This event is free to anyone who is registered for the Cry Fowl Cup 2024: Horatio's Blessing. If you want to only play in the Sevens competition, the cost will be $10 and you will receive a pair of commemorative die and a poker token.
1 day, 3 rounds
Friday 23 February 2024
5:00 - 5:30pm Registration & briefing
5:30 - 6:40pm Round 1
6:40 - 7:50pm Round 2
7:50 - 9:00pm Round 3
9:00 - 9:15pm Awards
Matches last 70 minutes
You will need a Team with clearly identifiable positions and player numbers
Skill markers / bands for the players
2 copies of a Printed team roster
Pitch and dugouts
Dice and tokens
Roster Creation:
600,000 gp, using any of the standard NAF approved races
• 7-11 total players per team
• 3-11 lineman players (0-12 or 0-16 positions)
• 0-4 non-lineman players
Rerolls cost double regular amount as per Death Zone p.92
Available Inducements include:
0-1 Apothecary 80,000
0-3 Assistant Coaches 20,000
0-6 Cheerleaders 20,000
0-5 Dedicated Fans 20,000
0-2 Bloodweiser Kegs 50,000
0-3 Bribes 100,000 (50,000 for Bribery & Corruption teams)
0-1 Halfling Master Chef 100,000 (for Halfing Thimble Cup teams)
0-1 Riotous Rookies 100,000 (for Low-Cost Lineman teams)
Tier 1
Amazon, Chaos Dwarf, Dark Elf, Dwarf, Elven Union, High Elf
Lizardmen, Norse, Shambling Undead, Skaven, Underworld
Denizens, Wood Elf
Tier 2
Black Orc, Chaos Chosen, Chaos Renegades, Humans
Imperial Nobility, Khorne, Necromantic Horror, Nurgle
Old World Alliance, Orc, Slann, Tomb Kings, Vampire
Tier 3
Goblins, Halflings, Ogres, Snotlings
Tier 1 - 2 primary skills
Tier 2 - 3 skills (up to 1 may be a secondary skill)
Tier 3 - 4 skills (up to 2 may be a secondary skill)
Restrictions
• Max 1 additional skill per player (no stacking)
• Max 1 of any additional skill per team e.g. max 1x
player may gain Block per team.
Standard kickoff and weather table for Sevens.
Scoring
• Win 3 points
• Draw 1 point
• Loss 0 points
+1 point for 3+ TD
+1 point for 3+ Cas
+1 point for holding opponent to zero touchdowns
Tiebreakers:
1. Lowest Tier
2. TD Differential
3. Casualty Differential
4. Lower number of rerolls
5. Coin flip