Tournament Schedule
Saturday, December 3rd at 11am
Registration $15.00 paid via PayPal to Coach@FloridaBloodBowl.com
11am-11:30am - Registration
11:30am-1:45pm - Round One
2:00pm-3pm - LUNCH
3:00pm-5:15pm - Round Two
5:30pm-7:45pm - Round Three
8pm - AWARDS
830pm - AFTER PARTY
What to bring
+3 Copies of your Approved Team Roster
+Dice (no sharing) GW Approved, NAF Approved or Tournament Dice
+Blood Bowl Pitch, Dugouts, Templates
WHAT YOU GET
+3 Games of Blood Bowl
+Custom Xmas with Cthulhu SWAG PACK
+A Shot at Spot Prizes and Trophies
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TEAM BUILDING
+You have 1,200,000 gold to build your team and cannot add a Star Player unless you are at 11 players on your roster
+Team Event: Coaches cannot play the same race unless they are TIER 3.
+Tier 1 teams get 42 SPP to spend:
Amazon, Chaos Dwarf, Dark Elf, Dwarf, Human, High Elf, Lizardmen, Necromantic Horror, Norse,
Orcs, Shambling Undead, Underworld Denizens, Wood Elf
+Tier 2 teams get 54 SPP to spend:
Black Orc, Chaos Chosen, Chaos Renegade, Elven Union, Imperial Nobility, Khorne, Nurgle,
Old World Alliance, Skaven, Slann, Snotlings, Tomb Kings, Vampire
+Tier 3 teams get 66 SPP to spend:
Goblin, Halfling, Ogre
Primary Skills are 6 SPP / Secondary Skills are 12 SPP. No Stat increases. Maximum four (4) of any skill type. You may put a second Primary skill on a player, but it counts as a Selected Primary Skill (may not put a Secondary Skill and Primary on one player - may not add skills to Star Players). A single player with TWO Primary Skills will cost 14 SPP.
Star Players - in addition to their hiring fee - cost you an extra 12 SPP Due to popularity and market demand... Morg, Griff and Hackflem cost 18 SPP (not 12)
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TOURNAMENT RULES
+ Illegal Procedure will not be used.
+ Turns will not be timed, unless a game is obviously falling behind schedule. If agame is not finished within 2 hours, coaches will be given time to finish their last turn(s) and then it will be halted.
+ Rosters reset after every round. This means that injured players are restored to health and players gained through Raise the Dead are lost.
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XMAS WITH CTHULHU SPECIAL RULES
Once per match, a team can swap any player on their teams to play for their partner team for the rest of the game.
If a team does this and the opposing team does not, each coach on the opposting team gets to roll on the PRAYERS TO NUFFLE Table BBRBpg.103
Secret Gift
Bring a Cthulhu Related gift for a “Secret Santa” exchange with one of the coaches in attendance and get a BONUS re-roll that cannot be stolen by CHEF but can ONLY be used ONCE per match
*(Anything Cthulhu Related $10.00 or Less is Acceptable)
At the Mountains of Madness Pitch & Weather Table (TO Roles for PITCH and WEATHER at the start of EACH round)
+Mountainous Weather Table DZpg.81
+ROUGH & READY STADIUM DZpg.63
Gift of Cthulhu
Each Round, ANY random player on your team will gain a random mutation (the same can receive multiple mutations)
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TOURNAMENT SCORING
Random Round One Match Up then Swiss Pairing
A coach will receive the following points, to be recorded after
each round of play:
• +30 Win
• +15 Draw
• +5 Loss
• -5 Concession
• +1 Each touchdown scored by a player GIFTED by CTHULHU
• +1 Per casualty by a player GIFTED by CTHULHU
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AWARDS & GLITTERING PRIZES
Trophies will be awarded for the following accomplishments:
• Team Champions (most tournament points as a team)
• Individual Champion
• Stunty Cup
• Most Violent (Most Casualties)
• Most Touchdowns (most TDs scored)
• Best Defense (fewest TDs allowed)
• Wooden Spoon TEAM