GW Dungeon Bowl rules will be used for this tournament
Cost: $35 per person
What:
• 4 games with 120 minutes per round.
• 1.1mil gold for college team creation
as per GW Dungeon Bowl rule book.
• 1.1mil gold for normal Blood Bowl team
selection if unable to make a Dungeon Bowl team.
(Please note players are strongly encouraged to
make a Dungeon Bowl team).
Schedule –
0900hrs Arrival
0930 match 1
1100 match 2
1220 lunch
1300 match 3
1430 match 4
1615 Presentations
Additional rules
Skills package
Package 1
5x Primary
Package 2
2 x Primary
2 secondary (1x secondary maybe replaced with a primary),
Package 3
2x Primary
1x Secondary
1x +MA or +PA or +AV
Package 4
2x Primary
1x +AG or +ST
1. Scoring will be as follows:
a. Win = 5p
b. Win via count back = 3p
c. Draw = 1p
d. Loss = 0p
e. Each chest opened = 1p
2. No star players (Dungeon Bowl if far too dangerous for stars).
3. Room special rules will be identified on each map.
4. Special rules for chests will be identified on the day.
5. Points cost for all players will be as per the Blood Bowl rule book and not any reduced cost.
6. Teams are to be painted to a minimum of 3 colours and based.
7. Unpainted teams will give their opponent 1x magic spell to use per game (Hypnotic Gaze (HG)).
a. The player selects one of their models and applies the skill of HG using an agility of (2+) and applying the usual rules.
8. Teams attending that do not comply with the College of Magic roster selection allow their opposition to choose first or second turn at the beginning of the game. If both players do not comply, roll off as usual.
9. Inducements:
a. 0-8 Rerolls 50k
b. 0-3 Bribes 100k any team
c. 0-1 College Wizard
Who's going
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HOW TO GET THERE
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