Date: August 14, 2027
Venue: Linebreakers: Games, Cards, Comics, 15491 7th St, Victorville, CA 92395
This is a Fallout themed event! Feel free to wear any themed apparel and use any themed models!
Team Builds will be based off of the following tier system! This is to purchase all players, skills, rerolls, apothecary, Cheerleaders, coaching staff, and inducements.
Tier 1: 1,100,000 gold, no star player access
Tier 2: 1,150,000 gold, 1 star player allowed, no mega stars
Tier 3: 1,200,000 gold, 1 star player allowed
Tier 4: 1,250,000 gold, 2 star players allowed, 1 can be a mega star
Tier 5: 1,300,000 gold, 2 star players allowed, both can be mega stars
Casualties counted will be from those that would normally award a player SPP. For instance, failing a dodge and CASing yourself would not count as a CAS unless the player being dodged from has a skill that would allow you to gain SPP from it.
Bonus points will be awarded for gaining SPP. For instance, if a player scores a Touchdown, the team would gain 3 bonus points, unless a rule would change how much SPP was gained. Bonus points will only be used as tie breakers when applicable.
Match Points:
If a player is found to be stalling, the opponent team's fans will let their displeasure be known! The opposing team's fan factor will be added to all stalling rolls.
Chess clocks will be used to insure that we stay on time and that players have an equal amount of time to play the game. If you run out of play time, you will forfeit your remaining turns.
Weather will be rolled before each game by myself and will stay the same for the whole game. A custom kickoff table will be used.
Kickoff Table:
2 - Here comes the sun: A mini nuke is launched at the kicking team. It behaves like a fireball with Claw and Mighty Blow +2, and scatters 3 times before landing.
3 - Quick Snap: D3+3 open players on the receiving team may immediately make a move action.
4 - When you gotta go, you gotta go: 1 player from the kicking team is chosen at random. They are then placed back in the reserve box.
5 - High Kick: Any player not in tackle zone on the receiving team may be placed under the ball.
6 - Cheering Fans: Both coaches roll a D6 and add cheerleaders, loser has a random player in reserves kidnapped by cannibal raiders. If the coach does not have players in a reserve, a random player is taken off the pitch. The player becomes a casualty with the Dead result, with no apothecary or regeneration allowed. On a tie, both coaches have a player taken.
7 - Radiation Storm: All players have -1 AV for the drive
8 - Brilliant Coaching: Both coaches roll a D6 and add assistant coaches, winner gets an additional team reroll for the game, on a tie neither player receives anything
9 - Mini Nuke: the ball has been switched out with a mini nuke! Anytime the ball is caught or touches the ground, the last coach to have had control over the ball rolls a block die. On a Pow! result, it explodes, acting like a fireball with Claw and Mighty Blow +2. A new, regular ball is brought in by the ref and placed in the last space occupied by the previous ball.
10 - How many players do you have?: A player from the kicking team currently in reserves may be brought on to the field and placed on their side of the pitch, but off of the line of scrimmage.
11 - Blitz: D3+3 open players on the kicking team may immediately perform a move action, and 1 of them may blitz.
12 - Here comes the sun pt. 2: A mini nuke is launched at the receiving team. It behaves like a fireball with Claw and Mighty Blow +2, and scatters 3 times before landing.
It is recommended that you use https://bbtm.app/ to update your games, but it is not required.
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