All profits will be donated to NSPCC/Braunston Scout Group.
Using CRP rules + the 3 'extra' teams - Chaos Pact, Slann, Underworld.
3 games each day for a total of 6 games.
TV 115, full inducements except wizards and cards, no stacking, no stat increases, round events
Tier 1 (3 skills each day)
Amazons, Woodies, Undead, Dwarves, Chaos Dwarves, Orcs, Skaven, Norse, Dark Elves, Lizards, Necro
Tier 2 (1 double + 3 skills day 1, 3 skills day 2)
Humans, Elves, Khemri, High Elves, Chaos, Nurgle, Chaos Pact, Underworld, Vamps, Slann
Tier 3 (1 double + 3 skills each day)
Ogres, Gobbos, 'Flings
Round Events. (Not necessarily in this order.)
1/ Angry Fans (crowd has mighty blow for game)
2/ Traditional BB (Astrogranite pitch, +1 to armour rolls)
3/ Storm Weather (Use the different weather table.)
4/ Ref's on Strike (Sending off's overturned on 4+, use of bribes after roll)
5/ Lush Grass (Overgrown grass, -1 Armour rolls)
6/ Inspiration (All teams who lost last round gain a Leader skill on a player without a skill)
Each round will have a different event and they'll be the same for every game in that round. Inspiration will definitely be round 6 so the Leader skill is only added for one game.