Two day event, 3 games per day.
Single day attendance option available.
Awards for tournament performance, painting, sportsmanship, top ranked stunty coach, top ranked single day coach.
Who's going
to see who's attending.
HOW TO GET THERE
Set your Home Location in your profile to see travel time.
Each coach has a gold allowance with which to purchase a roster for the tournament using the current blood bowl rules. This allowance may be spent on players, apothecaries, team rerolls, assistant coaches, cheerleaders, fan factor, Star Players, and inducements. The following are not available: special play cards, mercenaries, and journeymen. Teams are only allowed to recruit one star player, except stunty teams which are allowed two star players.
In addition, each coach receives a skill package to upgrade players on their roster. This skill package may be used to add skills to rostered players only, but not star players. In addition, the following restrictions apply:
• No player may be assigned more than one skill
• No Skill may be added to your roster more than four times (The Bruno Rule)
• Each team has a single player of such Blood Bowl virtue that they are referred to as a Hot Shot. A Hot Shot may take up to 80,000 gp of chosen skills (no random skills) and stat upgrades as dictated by the player type’s skill access, e.g., a Dwarf Blocker Lineman gets General and Strength skills as Primary skills, Agility skills as Secondary skills.
• A coach may not replace a Secondary skill with a Primary skill.
Starting Treasury:
Tier 1 - 1,100,000GP
Tier 2 - 1,150,000GP
Tier 3 - 1,200,000GP
Skill Packages:
Tier 1 - 6 Primary Skills + Hot Shot
Tier 2 - 5 Primary Skills + 1 Secondary Skill + Hot Shot
Tier 3 - 4 Primary Skills + 2 Secondary Skills + Hot Shot
Tiers based on GW tier ratings under Second Season rule set.