Tournament will be a 1-day Swiss style, Resurrection tournament. Any injuries your team suffers will not carry over to the next game. Each round will see a coach play against a random opponent. In each subsequent round, the highest ranked player plays the next highest ranked player they have not previously played. The roster you start the tournament with will be the same for each round you play.
8:30-9:00 Registration
9:00-11:10 Round 1
11:20-1:30 Round 2
1:30-2:20 Lunch/Paint Judging
2:30-4:40 Round 3
4:50-7:00 Round 4
7:10-7:30 Awards Ceremony
Norse Star Player: You have wandered through the dregs of the local Scandinavian shanties searching out a brave, Nordic soul who wishes to expedite their trip to Valhalla! Your Norse Viking lineman may be included in your initial 11 players for the cost of $60k gold… you just have to decide if you want to hire a man or woman.
Norse Lineman Stats:
MA:6, ST:3, AG:3+, PA:4+, AV:8+, Loner 4+, Block, Animosity, Drunkard, Thick Skull
Norse Linewoman Stats:
MA:7, ST:3, AG:3+, PA:4+, AV:8+, Loner 4+, Dauntless, Animosity, Drunkard, Thick Skull
(No additional skills may be added or purchased for your lineman/woman)
Optional team packs (you may choose one):
A: “Nordic Alchemy”: Your team is just a little low on gold. You decide to hire an alchemist. You can exchange 2 spp for 10k gold up to 5 times (gaining you a maximum of 50k gold for 10 spp)
B: “Icelandic Kinesiologist”: Your manager hires a “specialist” to accelerate the training on a key player to give you an extra weapon on your team. You can get an extra 6 spp but you lose 30k gold.
C: “Broken down in the Barrio”: You are scraping from the bottom of the preverbal shanty barrel… you decide to hire a star player. Your team can hire star players but you forfeit 6 spp for star players costing up to 120k, 14 spp for star players costing 121-260k, 20 spp for star players costing more than 260k. You must field 11 players before hiring a star player.
To determine the team build, you can spend spp according to the current Blood Bowl rulebook. No random skills or characteristic improvements are allowed. You are only allowed to take two extra skills on the same player. Unspent gold and star player points are lost.
Use the following team tiered guidelines with starting gold and Star Player Point (SPP):
Tier 1 – Lizardmen, Shambling Undead, Dark Elves, Skaven, Amazons, Wood Elves. 1100k & 36 SPP
Tier 2 – Orc, Norse, Underworld Denizens, Vampire, Dwarves. 1110k & 42 SPP
Tier 3 – High Elves, Humans, Tomb Kings, Slann, Necromantic Horror. 1120k & 50 SPP
Tier 4 – Elven Union, Khorne, Old World Alliance, Imperial Nobility, Chaos Dwarves. 1130k & 56 SPP
Tier 5 – Black Orcs, Chaos Chosen, Chaos Renegades, Nurgle. 1140k & 64 SPP
Tier 6 – Gnomes, Goblins, Ogres, Halflings, Snotlings, Gnomes. 1150k & 70 SPP
The following star players are banned and cannot be hired by any team: Anqui Panqi, Bomber Dribblesnot, Cindy Piewhistle, Deeproot Strongbranch, Dribl & Drull, Estelle La Veneaux, Griff Oberwald, Guffle Pussmaw, Hakflem Skuttlespike, Hthark the Unstoppable, Jeremiah Kool, Jordell Freshbreeze, Kreek “The Verminator” Rustgouger, Maple Highgrove, Morg’n’Thorg, Skitter Stab-Stab, Swiftvine Glimmershard, Varag Goul-Chewer, and Zzharg Madeye. (This includes all Almanac releases)
Aditional rules:- Highlander rules for Star Players are in effect.
- No more than 2 extra skill or stat upgrades per player.
- No mercenaries.
- No stadiums or sponsors.
- No wizards.
All 29 NAF approved races will be allowed, which includes Slann/Kislev. Only the new GW Amazon, Norse and Vampire teams will be allowed.
Rosters are due to the Tournament Organizer by Thursday May 8th at 10:00pm MDT. Tourplay will be used for roster builds: https://tourplay.net/en/blood-bowl/little-scandinavian-brygsdag-brawl-ii
Rosters will not be accepted late or at the door.
Approved B2020 inducements may be purchased by all teams aside from those listed above.
Awards:
1) Odin’s Gjallarhorn of Victory! - (Champion) Most overall points after round 4
2) Freyr's Sword Sumarbrander - (Runner Up) 2nd highest overal points after round 4
3) Alvíssmál’s Rune of Champions - (Stunty Cup) Most overall points with: Goblin, Halfling, Ogre, Snotling teams
4) Tyr’s Shield of Stoppage - (Best Defense) Team that allowed the fewest TDs
5) Hermod the Swift’s Staff of Speed - (Best Offense) Team that scored the most TDs
6) Thor’s Hammer of Carnage - (Most Brutal) Team that inflicted the most Casualties from Blocking or Blitzing
7) Heimdall’s Golden Brush - (Best Painted) Best looking team as decided by participants. T.O. will break ties.
8) Idun's Cornicopia of Bounty - (Best YoungBlood) Coach under 18 years old that finishes with the highest score.
Sportsmanship:
Each coach will select their “favorite” opponent they played against following the tournament to determine overall best sportsman.
Other awards may be given away as well.
A Coach may only win one award.
2 – Loki’s Fumblerooski Football: Loki wants to have some fun! During the kick-off instead of placing one football… place two!! Once one (or both balls) are retrieved, with each activation, roll a D6; The first time a 1-3 result is rolled, the football is a fake and disappears into thin air revealing the remaining ball as the real one!
3 – Hounds of Morki: One player is hallucinating and thinks they are being chased by the Hounds of Morkai! Roll off to see which team is affected, and then roll randomly for one player being fielded on that team. That player gains the “Sprint” skill for the rest of the drive!
4 – Beer Boar: A random fan has loosed a Beer Boar on the pitch! Determine where it enters by rolling per regular throw-in rules. Start in the square adjacent to the half-pitch line on the kicking team’s side (left or right) determined by a D2 roll. Each coach prior to starting his/her turn moves the beer boar up to D6 spaces using the Scatter template and a D8. At the end of the turn, any knocked down players within 3 spaces of the beer boar may stand up on the roll of a natural 6!
5 – Hofgothi “Priestly” Speed: The Nordic Priests have blessed your receiver! One open player on the receiving team may be moved any number of squares, regardless of their MA, and placed in the same square the ball will land in.
6 – Odin’s Favor: Odin is smiling upon you! Both Coaches roll a D6 and add the number of cheerleaders on their Team Draft list. The coach with the highest total immediately gains an Extra Team Training Re-Roll. In the case of a tie, both coaches gain a re-roll.
7 – Thor’s Lightening: Thor is enjoying the match and can’t help but offer a little assistance! A lightning bolt flashes out of the sky affecting the kick-off! Should the kicking coach desire, he or she can roll for scatter on the ball one additional time.
8 – Norseman's Delight: A delicious Scandinavian treat are Æbleskivers! Each coach rolls 1D6 adding any cheerleaders. The winner rolls for a randomly selected player on their team. That player can ignore one “knock-out” result once during the next drive.
9 – Beer Maiden: Where there are Norse there is ale! A beer maiden, appears out of the alehouse to assist you! Before the drive begins, if either player has any players that failed to come in on their knocked out roll, each coach may choose one player to immediately re-roll the result adding +1 to the die-roll. On a successful roll, that player rejoins your team on the pitch following the normal kick-off setup rules. If you already have eleven players on the field, simply exchange this player for another that is not currently fielded on the line. If the beer maiden finds no one to assist, she returns to the ale house.
10 – Berserker’s Rage: One of the players becomes incensed and goes into a berserker rage! Roll randomly for one player on the receiving team. They gain +1 strength but now only move four (4) spaces. Once this player hits someone and knocks them down, or if the drive ends (whichever comes first) they return to their senses and play as normal.
11 - Whimsy of the Nordic Gods: Re-roll on the kick-off table. Then roll a D6. On a 1-3 apply the result to your team, on a 4-6 apply the result to your opponent’s team!
12 – Jörmungandr: The Nordic Midgard Serpent has buried itself underneath the stadium! Players must be careful of their movement! At the beginning of each turn roll a D6, on the roll of a 6 the Jörmungandr senses your movement. Roll for a randomly selected player. That player ceases to move for fear of being eaten and becomes “rooted” in place for the rest of the drive! (Stunty and titchy players are too tiny to be noticed—reroll the result!) After a player becomes rooted, the Jörmungandr loses interest and goes elsewhere to search for a meal.