Location: The Veterans Association Food Bank, 18504-111 Avenue NW, Edmonton, AB T5S 2V4, Canada
Date: October 17th, 2026
Join us to support The Veterans Association Food Bank. All are welcome, including those NOT playing in the tournament.
Part of the Great Plains Grand Prix Tournament Series.
Tournament Organizer: Ty Lepko
The tournament will be a one day, 3-game Swiss style tournament. First games will be determined by random matchup. The remaining games will be determined based on tournament points. For the first round only, we will do our best to pair players off against members that are outside of their home club.
Day will run 3 matches:
Rules Not Allowed:
NO WIZARDS
No referees
No Special Play Cards
No Special Weather tables
No Special Balls
No Infamous Coaches
NO Sporting Giants
Star Players from all published BB2025 Rules Supplements and the NAF 2025 Document are allowed. Any new Supplements published by June 1 2026 will be available. The NAF May FAQ errata will be observed.
Teams will resurrect at the end of each game. No SPPs, injuries or any roster changes carry over between games.
Illegal Procedure and the 4 minute time limit will not be enforced.
Games will have a maximum length of 2 hours 30 minutes. Turn time limits or chess clocks may be imposed if a game is at risk of going over the 2.5 hour time limit. When time is called the dice are down and the match is over. There will be no overtime.
Players must agree on cocked die rules and the use of dice cups at the start of the match. Either coach can request that dice be shared.
If there are any disagreements or rules disputes, tournament directors will be standing by to assist.
No STAT increases will be allowed.
Regular Skill: 6 SPP
Secondary Access: 12 SPP
Tier 1 - 36 SPP
Tier 2 - 42 SPP
Tier 3 - 48 SPP
Tier 4 - 54 SPP, may stack 2 skills on up to three models
No Star Players
One extra skill maximum per player
Each skill may be taken a maximum of 5 times
Special Rules: At the start of each match, before either player has set up, each player rolls 1 D8 to determine which Star Player will join their team for the entire match. Stunty teams may re-roll the Star Player once per game when choosing the Star Player.
Buffy the Slayer - Mov 6, Str 4, Agi 3, Pass 4, AV 9. Loner (4+), Block, Dauntless, Dodge, Jump Up, Stab, Stakes. "Just the Tip": Buffy may add one to her Stakes roll when using Stab on the Undead (Sylvanian Spotlight).
Warp Wood - Mov 2, Str 5, Agi 5, Pass 5, AV 10. Loner (3+), Mighty Blow, Stand Firm, Strong Arm, Take Root, Thick Skull, Throw Team-mate, Tentacles, Disturbing Presence. "THWACK": once per match he gains the Pile Driver/Sneaky Git skill.
Rotten Rick Jr - Mov 4, Str 3, Agi 5, Pass 6, AV 10. Sneaky Git, Dirty Player, Pile Driver, Lone Fouler, Regeneration, Loner (4+). "Jazz Hands": once per half when caught fouling, roll a D6; on a 1-2-3 you're out of here, on a 4-5-6 the ref gets distracted by the cheerleaders.
Roger Mortis - Mov 3, Str 6, Agi 5, Pass -, AV 10. Mighty Blow, Regeneration, Brawler, Juggernaut, Break Tackle, Arm Bar. "Old World Wisdom": once per drive he may teach an adjacent lineman Mighty Blow, Juggernaut, Brawler, or Guard.
Jack Skeleton "The Pumpkin King" - Mov 4, Str 3, Agi 4, Pass 4, AV 8. Pass, Accurate, Nerves of Steel, Regeneration, Bombardier, Catch, Secret Weapon, Saboteur. "Didn't See Nuttin": when ejected, he may sneak back to the reserves once per game.
Lucian Greypelt - Human form: Mov 6, Str 3, Agi 3, Pass 4, AV 9. Block and Tackle, Loner (3+), Regeneration. Werewolf form: Mov 8, Str 3, Agi 3, Pass 4, AV 9. Claws, Regeneration, Dodge, Catch, Sure Feet, Sprint. "Lycanthrope": Lucian can turn into a werewolf at will but must be knocked prone to turn or reverse.
Friday the 13th - Mov 5, Str 4, Agi 3, Pass 5, AV 10. Chainsaw, Secret Weapon, Loner (3+), Saboteur, Quick Foul, Sneaky Git, Sure Feet, Sprint. "Dead by Dawn": once per game may roll as if a bribe was used, but on a 1 he's gone for the game, on a 2+ he goes to reserves.
Allacard - Mov 7, Str 3, Agi 4, Pass 3, AV 9. Block, Hypnotic Gaze, Loner (4+), Pro, Regeneration, Sidestep, Dodge, Super Bloodlust (may bite any lineman). "Razzle Dazzle": once per half Allacard gains Pass, Accurate, Sure Hands, also Bloodlust for a drive follows the old rule: a vampire can bite a lineman after any action; if no lineman is nearby, at the end of the action he goes into the crowd to bite a fan and goes into reserves.
Tie Breakers:
There will be no trophies for this event, only honorable mentions due to the fund raising.
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