Format
The Tournament format will be resurrection. Pairings will be random, with no coach going against the same coach twice.
Schedule
Intro at 12, followed by 3 rounds of Gutterbowl
Bagels and Libations
Round 1 will be played on the Sewer Pitch
Round 2 will be played on the Street Pitch
Lunch
Round 3 will conclude on the Sewer Pitch.
Each of these rounds will use the corresponding kick-off and weather tables found on pages 24-28 of the Gutterbowl Rulebook.
Team Building Tiers and Provided Gold
Gold may only be used for players and the inducements listed under “Available Inducements”
Coaches must have a minimum of 7 players and may have a maximum of 16.
No star players and mercenaries may be hired
Tier 1
750k
Chaos Dwarves, Dark Elves, Dwarves, Shambling Undead, Wood Elves, Skaven, Humans, High elves
Tier 2
775k
Amazon, Imperial Nobility, Orc, Necromantic Horror, Underworld Denizens, Norse, Elven Union, Slann, Old World Alliance
Tier 3
800k
Tomb, Kings, Chaos Renegades, Khorne, Lizardmen, Chaos Chosen, Black Orcs, Nurgle, Vampires
Tier 4
825k
Snotlings, Halflings, Ogres, Goblins
Skills Package
Each team gets a certain number of skills as follows based on the tier system mentioned previously.
The LEADER skill is banned from being applied.
Tier 1: 1 primary skill
Tier 2: 1 primary skill
Tier 3: 2 primary skills
Tier 4: 1 primary skill and (1 primary OR secondary of their choosing)
Available Inducements
The following inducements are the ONLY inducements allowed to be purchased in this tournament:
Rerolls - 100k each
Lesser Magic Potions - 50k each
Superior Magic Potions - 100k each
(0-1) Sawbones 50k
(0-1) Snack Stand 100k
(0-1) Novice Wizard - 100k
Scoring System
To celebrate the new format The scoring system will incorporate points as follows:
Win - 40 pts
Ties - 25 pts
Loss - 15 pts
Pushing and knocking someone down on a 4+ into a market stall or wall - 1pt
Pushing someone into a sewer square - 1pt
Casualties - 2pts
Touchdown - 3pts