Tavern Brawl 3 will be held on Sunday 2nd of February at The Outpost, Sheffield, S3 8GZ. The venue has free on-site parking and Pay & Display parking directly by the front gates. There is also a 24h NCP carpark nearby
We will be offering lunch included in the ticket price. There are also a number of food vendors nearby. Alternatively you may bring your own lunch. Additional hot and cold drinks and snacks are available to purchase on site.
Game timings will be as follows:
10:00 to 10:15 Registration
10:15 to 12:30 Game One
12:30 to 13:30 Lunch
13:30 to 15:45 Game Two
15:45 to 16:00 Break
16:00 to 18:15 Game Three
18:15 to 18:45 Awards and close
Please note that in order to run the event on time, we may not be able to include anyone that arrives after the registration period has closed in the initial round one draw.
Players may play into their lunch break should both players agree. Chess clocks are encouraged for use from Turn 1 in the interest of fairness to both players, and overall timing of the tournament.
The Innkeeper!
All teams receive The Innkeeper! inducement to use during their games.
(You will be provided with a miniature to represent The Innkeeper! on the day)
Rules:
Generous Host: The Innkeeper! has plenty of ale on tap - When rolling to see if Knocked-out players recover, you may add +1 to all rolls.
Keen Veteran: The Innkeeper! is an old hand at Blood Bowl and likes a fair game - If The Innkeeper’s! team cannot set up 11 players at the start of a drive, The Innkeeper! may decide to level the playing field! You can choose to set him up as part of your team. If you do so, he counts as part of the team for the duration of the drive. When the drive ends, The Innkeeper! returns to work and has no further effect on the game – he cannot be used in a later drive. The Generous Host bonus, however, is not lost. Should The Innkeeper! be removed from the pitch (by any means) he becomes very cross indeed - he will not return to the pitch and the Generous Host bonus is lost for the remainder of the game.
MA ST AG PA AV Skills
5 3 4+ 5+ 9+ Brawler, Grab, Stand Firm
Other inducements permitted: - Wandering Apothecary 0-2
- Mortuary Assistant 0-1
- Plague Doctor 0-1
- Riotous Rookies 0-1
- Halfling Master Chef 0-1
- Part-time Assistant Coach 0-3
- Temp Agency Cheerleader 0-4
- Weather Mage 0-1
- Tier 5 teams may take 0-3 bribes
If Riotous Rookies are hired, then roll separately before each match and ensure you have identifiable painted miniatures for the extra journeymen.
All other inducements, including Star Players, are not permitted.
Teams receive a skill package with which to buy upgrades. The number of skills received depends on the tier of the team as shown below:
Tier 1 - Amazon, Dark Elf, Lizardmen, Orcs, Skaven, Shambling Undead, Wood Elf
Tier 2 - Dwarf, Norse, Necromantic Horror, Underworld Denizens
Tier 3 - Chaos Dwarf, Humans, High Elf, Khorne, Slann, Tomb Kings, Vampires
Tier 4 - Black Orcs, Chaos Chosen, Chaos Renegades, Elven Union, Gnomes, Imperial Nobility, Old World Alliance
Tier 5 - Goblins, Halflings, Nurgle, Ogres, Snotlings
Available skill upgrades also depend on tier, as follows:
Tier 1 - 6 primary
Tier 2 - 6 primary + 1 secondary
Tier 3 - 7 primary + 1 secondary
Tier 4 - 7 primary + 2 secondary
Tier 5 - 7 primary + 2 secondary + 50k TV
Any team may exchange a secondary skill for a primary skill.
Teams may stack up to 2 primary skills at the cost of sacrificing 1 secondary skill. Up to 1 player per team may receive skills in this way. For example: A Tomb Kings team wishes to stack Tackle and Mighty Blow on a Blitzer - they sacrifice their secondary skill, then spend 2 primary skills on Tackle/MB, leaving them with 5 further primary skills to spend.
All skills are chosen and not random.
If you have any questions regarding how to build your team in TourPlay, please get in touch and I can assist you.
Scoring and tiebreakers
The first matchups will be drawn randomly.
In Rounds 2 – 3 opponents will be matched against others with a similar points score based on the overall ranking. This follows the familiar “Swiss” system used in many Blood Bowl tournaments.
Players earn points as follows each round:
Win: 2 Points
Tie: 1 Point
Loss: 0 Points
The player with the most points at the end of the tournament wins!
Players on the same points will be ranked using these tiebreakers in order:
Punctual Roster Submission
Opponents Score
Net TDs
Net Cas
Awards
Awards will be given in the following categories:
Overall Winner
Runner Up
Most CAS
Most TDs
Stunty Cup (highest placing stunty team)
Wooden Spoon (last place)
Best Painted Team (judged by officials)
All prizes have been provided by ThuleanArt (hey, that’s me!)