Rules as per Bilbali Cup 2026 Modern Glory Pack, adapted for 6 games
Schedule
Friday: Arrival in Haro around 20:00
Saturday: 3 games, followed by shower and special dinner
Sunday: 3 games
Note: Monday is a national bank holiday
Budget & Team Creation
Teams are created with Gold Coins (MO) depending on their race's Budget Tier. Unused money from team creation is not carried forward to generate pre-match incentives; all teams of the same valuation are considered equal.
Budget Tiers:
Tier 1 (1090K): Old World Alliance, Amazons, Underworld, Undead Necromancers, Nurgle, Orcs
Tier 2 (1130K, 0-1 Star Player): High Elves, Chaos Chosen, Dark Elves, Wood Elves, Dwarves, Chaos Dwarves, Lizardmen, Humans, Imperial Nobility, Norsemen, Chaos Renegades, Funerary Kings, Skaven, Slann, Vampires
Tier 3 (1170K, 0-2 Star Players): Bretonians, Gnomes, Goblins, Halflings, Khorne, Black Orcs, Ogres, Snotlings, Elven Union
Skills
All teams start with the same initial skills, which are lost as the tournament progresses based on their Budget Tier. Skills are removed after the first day of play (before Round 3) and after the second day (before Round 5). Skills cannot be stacked. Secondary skills cannot be swapped for Primary skills. Elite skills cannot be swapped for Non-Elite skills (exception: Stunty teams without access to Primary Elite skills for their players).