Location
January 4th at Mox Games (Gaming Club)
zh.k. Hipodruma 24
1612 Sofia, Bulgaria
Cost
- 10 euro/20 levs (+ 5 euro/10 levs to get NAF membership if you’re not a member).
Registration
The tournament is limited to 24 players.
Preregistration is possible. You can pre-register at emil.tzanev@gmail.com
Please send your Roster at this email too.
If there are free slots on the day of the tournament, coaches can register also register at the tournament place.
Schedule
10:30 - 11:15 Registration
11:15 – 13:45 1st match
13:45 – 14:15 Lunch break
14:15 – 16:45 2nd match
17:00 – 19:15 3rd match
19:30 – 20:00 Closing ceremony
Team Building Rules
• Surva Bowl is a resurrection tournament. All coaches start each game with the same roster and skills they registered for the tournament. No SPP are gained, and injuries, casualties or deaths do not carry on from one game to the next.
• Each team has gold pieces to spend on roster creation according to their race tier and must hire a minimum of 11 players. Any unspent cash at roster creation will be lost and all teams will be considered having the same Current Team Value (CTV) for the purpose of inducements and prayers to Nuffle.
• Cash given is also used to buy rerolls, assistant coaches, cheerleaders, apothecary
and so on.
• Undead, Necromantic and Nurgle teams are allowed to apply the Masters of Undeath and Plague Ridden special rules. Players added to a team roster through a game as a result of those special rules are removed from the roster at the end of that game.
• Teams will consist of a minimum of 11 players and a maximum of 16 players (16 players maximum including star players).
Tier Chart
Tier1: Lizardmen, Shambling Undead, Dark Elves, Skaven, Amazons, Wood Elves.
Tier2: Orc, Norse, Underworld Denizens, Vampire, Human, Dwarves.
Tier3: High Elves, Tomb Kings, Slann, Chaos Dwarves, Necromantic Horror.
Tier4: Elven Union, Khorne, Old World Alliance, Imperial Nobility.
Tier5: Black Orcs, Chaos Chosen, Chaos Renegades, Nurgle.
Tier6: Goblins, Ogres, Halflings, Snotlings, Gnomes
Team Building
A coach must take the appropriate Starting Gold and Star Player Points (SPP), according to his/her Tier.
Tier 1: 1100k & 36 SPP
Tier 2: 1110k & 42 SPP
Tier 3: 1120k & 50 SPP
Tier 4: 1130k & 56 SPP
Tier 5: 1140k & 64 SPP
Tier 6: 1150k & 70 SPP
1st Primary Skill = 6 SPP
2nd Primary Skill = 8 SPP
1st Secondary Skill = 12 SPP
2nd Secondary skill = 14 SPP
You can spend SPP according to the rulebook, but no random skills or characteristic improvements are allowed. You are only allowed to take two extra skills on the same player. You are only allowed to “stack” for 1 player for tier 1-2, 2 players for tier 3-4 and 3 players for tier 5-6. Unspent gold and star player points are lost.
You can’t choose more than 4 from the same skill while spending star player points. If your team already has at least 4 from the same skill after buying your players (including star players) but before spending your skill points you CAN’T have more of that skill.
i.e.: A dark elf coach bought 4 blitzers and 2 witch elfs, thus they can only give out two more dodge before reaching the limit of 4 dodges total. Since they already have at least 4 blocks on the roster they cannot give out any more.
You are not allowed to have bribes if your team also has gained either sneaky git or dirty
player skill on the roster.
Optional packs (may choose one):
A: “Quantity over quality”: you can exchange 2 spp for 10k gold up to 5 times (gaining you a maximum of 50k gold for 10 spp)
B: “Training camp”: get extra 6 spp but you lose 30k gold. If you choose this pack, you are not allowed to “stack”.
C: “Center of attention”: your team can hire star players but lose 8 spp for star players costing up to 120k, 14 spp for star players costing 121-260k, 20 spp for star players costing
more than 260k.
The following star players are banned and cannot be hired by any team:
Morg, Griff, Skitter, Hakflem, Bomber, Cindy, Zzharg, Estelle, Dribl & Drull, Deeproot, Kreek, Varag.
In addition to the players available for their chosen race coaches may buy:
• 0-8 Re-Rolls (depending on race);
• Assistant coaches (10k);
• Cheerleaders (10k);
• 0-1 Apothecary or Igor (depending on race);
• 0-6 Dedicated Fans (10k) - be aware that every team begins with 0 in Dedicated fans;
• 0-2 Bloodweser Kegs (50k).
Permitted inducements are:
• 0-1 Team Mascot for 30k available to all teams.
• 0-1 Weather Mage for 30k available to all teams.
• 0-2 Bloodweiser Kegs for 50k each available to all teams.
• 0-3 Bribes for 100k each available to all teams; for "Bribery and Corruption" teams the price is 50k each.
• 0-1 Josef Bugman for 100k available to all teams.
• 0-1 Mortuary Assistant for 100k available to teams with the "Sylvanian Spotlight" special rule.
• 0-1 Plague Doctor for 100k each available to teams with the "Favored of Nurgle" special rule.
• 0-2 Wandering Apothecaries for 100k each available to teams that can include an apothecary.
• 0-1 Master Chef for 300k, for 100k available to teams with the "Halfling Thimble Cup" special rule.
• 0-1 Riotous Rookies for 100k each available to teams with the “Low Cost Linemen” special rule.
All other inducements are not permitted.
What you should bring
- 4 Copies of your Roster;
- Throw in/scatter templates if you have such available – we will provide enough fields and printed templates, but if you prefer sturdier templates we advise you to bring your own
- Your team. Painted miniatures are not mandatory but always welcome.
The miniatures don’t have to be original GW-minis however the miniatures must be somewhat representative for the roster's race and players and be easily recognisable from other positionals.
We encourage you to use the following colour coded bases:
Grey/none: Lineman
Red: Blitzer
Green: Blocker
White: Thrower
Yellow: Catcher, Runner
Blue/Violet: Big Guy/Special position
If your opponent can't easily recognise the different player types on your team, you must let him mark them somehow (without damaging the miniatures, of course). This could be with bottle caps or coloured rings etc.
All miniatures have to be numbered and the numbers should match the numbers on the team roster sheet. The numbers may be written anywhere on the models or on the bases using paint, decals, markers, stickers, etc.
Skill markers would be greatly appreciated. We’ll provide rubber bands for you to use and encourage you to use the following colour code for the most common skills:
Blue: Block
White: Wrestle
Green: Guard
Red: Mighty Blow
Orange: Dodge
Yellow: Sure Hands
Pink: Frenzy
Beige: Break Tackle
Purple: Tackle
Points System
Win – 2 pts
Draw – 1 pt
Loss – 0 pt
Tie-Breaker in Swiss Draw:
1st – Head-to-Head
2nd – Opponent score
3rd – Net TDs
4th – Net CAS (only casualties which would award SPP will be counted)
5th – Random
Fair Play
In order to ensue a tournament in good sport and the best fun for everybody there are a series of rules that the players should try to follow. Small changes on the following rules can be made, if both coaches agree on it
1) You must allow your opponent to use your dice if they so wish.
2) Every match has a limit of two and a half hours. If after hour and a half a match is still in its first half, a chess clock (or similar smartphone app) will be introduced giving the two coaches 30 minutes each. The coach who runs out of time may not make any voluntary actions except standing up his players. For example, this coach may not attempt interceptions, but still rolls armour and injury rolls and un-stuns his players.
3) If a coach arrives late to the table, the match will still take place. If the delay exceeds 15m, the waiting coach will start the match winning by 1-0, and can choose if he starts attacking or defending, without having to roll any dice.
4) Dice are cocked if they are not flat on the table.
5) If one, two or three dice come out of the dice cup when shaken then none count and they should all be rerolled.
Prizes
Half-Bowl Champion Most Touchdowns Stunty Cup
2nd place Most Casualties Wooden Spoon
Best painted team Best Sportsman (votes)
In addition to the teams available from Games Workshop (including all official publications prior to the tournament and Teams of Legends), the following Slann team is available to play with (and approved by NAF).
#Euro25