Note: The afternoon schedule may be subject to minor changes due to meal delays.
To reserve a place, send an email to asociacion.ludica.valhalla@gmail.com with your name, surname, mobile phone number (so we can contact you), and your experience level in the game. The organization will get in touch with you for further details.
Rosters must follow these tier-based rules:
Tier 1: Old World Alliance, High Elves, Orcs, and Amazons
Tier 2: Wood Elves, Underworld, Nurgle, Skaven, Necromantic, Humans, and Dark Elves
Tier 3: Chosen of Chaos, Elf Union, Lizardmen, Undead, Bretonians, Renegades of Chaos, Tomb Kings, and Norse
Tier 4: Khorne, Vampires, Imperial Nobility, Chaos Dwarfs, Black Orcs, Dwarfs, Snotlings, and Slann
Tier 5: Goblins, Gnomes, Halflings, Ogres
All teams may acquire any incentive permitted for their race according to the rulebook, with the following exceptions:
Skill costs:
Limits:
PUNCTUALITY IS REQUESTED!
IMPORTANT NOTE: All matches must be completed as soon as commissioners announce that the round has ended. Players with a play that could clearly and quickly result in a Touchdown (that is, in that turn or the next, no more) must rush to complete it, making only the absolutely necessary moves and rolls to achieve it. To avoid having to close a match, players are encouraged to play quickly or use the 4-minute rule for each turn. Time remaining will be announced at 1 hour, 30 minutes, 10 minutes, 5 minutes, and round closure. At that moment, commissioners will begin closing matches from the final table towards the first tables. Once a commissioner closes a match, that decision is irrevocable, and the result at the time of closure will be recorded in the match report.
After each match, coaches receive the following points:
Tiebreakers:
The tournament format is Resurrection. All injuries suffered by players during matches-including death-disappear at the end of each game. In other words, the team is rebuilt, except that skills assigned between matches are not lost, even if the player dies. Nevertheless, medics are useful for recovering injured or knocked-down players during the match.
Undead, Necromantic, and Nurgle teams may raise the dead so they can enjoy one final match. At the end of the match, they will be lost again because they will go to the bar for a drink. Therefore, they will only last for the current match in which they are raised.
All players should remember that this type of event exists to play our favourite game and meet different people from those we play with on a regular weekend. Looking for "champions" is a byproduct of this situation, and what is really sought is to enjoy the game. The biggest point of friction is usually the rules, so in case of doubt the rules will be consulted, and if for any reason the rulebook does not cover a certain aspect, the tournament referees will always have the final word and players must accept their decisions.
It is the players' responsibility to remember and control the following situations:
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