***Announcement*** Summer Clash 4 has had a change of venues. I am proud to announce that we are partnering with Frontline Gaming and Summer Clash 4 will be hosted at their new Flagship Showroom in Las Vegas. Event has also been increased to 40 coaches thanks to the extra space.
Schedule
Registration: 9-9:30
Round 1: 9:45-12:00
Lunch: 12:00-12:45
Round 2: 12:45- 3:00
Round 3: 3:10- 6:25
Round 4: 6:35- 8:40
Awards and Announcements: 8:40-9:00
Team Creation:
Teams will be given 1.15 Million Gold Value to purchase their team, coaching staff, permitted inducements, and Star Players. Teams will consist of a minimum of 11 players (not including star players) and a maximum of 16 players, (including star players). (unless your team is using riotous rookies).
Skills:
Skills are purchased using Star Players Points (SPP). Number of SPP will be awarded based off a tier system. SPP cost can be found on Page 71 of the Blood Bowl 2020 Rulebook. Players can purchase Primary and/or Secondary skills. Random Skills or Stat increases are prohibited from being purchased. No player can be given more than two additional skills. Star players can’t be given extra skills.
Tier 1 :(36 SPP)Amazon, Dark Elf, Dwarf, Lizardmen, Necromantic Horror, Norse, Orc, Shambling Undead, Skaven, Underworld Denizens, Wood Elves
Tier 2 : (44 SPP) Chaos Dwarf, Elven Union, High Elf, Human, Imperial Nobility, Tomb Kings, Vampire
Tier 3 : (54 SPP)Black Orc, Chaos Chosen, Chaos Renegades, Khorne, Nurgle, Old World Alliance, Slann
Tier 4 : (66 SPP) Gnomes, Goblin, Halfling, Ogre, Snotling, Black Orcs with no BoBs, Lizardmen with no Saurus, Underworld with no Skaven (Rogre is allowed).
Star players costing 100K and less will have to pay 6SPP per Star players. Star players costing 101K -200K cost 12 SPP per Star Player. Star players costing more than 200K cost 18 SPP per Star Player. All Mega Stars are legal but cost an additional 6 SPP. No Highlander rule.
Permitted Inducements:
0-01 Halfling Master Chef (300k, 100k for halfling teams)
0-06 Assistant coaches (10k)
0-12 Cheerleaders (10k)
0-02 Bloodweiser Kegs (50k)
0-03 Bribes 100k (Bribery & Corruption teams, 50k)
No bribes allowed if your team has one or more players with the
“Sneaky Git” Skill.
0-02 Wandering Apothecaries (100k)
0-01 Morgue Assistant (100k)
0-01 Plague Doctor (100k)
0-01 Riotous Rookies (100k)
0-01 Generic Biased Ref 120K (Bribery & Corruption teams, 80k)
Nothing else is allowed, be it a Blood Bowl Rulebook or Death Zone inducement.
Skeleton Freebooter Ricardo Ferminelli 40,000 Gold Pieces
MA 5 ST 3 AG 4+ PA 6+ AV 8+ Regeneration, Thick Skull
Ricardo can be hired by any race. Counts as part of your original 11 man roster.
Weather:
Weather will always be “Prefect Blood Bowl Weather”.
Kickoff Table:
2. Lost Time— No one in Vegas can keep track of time. Both teams move their turn markers ahead one space. team is currently on turn 8 nothing happens.
3. Changing weather—Make a new roll on the weather table. If weather is perfect the ball will scatter
4. Hit’em with the Oxygen— The coaching staff is taking cues from the Casinos and using Oxygen to keep their players on their feet. Any player that is currently Knocked out may roll again to see if they can recover. If they recover they can be setup in any square in your own endzone as long
as this doesn't take you over 11 players, and doesn't take you over the limit in a widezone. If you have 11 players on the pitch the recovered player is moved to the bench.
5. High Kick—One Open Player on the receiving team may be moved underneath the ball.
6.Showgirls —Nothing is as Iconic or distracting as a Las Vegas Showgirl. The team with the fewest Cheerleaders loses a team reroll, if both teams have the same number of cheerleaders they both lose a team reroll
7. Paid protection- Teams have been given the opportunity to employee so made men to insure nothing goes wrong. The team with the fewest Assitant Coaches loses a team reroll, if both teams have the same number of coaches both teams lose a team reroll.
8. Let’s see some Blood!!! - Cabalvision is trying to increase the ratings so they’ve encouraged the refs to look the other way. The Both Teams get a free Bribe for the rest of the game
9. You Got to See This!!! - the street hustlers are out in force and doing their best to distract the players. Both teams lose a Team Reroll. If a coach doesn’t have a reroll to lose, one of their players on the pitch falls for the scam and gets rolled for their cash. Randomly select one of that team’s players that is on the pitch and place them prone and stunned.
10. Corner Blitz--Three Open Players on the kicking team may activate. You may move or perform one blitz, one foul, one Throw Teammate action. This is not a team turn, if a turnover happens the Blitz ends.
11. Hot Feet!!! - Torchy is pull pranks on the players close to the sideline and lighting players shoelaces on fire. Every player on both teams that is setup in a widezone must make a test to avoid falling victim to Torchy’s prank. Roll a D6 for each of them- on a 3+ they avoid the little devil and are fine. On a 1 or 2 they are placed prone and become stunned as they put out the flames.
12. Get the Ref!!! - The Ref got behind on his gambling debts and well he ain’t gonna be around anymore. No players will be sent off for the rest of the match for fouling or using a Secret Weapon
Scoring:
• WIN: 60 points
• DRAW: 25 point
• LOSE: 0 points
• CONCESSION: -100 points
• Late Round Submittals: Players will have 2 minutes to submit their round once time is called. If results are not submitted in time. Both coaches will be awarded 0 points for the round.
•Touchdowns: 3 point
•Opponent Touchdowns: -3 point
•CAS Inflicted (ALL casualties caused through a game are counted, e.g. fouls, secret weapons, crowd surfs and so on)(Does not include CAS inflicted on own players): 1 point
•CAS Received (This includes failed dodges, failed GFI's, failed secret weapon, CAS from Bloodlust or Animal Savagery etc.): -1 point
Ricardo Ferminelli can score Bonus points.
Touch downs 3 Bonus Points
Casualty through blocks 2 Bonus Points
Interception 2 Bonus Points
Pass Completion 1 Bonus Point
Pass Deflection 1 Bonus Point
Stunty:
All Gnomes, Goblin, Halfling, Ogre, Snotling, Black Orcs with no BoBs, Lizardmen with no Saurus, Underworld with no Skaven (Rogre is allowed)
Clocks: There will be an overall game clock. However it is encouraged that players use a game clock giving each player 65 min. If a player exceeds their time bank, they are only able to Stand or Rollover prone players and then pass turn. If your opponent isn't present within 5 min of the start of the round. You automatically get to decide to Kick or Receive and the defensive players clock starts.
Dice:
D6's - Players are to use the Summer Clash Tournament provided D6's, NAF D6's or GW Blood Bowl D6's
Block dice - Players are only allowed to use the NAF Block dice or GW Blood Bowl Block Dice.
If your opponent asks you to switch or share dice, you most oblige.
Awards:
Champion
Second Place
Best Offense
Best Defense
Most Brutal
Stunty Cup
Best Paint
Wooden Spoon
Registration amount is $25 USD. Payment can be sent by PayPal to spknox@gmail.com or cash day of the event. With event spots limited to 40 coaches, I encourage everyone to pre-register.
To register, please send a email to southernnevadabbl@gmail.com with your Roster, Team Name, NAF Coach Name, and NAF number.