The College of Celestial Magic has created a tournament with a focus on what they consider the finest display of Blood Bowl skill, the forward pass! To create an environment that will be as conducive as possible to throwing the ball, they have used their awe-inspiring magics to create several stadiums at the top of the highest peaks across the old world! Now teams from across Amorica come together to compete in The College of Celestial Magic’s Aerial Ascension!
Tournament Schedule
9:30 Registration Starts
10:00 Registration Ends
10:15 Round 1 begins
12:25 Round 1 ends
12:25 Lunch
13:15 Round 2 begins
15:25 Round 2 ends
15:35 Round 3 begins
17:45 Round 3 ends
18:00 Results & Awards
Tournament Rules
There will be a Special Weather Table at the end of this document that will be used instead of the Normal Blood Bowl Weather Table.
There will be a Special Aerial Ascension Kick-Off Table at the end of this document that will be used instead of the Normal Blood Bowl Kick-Off Table.
Team Building Rules
You will have 1,150,000 gold pieces to purchase your team.
You may purchase the following inducements at the limits defined in the rule book:
• Bribes (50k for Bribery & Corruption Teams, 100k for everyone else)
• Master Chef (100k for Halfling Teams, 300k for everyone else)
• Bloodweiser Keg (50k, all teams)
• Igor (100k, Sylvanian Spotlight teams)
• Riotous Rookies 100k (Teams with Low Cost Lineman Keyword)
• Star Players (Additional Cost of 4 Skill Points)
• Mega Star Players (Additional Cost of 8 Skill Points)
o If you and your opponent have the same Star Player, they will not play for either team
o You must have 11 rostered players before you hire a Star Player.
No Other Inducements (Wizards, Cards, Giants, Etc) will be allowed.
Player Advancements
Each team is given 12 points to spend on skills.
There are no skill caps
You may only take a single 2 point primary/4 point secondary skill per player.
You may place as many of the 1 point primary/2 point secondary skills on to a player as you wish. (these may be taken on a player with a 2 point primary/4 point secondary skill)
The following skills will cost 1 point if taken as a primary skill or 2 points if taken as a secondary skill:
• Catch
• Diving Catch
• Monstrous Mouth
• Very Long Legs
• Accurate
• Cannoneer
• Cloud Burster
• Dump Off
• Hail Mary Pass
• Nerves of Steel
• On the Ball
• Pass
• Running Pass
• Safe Pass
• Strong Arm
All other skills will cost 2 points if taken as a primary skill or 4 points if taken as a secondary skill.
Scoring
Matches will be scored as follows
• Win: 6 points
• Draw: 3 points
• Loss: 1 point
Additionally, teams will receive bonus points for the following feats. These bonus points will be used as the first tiebreaker
• Completing an accurate Quick Pass: 1 point
• Completing an accurate Short Pass: 2 points
• Completing an accurate Long Pass: 3 points
• Completing an accurate Long Bomb Pass: 4 points
• Deflecting a Pass: 2 points
• Intercepting any pass earns the Intercepting team the same points as the pass
being attempted in addition to the Deflection Points (for instance, if Team A throws a Long Bomb and Team B
intercepts it then: Team B will receive 4 points for the interception plus 2 points for the deflection, (for a total of 6 points) towards their total points for this match.
• Successful landing on a throw team-mate after a superb Quick Pass: 2 points
• Successful landing on a throw team-mate after a superb Short Pass: 4 points
• (Bombs do not count)
Awards
The Following Awards will be given out after the final round:
• First Place (Most match points)
• Second Place (2nd Most Match Points)
• Master of the Air (Most Total Bonus Points)
• Touch Down King (Highest Total touchdowns)
• Most Brutal (Highest Total Casualties)
• Cheering Fans (Best Painted Team)
Who's going
to see who's attending.
HOW TO GET THERE
Set your Home Location in your profile to see travel time.