Cascadia United Leagues Tournaments is proud to announce its year-end tournament, the CULT Classic! Rules follow the very popular #NAFC rule set, with the exception that new Star Player Hthark the Unstoppable joins the prohibited star player list.
Details can be found at https://www.astrogranitecult.com/index.php/cult-classic-2024/
The CULT Classic Invitational and Open championships are the ultimate celebration of the 2024 CULT tournament series. Both tournaments follow all the following team build and tournament rules. Both events will score CULT tournament points, which will count to the 2025 series. Invitations to the Invitational will be sent by the end of November. Invitations will be sent to the top-eight coaches in the 2024 CULT tournament series as of November 30, 2024. Weav will contact coaches via social media to collect their response. If a coach receives an invite and declines, the next coach in the standings will receive that invite, until eight coaches have accepted invitations. The Open will be limited to the first sixteen coaches who register AND pay, and are not participating in the Invitational. Both Invitational and Open coaches must register and pay in order to participate.
Date:
December 14th, 2024
Location:
Sacred Heart School | 9450 NE 14th St, Clyde Hill, WA 98004
Note: no alcohol, drugs, or marijuana are allowed inside the school, or on school grounds.
Registration:
PayPal $30 Friends and Family to ebbltournaments@gmail.com
Schedule:
Games will be 2.25 hours in length
Game One: 9:30am
Game Two: 12:45pm
Game Three: 3:15pm
Tournament Rules and Team Eligibility
The CULT Classic will abide by the latest guidelines for all NAF tournaments. The event will follow Games Workshop’s Designer’s Commentary from this latest release and Teams of Legend documents. Any team publications released by Games Workshop before October 31st, 2024 (such as a new Spike! Magazine or rules in miniature packs) are also eligible for use
Team Build
Specific CULT Classic rules for roster building and points scoring are as follows: (Note that the TOs reserve the right to make alterations to these rules – finalized rules will be in place November 20th, 2024)
Rosters are purchased with a treasury 1,150,000 gold crowns. Unspent gold crowns are lost and during the pre-match sequence no extra gold crowns are awarded for teams with a lower team value. However, teams can roster a selection of inducements as follows.
The following inducements are allowed for teams in all tiers:
Bloodweiser Kegs: 0-2Mortuary Assistant: 0-1Part-time Assistant Coach: 0-3Plague Doctor: 0-1Temp Agency Cheerleader: 0-4Wandering Apothecary: 0-1
The following inducements are only allowed for Tier 3 teams:
Biased Referee: 0-1Bribes: 0-3Halfling Master Chef: 0-1Riotous Rookies: 0-1
In addition to the starting skills on your roster all teams will have additional skills that they can add to their roster. Access to skills are split into 2 options and tiered as follows:
Tier 1 Option A:
6 Primary skillsTier 1 Option B: 3 Primary Skills & 1 Star Player
Tier 2 Option A:
6 Primary skills, 1 Secondary skillTier 2 Option B: 3 Primary Skills, 1 Secondary skill & 1 Star Player
Tier 3 Option A:
6 Primary skills, 2 Secondary skills & 0-1 Star PlayersTier 3 Option B: 3 Primary Skills, 1 Secondary Skill and 2 Star Players
These additional skills are all allocated at the start of the tournament so they remain relevant for all 6 matches. The secondary skill(s) can be swapped to a primary skill if you wish. Skills are allocated as “new skill” rolls specified as either “primary” or “secondary” as per the Improvement Rolls table. You may only select one additional skill per player. There is no restriction to skill duplication i.e. you may give several different players the same skill if you wish. Statistic improvements and random skills cannot be selected.
Blood Bowl team races are split into the following 3 tiers:
Tier 1:
Amazon, Chaos Dwarf, Dark Elf, Dwarf, Lizardman, Norse, Orc, Shambling Undead, Skaven, Underworld Denizens, Wood Elf, Vampire
Tier 2:
Black Orc, Chaos Chosen, Chaos Renegade, Elven Union, High Elf, Human, Imperial Nobility, Khorne, Necromantic Horror, Old World Alliance, Slann, Tomb Kings
Tier 3:
Gnomes, Goblin, Halfling, Nurgle, Ogre, Snotling
Star Players
All rosters will have access to a reduced selection of star players at this years NAFC. If you wish to bring a star player on your rosters select the appropriate option from the skill options listed above. Remember, you will reduce the number of additional skills that are available to you by selecting a star player.
When rostering a Star player the following rules must be followed:
You must first roster 11 regular players before adding a star player to your team. 0-1 star player can be rostered on teams listed in tier 1 or tier 20-2 star players can be rostered on teams listed in tier 3Star players that are selected as a pair (such as the Swift Twins) count as 2 Star players for the purposes of availability. If 2 coaches are drawn against each other with the same Star player on their roster, both players are permitted to use them.Star players cannot be allocated additional skills
The following list of star players are NOT PERMITTED for selection by any team in this years CULT Classic:
Bomber Dribblesnot
Cindy Piewhistle
Deeproot Strongbranch
Dribl and Drull
Estelle La Veneaux
Griff Oberwald
Hakflem Skuttlespike
Hthark the Unstoppable
Ivan ‘the Animal’ Deathshroud
Kreek ‘the Verminator’ Rustgouger
Morg ’n’ Thorg
Skitter Stab Stab
Varag Ghoulchewer
Any star player released by Games Workshop after October 31st, 2024
Tournament Administration
The CULT Classic Invitational and Open tournaments will be using Tourplay.net for administration. All roster builds will be hidden until registration is closed, two days before the tournament.
Tourplay.net registration will open to coaches in late-November
CULT Classic Invitational
CULT Classic Open
Tournament Scoring
After each round tournament points will be awarded as follows:
Win: 3 points
Draw: 1 point
Loss: 0 points
Bonus Points will only be used for tie-breakers
When your game is complete you need to submit your results on Tourplay.
Only record casualties that would give Star Player Points, casualties causes by fouls, crowd pushes, failed dodges, bombs, stabs, chainsaws etc… do not count.
After round 3, a winner will be declared (there is no final at the CULT Classic).
Players on the same points will be separated by the following tiebreakers:
1. Head-to-Head
2. Opponent Score – the sum of all opponent’s tournament points, also known as strength of schedule as determined by Tourplay
3. Fewest Star Players
4. Net Touchdowns
5. Net Casualties
6. Touchdowns Scored
7. Casualties Inflicted
8. Random
Prizes (Invitational & Open)
Champion
Best Offense
Most Brutal
Best Defense
Stunty Cup (if three or more coaches participate; registration must be completed early enough for trophies to be made in time)
Code of Conduct
Should you have any concerns or questions during your game, or between rounds, please speak to a referee. If they are asked to make a decision or judgement on a rule remember that their decision is final.
Game completion: If a game is called by a referee after the allowed time for the round has expired, the game will end once the active coach has finished that single players activation, with no further actions taken. As such it is in your interest to ensure you keep an eye on your and your opponent’s game time.
Dice etiquette: The sharing of dice is encouraged, but is not mandatory. Establishing dice etiquette before the game starts is encouraged; it is important to clarify your respective interpretation of acceptably rolled dice, cocked dice, etc. before any important rolls are made. Agree on an approach and stick to it throughout.
Handling miniatures: Always ask your opponent before handling their figures, and respect them if they prefer you not to.