Hammabowl is played with the Competition Rules Pack including the rules for the three extra teams Slann, Underworld and Chaos Pact.
We play 6 games according to the resurrection style of play.
All injuries are healed after every game, no SPPs, no changing Fan Factor, no Winnings.
The pairings of Game 1 are determined at random. After that we will continue too use the swiss system.
This tournament will be run according to the CRP ruleset with the following exceptions:
1) Khorne, Bretonnians, Underworld, Slann and Chaos Pact are additionally allowed.
2) Human catchers cost 60k
3) When a player is sent off, a coach can Argue the call. Roll a d6. On a 6 the arguing was successful and the sent off player is put in the reserves box. It's still a turnover. On a 1 the head coach is also sent off. This means no more arguing for the rest of the game and if a brilliant coaching kick-off event happens, you suffer a -1 penalty.
4) Trees on the Halfling teams gain the Timber skill. Each teammate standing next to the tree and not in an enemy tackle zone gives you a +1 on the roll to stand up. A roll of 1 is still a failure.
5) Piling On is allowed and will not cost a team reroll to use.
Please find more information on our website: http.//www.hammabowl.de
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