SCHEDULE
Game times will be announced before each round, and WILL be called if running over. Although the four minute rule is not being used, we’d politely remind you to ensure your games are finished before the time allocated.
SUNDAY, 27th October 2023
0930-0945 - Registration
0945-1215 - Game One
1215-1300- Lunch Break
1300-1530 - Game Two
1530-1545 - Break
1545-1815 - Game Three
1815-1830 – Awards and Thanks
RULES
All teams are reset after every game using the resurrection format. No SPP’s are required to be recorded, injured and dead players are healed, there are no winnings rolls and raised players are lost.
Scoring:
30 points for a win.
10 point for a draw.
0 for a lose.
-50 for a forfeit.
Bonus points available per round, 1 point each.
Coach Scores a Touchdown
Coach Causes a Casualty by any means
Coach Plays all 16 Turns
Coach is defined as the player created in the “ENTER THE COACH” section of this document, not the person playing the game,
Tiebreakers:
1st - Strength of Schedule
2nd - Net Touchdowns + Net Casualties
3rd - Random Selection
Casualties are only counted if they would yield SPP. Crowd surfs, fouls and chainsaws, etc... do not count.
If anyone wishes to play to a clock at any point (Either before a game begins or during) then both players are required to use a chess clock. Time remaining will be divided evenly between each coach and if a coaches timer runs out all they are able to do on their turn is stand up prone players and place prone stunned players. No other actions are allowed, unless your opponent is in agreement that it can occur.
Your rostered Coach (i.e. you) must start every drive if possible (see ENTER THE COACH).
If there are any roster updates/new teams released prior to the tournament changes will only be included if they officially released at least 2 weeks prior to the tournament.
ROSTERS AND SKILLS
The 30 races are split into a system of tiers. Each is allocated 1,100,000 gold coins to spend on Roster Building only i.e. players, rerolls, Fan Factor, staff, permitted inducements etc.
You may roster a minimum of 10 players (increased to 11 with the coach).
Each tier has a different amount of gold coins to buy Additional Skills, priced at 20,000 (“Primary” access) and 30,000 (“Secondary” access)
Individual players may only have one additional skill (i.e. no stacking).
Secondary skills are limited per race please see tiering.
Teams may only take the same skill a maximum of 3 times (This does not included the Coach).
Any unspent gold coins from the available Additional Skill allowance may be added to the Roster Building cash pool to increase it beyond 1,100,000.
Permitted inducements are:
0-2 Bloodweiser Kegs
0-3 Bribes
0-1 Master Chef
0-1 Biased Referees
You can only roster up to 15 players as you must leave space for yourself (see ENTER THE COACH section).
Allocation by tier for Roster Building and Additional Skills is detailed below:
Tier|Races|Coins|Permitted Secondary Skills
One|Dark Elf, Dwarf, Shambling Undead, Lizardmen|100,000|1
Two|Amazon, Chaos Dwarf, High Elf, Human, Norse, Orc, Skaven, Underworld Denizens, Wood Elf, Vampire|110,000|1
Three|Black Orc, Chaos Chosen, Elven Union, Imperial Nobility, Khorne, Necromantic Horror, Slann|120,000|1
Four|Chaos Renegades, Nurgle, Old World Alliance, Tomb Kings, Gnome|130,000|2
Five|Goblin, Halfling, Ogre, Snotling|150,000|3
For costs, skills, stats etc. for each of the 30 races please see official Games Workshop rules/FAQ and the NAF website.
ENTER THE COACH (BUILD YOURSELF)
You start as a Human Lineman (or linewoman) with a Niggling Injury that caused your retirement but this team of yours are so desperate you’re convinced even with an injury you will put in a better display for the fans.
If for any reason your coach is sent off in game this will be treated as having rolled a 1 “You’re Outta Here!” on the Arguing the Call table, biassed referees to not impact this.