SCHEDULE
3 games of Blood Bowl, 135 minutes for each. A litany of prizes. As Halloween rushes towards us, the fourth running of the Spooktacular Sportsball promises to be spookier, sportier, and more terrifying than ever... And this year, there's a special guest for everyone, playing in every round!
TEAM BUILD
1200 TV build. Purchase all players, additional staff, rerolls and inducements from this budget. Additional skills cannot be purchased from this budget. See the Skills section for additional skills.
Special Team Prize Eligibility
To encourage extra diversity as well as attract tournament newcomers, Spooktacular Sportsball offers a prize for the best result by a coach playing a Spooky team, as well as a prize for the best result by a first-time coach. In previous years, we made [un]life harder for Spooky coaches by further restricting their choices, but this year we've relaxed those restrictions.
SPOOKY TEAMS
Vampires, Shambling Undead, Necromantic Undead, Khemri. Spooky teams can roster any eligible star players and remain spooky.
STUNTY TEAMS
Any teams which have no ST3 or ST4 players rostered (except for star players and special guests). That includes:
Goblins
Halflings
Snotlings
Ogres
Underworld (without any Skaven)
Lizardmen (without any Sauruseseses)
Black Orcs (without any Black Orcs).
Teams must roster at least 11 regular players before any stars. Duplicate stars not allowed to play on both sides during a match. (Special Guests are *not* stars and so the duplicate rule does not apply to them). All inducements (listed in all publications up to and including Spike! 16) are legal except special balls, mercs, wizards and giants. All NAF sanctioned rosters are available. (In general, this means that if a roster has not been published by Games Workshop at least a month before the tournament, it's not valid for competition yet.)
SKILLS
Coaches get a skills budget of 12 golden pumpkins, to spend as follows:
*Primary skills are 1 golden pumpkin each.
* Secondary skills are 2 golden pumpkins each
* No random skills
* No player can have more than 2 additional skills
* No two players can have the same additional skills (so you can have one player with Guard and one player with Guard and Mighty Blow, but you can't have two players who just have Guard)
* You can't take a secondary skill if you don't take a primary skill first - so you can have a Mighty Blow Witch Elf, but she has to take a primary skill first!
Star Players require golden pumpkins in order to hire them. Non-Mega Stars can be hired for 2 golden pumpkins each.
Mega Stars are more expensive, as follows:
Bomber Dribblesnot - 3 golden pumpkins
Deeproot Strongbranch - 3 golden pumpkins
Griff Oberwald - 5 golden pumpkins
Hakflem Skuttlespike - 5 golden pumpkins
Kreek ‘the Verminator’ Rustgouger - 3 golden pumpkins
Morg ‘n’ Thorg - 6 golden pumpkins
SPECIAL RULES
Weather varies with each of the 3 rounds, see https://www.cushtie.com/cushties-blood-bowl-tournaments/spooktacular-sportsball/tournament-specific-rules/ for details.
Every Spooktacular has an extra special guest, and for the fourth running of the event, we have two! Garlicky Gary makes a reappearance, but he’s cooked up some special new skills, and on the dark side, Rampant Ricky Bootkiss has come to get stuck in…
Unlike last year, Garlicky Gary and Rampant Ricky Bootkiss will play during every round, not just in the final one. Ricky is only available to teams with the Sylvanian Spotlight keyword; Gary is only available to teams without the Sylvanian Spotlight keyword.
All coaches must roster one of the two special guests. They must roster at least 11 players from their team’s standard roster, and the special guests cannot bring the total number of players on the roster above 16.
Garlicky Gary
MA 5 ST 2, AG 3+, PA 4+, AV 8+
Dodge, Defensive, Side Step, Fend, Right Stuff, Stunty
Gary's Special Garlic Burrito
At the start of one drive per game, if Gary is on the pitch, after the kick off event is resolved, his coach may roll 2D6. For each roll of 4+, Gary's team gains one team reroll and the opposing team loses one team reroll for the remainder of the half.
Rampant Ricky Bootkiss
MA 4 ST 3 AG 4+ PA 4+ AV 9+
Dirty Player (+1), Foul Appearance, Leader, Loner (4+), Regeneration
These Boots Were Made For Walking
If not caught by the ref, Ricky can continue to move after fouling. If caught and a bribe is used successfully, no turnover is caused but Ricky can't move any further on that turn.