, attempts to Catch or Interfere with a Pass)
10. BLITZ!
D3+3 Open players on the receiving team may immediately activate to perform a Move action. One can perform a Blitz action and one can perform a Throw Team-mate action. If a player Falls over or is Knocked Down, no further players can be activated and the Blitz ends immediately.
11. Counting to 11 is not easy for everyone!
The referee in charge of the match is convinced that too many players are on the pitch and wants to remove the “Extra” players.
Each coach rolls a D6 and on a result of 2+, a randomly selected player returns to the reserve for the drive. The coach can use a Bribe to convince the referee to let the player stay on the field!
12. Watch out for the deer! (Pitch Invasion)
The deer problem in Longueuil has not been resolved yet and unfortunately, some players learn it the hard way.
Each Coach must roll a d6. The coach with the lowest result must randomly select 1D3 of his players who will be stunned.
13. Potholes!
Respectable (HUGE) sized potholes began to form on the ground. The city promises to come and repair them soon.
The 2 Trapdoors are considered as the crowd for the duration of the Drive. A player cannot voluntarily enter them and a player who unintentionally enters these squares is considered to have been pushed into the crowd. It is, however, possible to jump over it as if it were a Prone player, or by using the Leap skill.
14. One beer too many in the old Longueuil! (or 6!?)
Some local phenoms have invited one of the players to the local taverns and, despite protests from his new friends, he manages to make it back to the stadium in time for kick-off! (But not before having a little too much to drink!)
Each Coach must roll a d6. The coach with the lowest result will have to randomly select one of his players who has drunk one beer too many in old Longueuil. The player will receive Loner 4+ until the end of the drive. In the event of a draw, both teams will have one player affected by the event.
15. Bloodbath 50
A local beer company sponsors the tournament and mass supplies their star product: The Big Bloodbath 50, tablet. The enthusiastic crowd appears to get rid of the empty bottles by throwing them onto the field. Some even try to aim for the players with bottles that are sometimes still full!
Each Coach receives a single-use Big Bloodbath 50. He can use it at the end of any coach’s turn (like a wizard). When a coach uses his Big Bloodbath 50, he designates a player on the field and must roll a d6.
On a result of 2+, an armor roll is made against the player as if they had been hit by the Stab skill.
16. Who’s a lucky humie!? YOU ARE!
Each Coach must roll a d6. The coach with the highest result chooses to obtain a reroll or a bribe for the drive. The opposing coach will be given the other option.