Team Selection
Coaches may spend up to 1,200,000 gc on their teams.
Coaches MUST include one Star Player as part of their team. An exception to this rule are Halfling, Goblin, Ogre, Vampires and Underworld teams, who may hire up to two Star Players as normal. Stars can be part of the 11 man roster. Stars that have been released as limited edition by GW recently are not allowed.
You may purchase any other Inducements except Wizards, Mercenaries or Special Play Cards as a permanent part of your team for their normal cost.
If a coach spends less than the 1.2m he will not be entitled to Inducements on a game by game basis.
Skills
The number of skills awarded will be determined by team type.
TIER 1 Amazon, Chaos Dwarf, Dark Elf, Dwarf, Lizardman, Norse, Orc, Skaven, Undead, Wood Elf
TIER 2 Chaos, Chaos Pact, Elf, High Elf, Human, Khemri, Necromantic, Nurgle, Slann
TIER 3 Halfling, Goblin, Ogre, Underworld, Vampire
TIER 1 = 4 normal and 2 doubles
TIER 2 = 5 normal and 2 doubles
TIER 3 = 6 normal and 3 doubles
No one player can ever have more than one skill and stars cannot have skills added
Games and Scoring
The first round will be drawn randomly, with all further rounds using the Swiss system. The overall winner will be the coach with the most points at the end of the day - there will be no final.
Points are scored as follows:
10 points for a win.
5 points for a draw.
0 points for a loss.
Bonus points are 1 point per casualty and TD up to a maximum of 3 on each (therefore a 3-0 on td 3-0 cas would give you 16, whereas 1-0 and 5-0 would give you 14)
ALL CAS count towards your cas score.