The Pro Bowl (September 1st)
A high TV tournament with a twist to embody the the height of blood bowl stardom!
Team Value for the event is 1,600k, 400k of which may be used on skills. No restriction on the number of skills on a player. Normal and doubles skills are normal value for them (20k and 30k respectively even on big guys!) You are not allowed to purchase Stat increases or Fan Factor for this event.
After team creation, being that your team is full of super stars, you may pick 2 players to give stat increases to. You do not have to pay for these and they can be the same stat. The 2 stat increases must be on separate players.
Just to clarify, the stat ups do NOT come from your 1,600k for team creation. Inducements may be purchased as a part of team creation.
NAF rules link: https://www.thenaf.net/2017/05/naf-and-death-zone-2/
Now for the big twist. There is no Gate and Fame roll at the beginning of the game. The stadium is already packed to the brim to see these super stars battle it out. Instead there is a new mechanic being added called Momentum!
Momentum! represents the fans getting behind a team and cheering them on to victory. At the beginning of each drive before either team sets up, the coaches will roll a D3 to see who the fans have decided to cheer for and has the Momentum! this drive. Whoever rolls higher has Momentum!
There will be a list of Special Play Cards called.... Momentum! (go figure) which you will only be able to play while your team has Momentum! These cards have quite strong effects, some will last the entire drive, some will be for a single use during the drive and some could have lasting effects for the rest of the game that stack!
Im sure this goes without saying but i will say it anyway. While you have Momentum! (by winning the pre DRIVE roll off) youre allowed to play your Special Play Card following the rules for its activation timing. Your opponent unfortunately will not be able to play his until his team has won the Momentum!
*Ties result in both teams having Momentum!
Should you lose the pre drive roll off, you will receive a +1 to your roll on the following roll off. Should you lose that roll off as well, you get a further +1 on the next roll of for a total of +2 and etc. Should you win a roll off, your bonuses reset and your opponent gains +1 on the next roll off as they have just lost their roll off.
The card you get is not random. You will choose your card before the match from the list i will post.
Coaches will be allowed to trade out there Special Play Cards between matches after the rounds are posted when during the break. Any coaches who negalect to trade out cards before the break ends will not be allowed to trade cards.