25$ NAF members / 20$ early registration (see forum post)
Food and beverage on site.
TEAM CREATION:
- 110 Starting TV, minimum of 11 players, Star players, & Apo allowed;
- Then, you get five (
TIER 1 (Amazons, Bretonians, Chaos Dwarves, Dwarves, Dark Elves, Lizardmen, Norse, Undead, Wood Elves): Regular skills only;
TIER 2 (Chaos Renegades, Elf Union, High Elves, Humans, Necromantic, Orcs, Skaven): one double allowed;
TIER 3 (Chaos, Khemri, Khorne, Nurgles, Slann, Underworld): two doubles allowed;
TIER 4 (Halflings, Goblins, Ogres, Stunry Lizardmen*, Stunty Underworld**): Six skills, up to three doubles.
*Skinks and Krox only;
** Underworld Goblins and Warpstone Troll Only.
- No ability (MA, ST, AG, AV) upgrade allowed at team creation;
- No more than 2 extra skills per player at team creation, no more than 3 per players during tourney;
- No more than twice the same added skill on your whole roster;
- This a resurrection tourney
- Positively no overtime.
FOUR NATIONS CUP SPECIAL RULES:
- Popol le Bleu, estranged wizard of the Four Nations League, is mad and wants to disturb the league's tourney, so he'll be available to each team for a single use throughout the tourney (meaning: everybody gets one use of a CRP wizard whenever he wants during the tourney);
- After each game, each coach selects a player on his team, then rolls for a new skill, as if that player had reached the next SPP level.
SCHEDULE:
Registration at 9:30 on Saturday
3 Games starting at 10;
Sunday: 2 games, starting at 10:30.