Tournament rules
- Blood Bowl 2016 https://www.thenaf.net/wp-content/uploads/2018/12/Rules-for-NAF-Tournaments-2019.pdf
- All 26 teams allowed
-1,100,000 gps for team creation
- Only bribes, Babes and masterchef inducements allowed
- Star players allowed after 11 rostered players.
- Swiss system resurrection tournament.
Teams can buy a number of skills depending on race tier. 20k for normal 30k for doubles. No stat Improvements can be purchased.
Skill selection
TIER ONE: Dark Elf, Lizardmen, Undead, Wood Elf
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Teams are allowed 100,000 gps to buy skills. Players can only receive one skill upgrade each.
TIER TWO: Bretonnian, Amazon, Chaos Dwarf, Dwarf, Norse, Skaven
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Teams are allowed 120,000 gps to buy skills. Players can only receive one skill upgrade each.
TIER THREE: Elf Union, High Elf, Human, Orc, Necromantic
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Teams are allowed 140,000 gps to buy skills. Players can only receive one skill upgrade each.
TIER FOUR: Chaos, Chaos Pact, Khemri, Khorne, Nurgle, Slann, Underworld, Vampires
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Teams are allowed 140,000 gps to buy skills. Players may receive two normal skill upgrades (eg beastman with wrestle and tackle)
TIER FIVE: Goblins, Halflings, Ogres
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Teams are allowed 160,000 gps to buy skills. Players may receive two skill upgrades, one of which may be a double
(eg ogre with dodge and break tackle)