Pirates OF Nuffle- Curse Of The Double Skulls
Rules Pack
Coaches will have 700,000GP to purchase their teams.
Coaches will recieve and aditional 100,000GP to buy skills at the following rates:
* 20,000 per normal skill
* 30,000 per double skill
* Big guys can be given skills at double cost unless on stunty teams where they are at regular cost.
* No more than 2 normal skills or 1 double skill per player and no stat increases.
* No skill can be taken more than twice.
The leader skill is not in use.
No "wall" rules in effect, as games are taking place on ships. Players can be pushed off the side of the ship on either wide zone. If a player is pushed off of the edge of the board from an endzone, they are attacked by the crowd, following the same rules for regular blood bowl games.
All other street bowl rules are in effect.
This will be a ressurection style tournament with swiss pairings over 3 rounds, the points scored are as follows:
* Win - 25
* Tie - 15
* Loss - 10
* Touchdown - 3
* Casualty - 2
The team with the highest overall points after 3 rounds will be crowned tournament champion.
Special Rules
Walk the plank!
Any player pushed off of the side of the ship from either widezone will be treated as an instant casualty and will not be able to return to the match. Pirates love to see landlubbers walking the plank and will make sure whoever has done the pushing knows it! If a player is pushed off of the side of the ship the other team will recieve 3 points for the casualty inflicted instead of the usual 2. The player who is pushed will also suffer from the loner skill for the remainder of the tournament, as they dont appreciate being left to swim back on board and the riducle they face upon their return!
Curse of the double skulls
There be tales of a dark curse befaling many who sail these waters! A curse that can provide people with great fortune at the expense of others...but at a potentially terrible price! Once per game each coach may enact the curse of the double skulls. This must be called after a block/blitz action is declared, but before any dice are rolled. The next block action made is automatically treated as a double skulls result, and cannot be re-rolled. This will cause a turnover as usual and all the normal armour/injury rolls will be made. However, this comes at a price! Once the double skull result has been fully resolved roll a D6, on a 1-3 the kraken is summoned to take revenge on those calling forth the curse! If this happens, refer to the "KRAKEN!" result on the kick off table and resolve this in the same way. The only exception being that the coach who called upon the curse will have their players knocked down on a 5+ not a 6. Ye be warned, mateys!
Weather Table
The weather table is the same from the street bowl rules pack. The titles of the weather events have just been renamed to be more fitting with the pirate theme.
2 - Decieving Mists - (Same as Smog).
3 - Crosswind - (Same as wind)
4-10 - Calm Seas - (Same as normal)
11 - Ocean Spray - (Same as rain)
12 - Slippery Deck - (Same as snow).
Kick Off Table
The kick off table has been modfied to once again fit the theme.
2 - Cannon fire! - Incomming!! From the center square on the pitch, roll a D8 for direction and a D6 for distance. The resulting square has been hit by a cannon ball fired from another ship! Any player on that spot is knocked down and an armour roll is made. Any players in any of the surrounding squares is knocked down on a 4+.
3 - Whys the rum gone!? - Looks like someone has been rumaging through the captains special grog stash! Time to sleep it off in the brig ye scurvy dog! Each coach rolls a D3, the loser places a random player determined by a D16 in the knockout box, if it is a tie, both coaches place a player.
4 - Rough Seas - The seas be rough tonight lads! Each player is pushed one square backwards, directly away from the line of scrimage.
5 - High Kick - Same as regular street bowl rules.
6 - Take on water - I told you there was a leak! Grab the buckets and get to work ye bilge rats! - All players suffer -1 MV for the drive.
7 - Changing weather - Same as regular steet bowl rules.
8 - Brilliant Coaching - Same as regular street bowl rules.
9 - Run aground! - What in the name of Neptune was that!? We must have hit a reef! - Each coach chooses a player at random with a D16, that player is knocked down and an armour roll is made.
10 - Blitz - Same as regular street bowl rules.
11- Throw a rock - Same as regular street bowl rules.
12 - KRAKEN! - Shiver me tmbers, the legends be true! Kraken sighted, all hands to arms! It comes to take us to Davey Jones! - Each coach rolls a D3, that number of players are attacked by the kraken. Use a D16 to determine random players. Roll D6 for each player. On a 6 they are knocked down and an armour roll is made. If armour is broken, then apply +1 to the injury roll.
Address
Coliseum Of Comics Kissimmee
2511 Old Vineland Road, 34746