Three games of Blood Bowl, the day before Halloween, in Everybody's Favourite Bowling Lane Blood Bowl Venue, the banquet room of Evergreen Lanes.
Entry is $5 cheaper for NAF members, and free for NAF members who live outside of the Pacific Northwest (that's right, anyone coming from Western Australia to WA doesn't have to pay to play! We're not going to pitch in for your flights, but you can camp in my backyard if you dare)
Entry includes a special star player. To encourage you to submit rosters in advance so we know how many star players to make, there will be an incentive... more on that later
Who's going
to see who's attending.
HOW TO GET THERE
Set your Home Location in your profile to see travel time.
A different weather table will be used for each of the three rounds, growing more spooky as the event progresses.
(Starting with the Coastal weather table from Death Zone, then moving underground, and finishing with the Necromantic Weather Table from Spike 11)
Everyone gets a chainsaw-wielding merc to use in the third match, to encourage further violence. No other mercs are allowed, the chainsaw merc's stats will be as defined by the TO.
1200 TV build
Prizes for:
1st place
Most TDs
Most CAS
Spooky team award
Stunty team award
Solid defence
Best rookie (only available for NAF members with no previous matches)
Stunty teams: goblins, halflings, ogres, snotlings, underworld without Skaven.
Spooky teams: vampires, shambling Undead (mummies plus skeletons only), Necromantic undead (flesh golems and zombies only), Khemri (tomb guardians and skeleton linemen only)
Teams must roster at least 11 regular players before any stars. Duplicate stars not allowed to play on both sides during a match. All inducements are legal except mercs, wizards and giants.
Skills:
Coaches get a skills budget of 24 SPP, to spend as follows:
* Primary skills are 3 SPP
* Secondary skills are 6 SPP
* No random skills
* No player can have more than 2 additional skills
* No two players can have the same additional skills (so you can have one player with Guard and one player with Guard and Mighty Blow, but you can't have two players who just have Guard)
* You can't take a secondary skill if you don't take a primary skill first - so you can have a Mighty Blow Witch Elf, but she has to take a primary skill first!