Build & Format
- Team Build: 1,200,000 gp
- Format: Swiss pairing with Resurrection
- Games: 3
- Eligible teams: All teams listed in the Blood Bowl Third Season Edition Rulebook and all subsequently published Spike! Journals from Games Workshop.
- Any new teams released by Games Workshop up to 14 days before the day of the event will be eligible.
Before the Event
We will be using Tourplay for this event. Please register and create your team via the link below including your NAF coach details by Wednesday 18th November 2026.
Tourplay Link: https://tourplay.net/en/blood-bowl/bbbl-skull-cup-iv
What You Need on the Day
- A mobile phone or tablet/laptop capable of running Tourplay. Troll Trader will have guest Wifi available.
- Miniatures representing your team
- Blood Bowl block dice + 2D6 + 1D8 + 1D16
- Counters/tokens to indicate rerolls/turn/score
- Pitches and Scatter, Throw-in and Passing Templates will be provided on the day
Schedule
- 10:00 Registration
- 10:15 Game 1
- 12:30 Lunch
- 13:15 Round 2
- 15:30 Break
- 15:45 Round 3
- 18:00 End of Round 3 - Dice down!
- 18:15 Awards
- 18:30 Event Ends
Ruleset
The event will use the rules from the Blood Bowl Third Season Edition Rulebook published by Games Workshop. Including all errata and FAQ documents released by Games Workshop up to the day of the event.
Rules Questions
Any rules queries that come up during the event that cannot be resolved between the two coaches may request a ruling from the tournament organiser.
Building Your Team
Coaches have 1,200,000 gold pieces to hire a team of Blood Bowl superstars.
Any unspent gold will be lost.
Inducements
The following inducements can be included in the team build for this event:
- 0-3 Bribes 100k (0-6 50k for teams with the Bribery and Corruption keyword)
- 0-1 Blitzer's Best Keg 50k
- 0-6 Assistant Coaches 10k
- 0-6 Cheerleaders 10k
- 0-1 Apothecary 50k (can only be taken by teams who are normally permitted to do so)
- 0-3 Dedicated Fans 5k (All teams start with zero Dedicated Fans)
- 0-1 Halfling Master Chef 300k (100k for Halfling teams)
- 0-1 Riotous Rookies 150k (Teams with the Low Cost Lineman rule)
- 0-1 Team Mascot 25k
- 0-2 Star Players - Can only be taken after 11 rostered players have been hired for your team
Additional Skills
Teams have a number of Skill Points to spend on additional Skills, Star Players and Mega-stars. The number of Skill Points available are based on the Tier of the team listed below.
- Tier 1: 4 Skill Points - (Amazon, Dark Elf, High Elf, Lizardmen, Norse, Old World Alliance, Shambling Undead, Wood Elves)
- Tier 2: 5 Skill Points - (Bretonnian, Chaos Dwarf, Dwarf, Elven Union, Human, Imperial Nobility, Necromantic Horror, Nurgle, Orc, Skaven, Tomb Kings, Underworld Denizens, Vampire)
- Tier 3: 6 Skill Points - (Black Orc, Chaos Chosen, Chaos Renegades, Khorne, Snotling)
- Tier 4: 7 Skill Points - (Gnomes, Goblin, Halfling, Ogre)
Skills Cost
- Chosen Primary Skill: 1 Skill Point
- Chosen Secondary Skill: 2 Skill Points
A player can only be given one additional skill. No characteristic increases can be taken.
The same additional skill can only be taken a maximum of three times across the team.
Star Player Cost
- Star Player: 3 Skill Points
- Mega-star: 4 Skill Points
Mega-star List
- Bomber Dribblesnot
- Cindy Piewhistle
- Deeproot Strongbranch
- Griff Oberwald
- Hakflem Skuttlespike
- Kreek 'the Verminator' Rustgouger
- Morg 'n' Thorg
- Skitter Stab Stab
Any unused Skill Points are lost.
Additional Tournament Rules
The Stalling rule is in effect.
Miniatures and Painting Your Team
All miniatures are to be recognisable and distinguishable as the positions on the team. All skills are to be clearly marked. Painted miniatures are not required but it is strongly encouraged.
For a team to be eligible for the Best Painted Award, they must have been painted by the coach at the event, and to have been used on the day. The award will be assessed by an independent judge appointed by the tournament organiser. The award will be made based on the overall presentation of the team including the bases and any presentation boards.
Really Stupid Plays
Before each game, each coach must select one of 5 'Really Stupid' Plays which they need to achieve to gain one additional tournament point. Each Really Stupid play can only be selected once during the event and must be selected and declared to your opponent before the start of the game.
- Have one of your players sent off for Fouling - Your player must still be sent off after any Bribes or Argue the Call rolls.
- Complete an Accurate Pass in your opponents half of the field - Both the passer and the receiver must be in your opponents half at the time of the completion. This does not include Throw Team-mate.
- Rush successfully three times in one turn
- Successfully Jump a prone player during the game - Once the player successfully makes the landing, the objective is scored. Even if they fail another roll during the same activation.
- Use a Team Re-roll in Turn 8 or Turn 16 - If you are lucky enough to not fail any rolls during the turn you always have the option to re-roll a success.
Tournament Scoring
- 30 Points for a Win
- 10 Points for a Draw
- 0 Points for a Loss
- 1 Point for each Successful Really Stupid Play
Tiebreakers
In the event of a tie on tournament points, the following tiebreakers will be used to determine the final standings for the event:
- TD Difference
- Casualties Difference
- Most TD's
- Most Casualties
- Roll off
Prizes
- Champion - The Coach with the most tournament points
- Runner-up - The Coach with the second most tournament points
- Most TD's - The coach with the most touchdowns
- Most Casualties (All casualties by any means suffered by your opponent counts) - The coach with the most casualties
- Stunty Cup - The coach with the most tournament points using a Tier 3 team
- Best Painted Team - The team must be used during the event and must have been painted by the coach of the team
- OTT Award - Team with the most One Turn Touchdowns
Note: Only 1 prize will be awarded per coach.