What you need on the day
-Painted team with numbered players
-Block dice, 2D6 and 1D8
-Phone with chess clock app
Special rules
Each of the three games is budgeted at 60 min per player using a chess clock. This time is used for playing the turns. The time between drives (set up, kick off etc.) is not included in this time. Once the timer runs out your opponent is allowed to time you out on any subsequent turn after one minute.
Scoring
Round 1 fixtures will be randomly drawn on the morning of the event, immediately after registration is complete. Games 2 and 3 will be scheduled on a Swiss-style basis.
At the end of each game, the competitors are required to submit a match result, recording both teams' touchdowns and team casualties (caused by whatever means – crowds, weapons, blocks, failed dodges, the lot!), as well as the remaining time on the chess clock for each coach.
Coaches competing in the tournament will receive four points for each win, two points for each draw and one point for a loss of only one touchdown incurred during the course of the tournament. Losses by more than one touchdown and conceding teams will receive no points.
Match Result
Points
Win
4
Draw
2
Loss
1
Losing by >1 TD
0
Placings will be decided by the Coaches Total score. In the event of a tie placings will be decided by the following order: Opponents score, combined net TD and Net CAS. For the awards for Most Casualties and Most TDs, net Casualties and net TD differences will be used as tie-breakers respectively.
Tiebreaker
Description
1
Total Points
2
Combined Opponent's Score
3
Net TD + Net CAS
Team Creation
-Each team has a total of 1,150,000 gp to spend on roster creation and must hire a minimum of 11 players. Any unspent cash at roster creation will be lost and all teams will be considered having the same Current Team Value (CTV) for the purpose of inducements and prayers to Nuffle.
-Cash given may also be used to buy rerolls, assistant coaches, cheerleaders, apothecary and inducements.
-This is a resurrection tournament, so no SPP are gained, and injuries, casualties or deaths do not carry on from one game to another.
Tier 1
Chaos Dwarves, Dark Elves, Dwarves, Humans, Lizardmen, Orcs, Undead, Wood Elves, Underworld Denizens.
A. 6 Primary Skills
B. 4 Primary Skills + 1 Secondary Skill
Tier 2
Amazon, Elven Union, High Elves, Necromantic Horror, Norse, Skaven, Slann.
A. 7 Primary Skills
B. 5 Primary Skills + 1 Secondary Skill
Tier 3
Black Orcs, Chaos Chosen, Imperial Nobility, Khorne, Nurgle, Tomb Kings.
A. 7 Primary Skills + 1 Secondary Skill
B. 5 Primary Skills + 2 Secondary Skills.
Tier 4
Chaos Renegades, Old World Alliance, Vampires, Snotlings.
A. 8 Primary Skills + 1 Secondary Skill
B. 6 Primary Skills + 2 Secondary Skills
Tier 5
Halflings, Goblins, Ogres.
A. 8 Primary Skills + 2 Secondary Skills
B. 6 Primary Skills + 3 Secondary Skills
Stunty Special. 6 Primary Skills + Access to 1 Starplayer
Stunty Special star player notes
-Star players can only be induced after 11 regular players have already been rostered.
-If you hire one of the following star players, you’ll have to reduce the mentioned skills from your skill sets:
Morg’N’Thorg - 3 Primary Skills
Griff Oberwald - 3 Primary Skills
Deeproot Strongbranch - 2 Primary Skills
Hakflem Skuttlespike - 2 Primary Skills
Kreek Rustgouger - 2 Primary Skills
Bomber Dribblesnot - 1 Primary Skill
Wilhem Chaney - 1 Primary Skills
Other rules:
The Tournament Organiser (TO) will be on-site throughout proceedings and may be called upon to settle disputes that cannot be amicably resolved by referring to the rulebook as they occur. The TO's ruling will be made in good faith and, in all cases, is final – his decision should be accepted in good grace, even if you are convinced that the wrong decision has been made. No exceptions!
Each game is allotted 2 ¼ hours in total within which it must be completed. No overtime is played at the event. Both coaches must ensure that games and pre/post-match sequences are completed on time, as no time extensions are possible. Event officials have the right to end matches as they stand if the matches are not finished within the allocated time.
The BB2020 rules will be used as the core ruleset for the tournament.
https://www.thenaf.net/blood-bowl/rules/
Arguing the Call and the Head Coach rules will be in play for this tournament.
Taking Moves Back
If a coach has moved a player & then starts moving another player, the first player cannot have his move taken back, this is also true of rolling dice. Once you have rolled a die, it "cements" that player's movement/action.
Cocked Dice
All cocked dice are to be re-rolled; no exceptions. Cocked dice include those that do not finish up on the gaming table or are 'even a little bit' off lying flat on the table.
That guy already moved!
In tournament play, the convention is that a player's facing will change once it has completed a move - hence you should be able to look and see everyone who has moved at any point. This convention is to be followed.