Southern Double Skulls
Doubles Tournament
Date: 5th April 2025.
Venue: Table Top Prospect 2/268 Main North Road, Prospect, SA 5082.
Cost: $35 per player ($70 per team).
Rosters / payment due: 24th March 2025.
Times: TBA.
TOURNAMENT RULES
Southern Double Skulls (SDS) will use the rules as outlined in Blood Bowl Second Season Edition - The Official Rules.
For ease of understanding relating to rules or restrictions for this tournament, the term:
• ‘Team’ identifies both players and their rosters.
• ‘Player’ identifies the individual player and their team.
BLOOD BOWL ERRATA & DESIGNER'S COMMENTARY
SDS uses the most up-to-date rules as contained within the FAQ and Errata documents.
This can be downloaded from the Warhammer Community website at https://www.warhammer-community.com/faqs/#blood-bowl
Any new teams or rules released prior to the tournament will be used.
RESURRECTION
SDS is a resurrection tournament, after each round, rosters will reset to their original starting line up. No injuries will carry over, and no SPP’s will be recorded. Any new zombies or rotters added during a game will be removed from the roster at the end of that game.
SWISS MATCHUP
The tournament will use the Swiss method to pair up teams, round 1 will be randomised, with Swiss method used for all subsequent rounds.
Individual match ups between teams will be determined by a dice roll off between the team captains. The highest score will choose either:
A. Nominate one of their players for the opposition to nominate the opposition player, or
B. Make the opposition nominate a player and they will select the opposition player.
The dice roll will be affected by the tiers of the teams.
Tier 1 + 0 to the dice roll.
Tier 2 + 1 to the dice roll.
Tier 3 + 2 to the dice roll.
Tier 4 + 3 to the dice roll.
Tier 5 + 4 to the dice roll.
For example, if team (a) with two Tier 1 teams play against team (b) with a Tier 1 and Tier 5 team. The dice roll will be +0 for team (a) and + 4 for team (b).
Time limit
1: All matches will last 2hrs and 15mins.
2: Matches are expected to have entered the second half with one hour remaining.
3: Coaches playing in matches not completed by the end of the allocated time will be allowed to complete their current turn only (not exceeding 4min turn time), ensuring that both coaches have had an equal number of turns.
4: Any players not in the second half with 1hr remaining will be put on 4 minute timers.
5: Players that fail to finish their match by the end of 2hrs 15min will loose a reroll for their next match. It is players responsibility to ensure their games finish on time. If at any stage a player requests to have a 4min timer used within a game, timers must be used by both players. Any issues with slow play should be identified to judges before the match is finished.
6: Time clocks are encouraged and supported, if anyone request to use a time clock they must be used.
Team Scoring
WIN: 10pts
DRAW: 5pts
LOSS: 0pts
Scoring for the team event is as follows:
Team 1 Win / Win Team 1 Win
Team 1 Win / Draw Team 1 Win
Team 1 Win / Loss Team 1 Draw
Team 1 Draw / Draw Team 1 Draw
Team 1 Draw / Loss Team 1 Loss
Team 1 Loss / Loss Team 1 Loss
Casualties
All casualties are scored for this event, anytime a casualty is caused to the opponent, foul, failed dodge, fail a Go For It (rush) or crowd surf the casualty is to be recorded. Casualties still court if it has been overturned by an Apothecary or Regeneration.
Touch Downs
All touchdowns scored for and against.
TIE-BREAKERS / Swiss positioning
The following will be used in the event of equal points positioning and tiebreaker to determine the final standings:
1. Individual player wins.
2. Strength of Schedule.
3. Touchdown difference (TD For minus TD Against).
4. Casualties difference (CAS For minus CAS Against).
PRAYERS TO NUFFLE TABLE
A result of Cheering Fans on the Kick-Off Event Table will use the amended Prayers to Nuffle Table as per page 103 of The Official Rules.
DEDICATED FANS
As per page 101 of The Official Rules, all teams at SDS will start with a Dedicate Fans characteristic of 0. A coach can improve this up to a maximum of 6 at a cost of 10,000 gp per improvement
PAINTED TEAMS
All teams MUST be painted to a minimum of three colours and based. Any team that doesn’t meet this standard will gift their opponent a single wizard (fireball) for the match. If there is any questions as to painting request a judge.
POSITIONALS, STARS AND ADDITIONAL SKILLS
Positionals must be numbered and additional skills clearly defined, including Star Players that they represent.
Loom bands, coloured bases or 3d printed markers are options to identify players and additional skills. Any issues should be reported to a judge.
Recording
Team captains are responsible to collect and record results for both games onto a single score sheet. Captains are to check and initial the score sheets prior to submission. Individual score sheets will be collected to provide individual and best of race rankings after the tournament.
ROSTER CREATION
SDS allows 1,150,000 gold pieces for roster creation per player. Excess money is not allowed to be shared between teams. Any money not used during the roster creation is lost. Every player is considered to have exactly 1150TV for the purpose of pre-game sequence.
TEAMS
Coaches must choose their team from the following sources:
1. Blood Bowl Second Season Edition - The Official Rules, plus Spike! Magazine #13 (Khorne), #14 (Norse), #15 (Amazon), #16 (Vampire) and #17(Gnome).
2. The NAF “Rules for Tournaments from 1st January 2021” PDF (Slann only).
TIERS
TIER 1
Amazon, Dark Elf, Dwarf, Lizardmen, Orc, Undead, Wood Elves.
TIER 2
Norse, Skaven, Underworld Denizens, Vampire.
TIER 3
Chaos Dwarf, Elven Union, High Elf, Human, Necromantic Horror, Slann, Tomb Kings.
TIER 4
Black Orc, Chaos Chosen, Chaos Renegades, Imperial Nobility, Khorne, Nurgle, Old World Alliance.
TIER 5
Black Orc, Gnomes, Goblin, Goblin Bruiser, Halfling, Lizardmen, Ogre, Skink, Snotling, Underworld Goblin.
STUNTY/TIER 5 TEAMS
1. Skinks (aka Stunty Lizardmen): cannot take Saurus but can take Star Players normally available to Lizardmen teams.
2. Underworld Goblins (aka Stunty Underworld): cannot take Skaven but can take the Rat Ogre or Troll as well as Star Players normally available to Underworld teams.
3. Goblin Bruisers (aka Stunty Black Orcs): cannot take Black Orcs but can take Star Players normally available to Black Orc teams.
Skills package
Once coaches have drafted their team, they will receive the following Star Player Points to purchase skill depending on the team tier.
Tier 1: 36 SPP (6 x primary or equivalent)
Tier 2: 42 SPP (7 x primary or equivalent)
Tier 3: 48 SPP (8 x primary or equivalent)
Tier 4: 54 SPP (9 x primary or equivalent)
Tier 5: 60 SPP (10 x primary or equivalent)
Coaches may spend SPP to purchase the following advancements:
Choose a Primary Skill: 6 SPP
Choose a Secondary Skill: 12 SPP
Improve either MA , PA or AV by 1: 18 SPP
Improve AG or ST by 1: 24 SPP
Skill Restrictions
1. Skills can be stacked.
2. No more than 5 additional skills per positional.
4. Only one stat improvement per player.
5. Star Players cannot be given any additional skills.
STAR PLAYERS
Rules for purchasing star players are:
1. A team must have a minimum of 11 players before hiring a star player,
2. Star players purchase cost must be paid in addition to the SPP cost,
3. You can’t hire the same star player twice in a team,
4. Each star players costs 12 SPP (tier 1 teams star players cost 18 SPP instead of 12 SPP),
5. EXTRA CHARGE FOR CERTAIN STAR PLAYERS
If you hire one of the following star players, it will cost you additional SPP’s,
Bomber Dribblesnot 6 SPP
Cindy Piewhistle 6 SPP
Deeproot Strongbranch 12 SPP
Griff Oberwald 12 SPP
Hakflem Skuttlespike 6 SPP
Morg’N’Thorg 12 SPP
Skills Kreek Rustgouger 6 SPP
6. A Player may only have one of the above Star Players. A Player can have one of the above and another star player not identified above.
7. Star Players hired as a pair (such as Dribl & Drull or the Swift Twins) only count as a single Star Player choice. However, take up two spaces on a team’s Team Roster.
HIGHLANDER RULE “There can be only one!”
If opposing players have selected the same Star Player, the Highlander rule applies. The star player is removed from both rosters for that game.
(The Star has been hired by both teams and due to their inability to decide who to play for. They decide to take both teams money and watch the game from the sideline).
INDUCEMENTS
The following are the only inducement allowed to be purchased during team creation.
• Halfling Master Chef (300k, 100k for halfling teams)
• 0-06 Assistant coaches (10k)
• 0-02 Bloodweiser Kegs (50k)
• 0-03 Bribes 100k (Bribery & Corruption teams, 50k)
• No bribes allowed if your team has one or more players with the “Sneaky Git” Skill. (Except goblins – goblins can take bribes with sneaky git as normal)
• 0-01 Biased Ref (80k – 120k)
• 0-12 Cheerleaders (10k)
• 0-01 Giant (350k)
• 0-02 Keg (50k)
• 0-01 Master Chef (100k / 300k)
• 0-01 Morgue Assistant (100k)
• 0-01 Plague Doctor (100k)
• 0-01 Riotous Rookies (100k)
• 0-01 Waagh Drummer (50k)
• 0-02 Wandering Apothecaries (100k)
• 0-01 Wizard (sports fireball – zap) (150k).