The Prairie Oyster 2; Nuts in a Sack
Location: Calgary, AB, Canada
Venue: The Ogres Den, #22, 3220 5 Ave NE, Calgary, Alberta
Date: Sep 19th and 20th, 2026
Cost
Schedule
This will be a three... actually five game, swiss style, resurrection tournament. First games will be determined by random matchup. The remaining games will be determined based on tournament points. We will do our best to pair players from the same league to different opponents in round 1.
Saturday the 19th
- 9:00 am - Registration Begins
- 9:30 am - First Game
- 12:00 pm - Lunch Break
- 1:00 pm - Second Game
- 3:30 pm - Third Game
Sunday the 20th
- 9:00 am - Game 4
- 11:30 am - Lunch/Best Presentation Voting
- 12:30 pm - Game 5
- 3:30 - Awards and wrap up
Tournament Tracking and Roster Submission
- We will be using Tourplay.net to manage the tournament, please make sure to add your home league to the registration, we will do our best to pair players from different leagues in round 1. Please bring your device, fully charged so you can enter your results.
- Rosters are due by September 15th
What to Bring
- Painted team with suitable models
- Skill rings or another appropriate way to identify skills/positions
- Block Dice
- D6's, D8, D12, D16
Tournament Rules
- The Standard weather table and kick off chart will be used.
- Players must agree on cocked die rules, the use if dice cups and/or sharing dice at the start of the match. If one coach requests using tournament d6's then the opponent is obligated to comply.
- Teams will resurrect at the end of each game. No SPP's, injuries, or any roster changes carry over between games.
- Teams with the ability to raise dead players will be allowed to do so but will not carry forward to other matches.
If there are any disagreements or rules disputes, the tournament director will be standing by to assist.
Match Length
- Games will have a maximum of 2 hours and 30 minutes.
- If games are at risk of running over time chess clocks or timers may be implemented.
- When the organizer calls time the game is over. No final rolls, moves or adjustments may be done.
Special Crowd Interaction
At the start of each half, after the teams are set-up but before the kick is placed, the kicking coach will roll a d8 and consult the chart below:
- 1 - Overcrowded Stadium; There are too many people in attendance! When a player is pushed into the crowd instead of the normal injury roll, the player is thrown back into the field of play. Use the throw in template and send the player in d6 squares from where that player exited the pitch. That player may try to land with a minus 2 modifier to the agility roll. If the thrown player strikes another player they will both be knocked down, and armour will be rolled exactly as a thrown team-mate result, the thrown player will also continue to bounce until they land on the ground. If the thrown player was in possession of the ball, the ball will scatter from the crowd as per normal.
- 2 - Overly Observant; This eagle-eyed crowd won't let you get away with anything! Whenever a foul is committed by either team roll a D6, on a 6 the Crowd makes the Referee aware of the foul (exactly as if doubles has been rolled). The Coach of the caught player may still try to argue the call and use bribes as per normal.
- 3 - The Pacifists; These people really know how to take the "Blood" out of Blood Bowl. If a player is pushed into the crowd roll a d6, on a 1 or 2 roll injury as per normal, but on a 3 to 6 no injury roll is made, and the pushed player is immediately placed into reserves in the dugout.
- 4 - Make Some Noise; This crowd is electric! Both coaches roll a d6. On a 1 the noise is too much for the coach to communicate to the players or ref, that coach will receive a minus 1 to all "Argue the Call" rolls for the half, on a 2-5 nothing happens, and on a 6 the coaches team really knows how to feed off the crowd and will gain 1 reroll that must be used during the drive or be lost.
- 5 - Impatient Lot; The Crowd wants to see Touchdowns and fast! During this half should either Coach stall the crowd will automatically take action without the need for a roll. And due to the increased aggravation, the crowd will add a +1 modifier to the armour roll. This includes turn 7 and 8!
- 6 - Drunken Frenzy; The crowd has been over-served Bloodweiser on the concourse and has been whipped into a frenzy! The injury roll from the crowd will gain a +1 modifier, in addition, the first knock out recovery roll for each team at the end of a drive will have a +1 modifier exactly as if the coach had purchased a bloodweiser keg.
- 7 - Knife Fight; The Crowd has thrown sharp implements onto the pitch! Each player randomly selects one player without loner who is on the pitch, that player will gain stab for the half.
- 8 - Players Choice; the kicking coach will choose which crowd interaction will be in effect for the half.
A copy of the Crowd Interactions will be provided for each player.
Squad Building
- Players will participate in teams of 2
- Coaches may pick a team from any tier, but they may not choose the same team.
Team Building
- All teams in the main Blood Bowl Rule Book, and High Elves from Spike! Journal 21 are available to play. Slann will not be permitted.
- Coaches must play with a minimum of 11 players
- Coaches may purchase any inducements excluding the following; Prayers to Nuffle, Mercenaries, or Wizards. Halfling Master Chef will only be available to teams in tier 5.
Gold Package
- Tier 1: 1,100,000
- Tier 2: 1,125,000
- Tier 3: 1,150,000
- Tier 4: 1,175,000
- Tier 5: 1,200,000
Skills Package
- Tier 1: 5 Skill Points
- Tier 2: 6 Skill Points
- Tier 3: 7 Skill Points
- Tier 4: 7 Skill Points, can stack 2 skills on up to 2 players
- Tier 5: 8 Skill Points, can stack 2 skills on up to 3 players
Primary skills will cost 1 skill point; Secondary skills will cost 2 skill points. You may a maximum of 3 of each Standard skill and a maximum of 2 of each Elite skill. There is no additional cost for Elite skills or skill stacking.
Team Tiers
- Tier 1: Amazons, Old World Alliance, Lizardmen, Underworld Denizens, Wood Elves
- Tier 2: Dark Elves, High Elves, Imperial Nobility, Necromantic Horror, Norse, Shambling Undead, Vampires
- Tier 3: Chaos Dwarfs, Dwarfs, Humans, Nurgle, Orcs, Skaven, Tomb Kings
- Tier 4: Black Orcs, Bretonnian, Chaos Chosen, Chaos Renegades, Elven Union, Khorne
- Tier 5: Gnomes, Goblins, Halflings, Ogres, Snotlings
Star Players
- Star players may be purchased as part of a roster
- Star players will cost 1 skill point in addition to their gold.
- The Highlander rule will be in effect.
- 11 roster players must be rostered before you purchase any stars
Tournament Scoring
Scoring Bonus: There are no bonus points for this event
Casualty Award - Casualties that will count towards this award: any that generate SPP, fouling if the fouler has dirty player, failed dodges if the player they are dodging from has prehensile tail or diving tackle.
Tie Breakers
- Strength of Schedule
- Head-to-Head Record
- Touchdown Differential
Glittering Prizes
There will be one award given to the winning team, the remaining awards will be given to individuals.
- One Full Sack; The team with the most tournament points
- The Mother Shucker; the Coach with the most tournament points
- End Boss; the coach with the second most tournament point
- Stunty Cup; the Stunty team with the most tournament points
- Best Offence; the coach who scored the most touchdowns
- Best Defence; the coach with the least number of touchdowns against
- Most Brutal; the coach who's inflicted the most Casualties
Stunty Cup: If we have at least 3 stunty teams committed by September 15th there will be a stunty cup
- Stunty Teams will play for their own cup while still participating in the main tournament
- Star players can be added to a stunty team without disqualifying them from the Stunty Cup
Community Choice Awards
- Best Painted; voting done during lunch on day 2
- Best Sporting Conduct, voting done after game 5
Swag and Prizes
- Share the Wealth, Coaches may only win 1 trophy with the exception of Community Choice awards
- Every dollar collected will be given back to the players in the form of prizes