WELCOME to the CRUCIBLE DUNGEON where things are NOT as they seem and the chests are full of things that are worse than a BOMB!!!!
SCHEDULE: 4 Round Event - Round One of Dungeon Bowl will begin at 9am and each round will be 60 minutes
WHAT YOU NEED:
+ A Dungeon Bowl team with each position easily identified
+ 2 copies of your roster (one for you and one for your opponent)
+ A copy of the Dungeon Bowl Box Set (if you have one)
+ Dice: You MUST use the D6’s you received as swag in each of your games. You may use your own block dice provided they are from GW or NAF
THE RULES & TEAM BUILD:
+ Coaches will draft Dungeonbowl teams using the most current rule set from GW with a 1.2 million budget.
+ No Stars per Dungeonbowl rules!
+ Rerolls are 50k each and College specific Wizards are 100k
+ After drafting their roster coaches will have 48 SPP to add skills to their players. Random skills are allowed but must be rolled with the TO at the event.
+ Resurrection Event - rosters will reset after each round
SCORING:
Scoring a touchdown will award 15 points with a bonus point for each casualty.
SPECIAL RULES
If a player opens a CHEST and its NOT the ball, the trapped chest will NOT explode but will release foul poisonous spores which will effect the player in a negative way. Roll a d6 on the table and the player will receive the following trait until the end of the match;
1. Animosity (all team-mates)
2. Bone Head
3. Really Stupid
4. Unchanneled Fury
5. No Hands - This player can not pick up or catch the ball and the ball immediately scatters 1d8
6. Animal Savagery
*if the player already has this nega-trait, the difficulty increased by +1 (ex. Bonehead becomes Bonehead 3+ in order to succeed)
Who's going
to see who's attending.
HOW TO GET THERE
Set your Home Location in your profile to see travel time.