L'Enfer du Dimanche - Season 2026/2027, Stage 1 (Autumn)
We are very happy to present the first stage of the 2026/2027 season of L'Enfer du Dimanche!
What is L'Enfer du Dimanche?
4 tournaments, 4 seasons, 1 winner. Welcome to L'Enfer du Dimanche.
L'Enfer du Dimanche becomes a circuit of 4 tournaments over the year. At the end of the Summer 2027 edition, a season winner will be designated.
To determine this, we will count the results of each coach's 3 best editions.
The ruleset will be the same for each tournament (the 2025 (Season 3) rulebook), with a small twist: we will play with the appropriate seasonal weather!
So who will come chase the first title?
You can already note the dates of the stages of the first season:
- Autumn: 22/11/2026
- Winter: 21/02/2027
- Spring: 23/05/2027
- Summer: date still to be determined
Autumn Stage Ruleset
Date: 22 November 2026
Address: Café du Vieux Monde, 3 rue Grace Hopper, 35310 Mordelles
Schedule
- 9:00 - Player check-in and breakfast
- 9:30 - Start of round 1
- 11:45 - End of round 1 & lunch break
- 12:45 - Start of round 2
- 15:15 - Start of round 3
- 17:40 - Prize ceremony
Price
25€ including breakfast, lunch, and unlimited coffee all day.
Registration
Registration: https://cafeduvieuxmonde.fr/calendrier/enfer-du-dimanche-fall-26-tournoi-blood-bowl/
A registration is only validated after payment.
Ruleset
We use the 2025 (Season 3) rulebook ruleset.
Resurrection format
- 1,150 gold pieces to build your team (players, Star Players, staff, rerolls, inducements): 11 players minimum (Star Player(s) count among the 11 players).
Team Tiers
- T1: Amazons, Chaos Dwarfs, Dark Elves, High Elves, Lizardmen, Norse, Old World Alliance, Underworld Denizens, Wood Elves
- T2: Bretonnians, Elven Union, Humans, Imperial Nobility, Necromantic Horror, Orcs, Undead, Skaven, Tomb Kings, Vampires, Dwarfs
- T3: Black Orcs, Chaos Chosen, Chaos Renegades, Khorne, Nurgle
- T4: Gnomes, Goblins, Halflings, Ogres, Snotlings
Skill Points
In addition to your starting budget, your team gets a number of Skill Points depending on its tier.
- T1: 6 points
- T2: 8 points
- T3: 9 points
- T4: 10 points
Buying Skills
You can add additional skills to your players (excluding Star Players). No more than one additional skill per player.
- A primary skill costs 1 Skill Point (no limit on primary skills).
- A secondary skill costs 2 Skill Points (you are limited in the number of secondary skills based on your team's tier):
- T1: 1 secondary max
- T2: 2 secondaries max
- T3: 3 secondaries max
- T4: 4 secondaries max
Elite skills (Block, Dodge, Guard, Mighty Blow): you may add each of these a maximum of 4 times.
Recruiting Star Players
Your Skill Points also allow you to recruit Star Players (in addition to their gold cost).
- 2 Skill Points per Star Player (Star Players recruitable in pairs only count as 1).
- T1 rosters can recruit only 1 Star Player. Other tiers can recruit 2.
- Mega-Star Players cost 4 Skill Points (only 1 Mega-Star can be recruited at a time).
List of Mega-Star Players:
- Griff Oberwald
- Hakflem Skuttlespike
- H'Thark the Unstoppable
- Ivan Deathshroud
- Morg 'n' Thorg
Inducements
You have access to all inducements from the rulebook except Prayers to Nuffle.
Autumn Weather
The weather table will be replaced by this one:
- 2 - Leaf-strewn field: Huge piles of dead leaves have formed at regular intervals on the pitch. It looks horrible but it's soft to land on! When a player falls down or is knocked down, the opposing coach must apply a -1 penalty to their Armour roll against him.
- 3 - Autumnal mildness: Winter is fast approaching and players are reluctant to leave the comfortable warmth of the dugout. During the End of Drive sequence, apply a -1 penalty to the roll to determine if a player recovers from being KO'd.
- 4-10 - Perfect (ish) conditions: It is neither hot nor cold, ideal weather for a game of Blood Bowl! A pleasant autumn afternoon offers perfect conditions for this sport.
- 11 - Pouring rain: A torrential downpour soaks the players and makes the ball extremely slippery! Apply a -1 penalty to every Agility test made by a player to catch or pick up the ball, or to attempt to intercept a pass.
- 12 - Strong winds: Without the wind, the day would be beautiful. The ball doesn't deviate normally. After performing the kick, the coach of the kicking team rolls a D8 to determine the wind direction:
- D8 - WIND DIRECTION:
- 1-2: Towards the kicking team's own end zone.
- 3-4: Towards the opposing team's end zone.
- 5-6: Towards the touchline on the kicking team's left.
- 7-8: Towards the touchline on the kicking team's right.
- Then, place the throw-in template on the square where the kick was made, with the central arrow (3-4) pointing in the direction of the wind. The ball then deviates in a direction determined by rolling a D6 and referring to the throw-in template. In addition, the number of squares the ball travels is determined by rolling a D8, rather than a D6.
Scoring
- Win: 100 points
- Draw: 40 points
- Loss: 0 points
- Touchdown: 5 points
- Casualty on a block or foul: 2 points
- Goal average: Total points / Casualties by foul / Touchdowns scored / Casualties by block.
Software
We will use the Tourplay software to manage the tournament. This will allow you to follow the tournament from the app and record your match results. We will provide the tournament address on the app soon. Make sure you can connect to it (via phone/tablet/etc.) during the day.
Approved / Approuvö - 12.10.26 - Magikmoon