General
- This tournament is the first of four consecutive BB7 tournaments in the 2026/27 season. Each can be attended separately; additionally there is an internal overall ranking.
- The rules used are the BB 2025 rules, the Sevens rules from the Spike Handbook, and some special rules for the Jolly Jouster Cup from Spike Magazine 19 (see below).
- For the ball deviation after kick-off, 2D6 are rolled and the lower result is used. For throw-ins, 3D6 are rolled and the lower 2 results are used.
- On the kick-off table, D3+1 replaces all references to D3+3.
- Teams with the special rule "Swarming" may field D2 (instead of D3) additional players.
- We play a Resurrection tournament: every game is played with the fully restored roster, injuries are not permanent, and there are no player advancements.
Team Creation
- Each team may have a maximum team value corresponding to its tier in the list below.
- Each team must have at least seven players and may have a maximum of eleven players.
- A team may have a maximum of four non-lineman players; normal restrictions apply here (e.g. 0-1 Ogre in a Human team). Teams with different lineman positionals (e.g. Chaos Renegades, Old World Alliance, Underworld Denizens, Humans) may use these without limit according to their respective team rosters.
- Example: A Renegade Goblin, Renegade Orc, Renegade Skaven, Renegade Dark Elf and Renegade Human count as linemen in a Chaos Renegade team. For them only the numeric limit in the team roster applies (i.e. 0-1 or 0-16 respectively), so they can be chosen in addition to the team's positionals.
- Rerolls cost double their normal price (a reroll in a Human team therefore costs e.g. 100,000 GP).
- Inducements must be bought already at team creation. Mercenaries, Desperate Measures, Special Play Inducements and Extra Trainings cannot be chosen. Star Players cannot be chosen by Tier 1-4 teams.
- Tier 5 teams may choose 0-1 Star Players (other teams have no access to Star Players). The Star Player uses one of the team's four non-lineman player slots. In addition to their cost, they reduce - depending on their price - the amount of team gold that can be spent on skills (but not the maximum team cost): Star Players up to and including 100k -> reduction of 30k; up to and including 200k -> reduction of 60k; up to and including 300k -> reduction of 90k; up to and including 400k -> reduction of 120k.
- 0-1 Team Mascots may be chosen at a price of 60k.
Tier 1 (total budget max 640,000; max 40k for skills): Amazons, Dark Elves, Humans, Lizardmen, Old World Alliance, Skaven, Underworld, Wood Elves
Tier 2 (total budget max 670,000; max 70k for skills): Elven Union, High Elves, Imperial Nobility, Necromantic Horror, Norse, Orcs, Shambling Undead, Vampires
Tier 3 (total budget max 710,000; max 110k for skills): Bretonnia, Chaos Dwarves, Chaos Renegades, Slann
Tier 4 (total budget max 740,000; max 140k for skills): Black Orcs, Chaos Chosen, Dwarves, Gnomes, Khorne, Nurgle, Tomb Kings
Tier 5 (total budget max 780,000; max 180k for skills): Goblins, Halflings, Ogre, Snotlings
Skills
Each team can receive additional skills according to the following rules:
- Each team chooses a player who is the Team Captain (a "Big Guy" may not be chosen, unless the team is in Tier 5). This player receives the Leader skill at no additional cost. Every coach can instead receive an additional 20k gold for buying skills if he wishes. For teams with the special rule "Team Captain" (i.e. Humans and Orcs), the captain chosen per the special rule additionally receives the Leader skill (here too the coach can choose 20k for additional skills instead of the Leader skill).
- Every coach can additionally assign skills by spending gold from the skill budget; the skill budget gold depends on the respective tier (see above).
- Primary Non-Elite Skill: 20k
- Primary Elite Skill: 30k
- Secondary Non-Elite Skill: 40k
- Secondary Elite Skill: 50k
- Skill-stacking is allowed at the costs below; however no player can receive more than two additional skills (the Leader skill [and possibly the Pro skill] of the Team Captain counts as one of these skills, with no stacking costs applying here).
- Cost for 2 Primary Non-Elite Skills: 50k
- Cost for 1 Primary Non-Elite Skill and 1 Primary Elite Skill: 60k
- Cost for 2 Primary Elite Skills: 70k
Special Rules of the First Station: Jolly Jouster Cup
The following special rules from Spike Magazine 19 apply (all players will receive copies on site):
- "Only for honorable people": The Jolly Jouster Cup takes place in Bretonnia, where honor and chivalry are held above all else. Therefore teams with the special rule "Bribery and Corruption" must purchase their first bribe at the normal price of 100,000 gold pieces - no chivalrous referee would let his honor be tarnished by accepting a cheaper bribe first! All further bribes cost 50,000 gold pieces as usual; once corrupt, always corrupt!
- Every team receives a Bretonnian Pastry at no additional cost: Once per game, if one of a coach's players has been KO'd, the coach may declare that he uses the Bretonnian Pastry. The coach rolls a D6. On a result of 2+ the player is instead placed in the Reserves Box. On a natural 1 the player wakes up, eats the pastry, and immediately falls into a food coma - he remains KO'd, and the Bretonnian Pastry is lost.
- The Bretonnia Weather Table applies.
- The Bretonnia Kick-Off Event Table applies.
- The following modification is necessary due to the peculiarities of BB7: On result 4 ("Moment of Glory"), the randomly determined player gets the Dauntless skill for the rest of the game, but does not perform a Block action.
- Each match takes place in one of the Dukedoms of Bretonnia. Players roll at the start of the match and use the rolled special rule.
Schedule
- 9:30 - Registration
- 10:00 - Round 1
- 11:15 - Round 2
- 12:30 - Lunch break
- 13:30 - Round 3
- 14:45 - Round 4
- 16:00 - Round 5
- 17:30 - Award ceremony
Placement
We play in a Swiss system:
- Win = 4 points
- Draw = 2 points
- Loss with 1 TD deficit = 1 point
- Loss with 2 or more TDs deficit = 0 points
- Surrender = -2 points
In case of a tie, the following tiebreakers apply: 1. Touchdown difference, 2. Casualty difference, 3. Number of TDs, 4. Number of Casualties.
Registration
Registration is done via Tourplay. Roster submission deadline is 18.9.2026. The participation fee is 10 Euro.
(APPROVED - Twyllenimor 17.06.2026)