Tournament Format
Resurrection style tournament with 3 games. The coach with the most points after three games is the winner of the Krampusbowl.
Starting Treasury
Each team has a total of 1,200,000 GP to spend on building the team. This includes players, rerolls, fan factor, personnel, inducements, etc. Each team must have a minimum of 11 players and a maximum of 16 players. Any GP not spent in the formation is lost and all teams have the same current team value. There is no compensation through inducements or Prayers to Nuffle.
Allowed Inducements
- 0-1 Halfling Master Chef (300k, Halfling 100k)
- 0-2 Bloodweiser Kegs (50k)
- 0-3 Bribes (100k, Bribery and Corruption 50k)
- No Star Players allowed!
Team Tiers
Tier One
- Amazon
- Old World Alliance
- Orcs
- Skaven
- Underworld Denizens
- Wood Elves
Tier Two
- Dark Elves
- High Elves
- Humans
- Lizardmen
- Shambling Undead
- Vampires
- Necromantic Horror
- Norse
- Nurgle
- Slann
- Tomb Kings
Tier Three
- Chaos Chosen
- Chaos Dwarves
- Dwarves
- Elven Union
- Imperial Nobility
- Black Orc
- Bretonnians
- Chaos Renegades
- Khorne
Tier Four
- Halfling
- Goblin
- Gnomes
- Ogre
- Snotling
Skills
A variable amount of gold crowns may be spent on additional skills only. This amount is entirely separate from the money available for hiring your roster and is dependent upon the Tier of the team. Amounts are as follows:
- Tier One: 150,000
- Tier Two: 190,000
- Tier Three: 230,000
- Tier Four: 270,000
Skills are arranged into Groups, each with a different price. Skills are priced as follows:
Primary Skills
- Group 1 primary skill = 40,000
- Group 2 primary skill = 30,000
- Group 3 primary skill = 20,000
- Group 4 primary skill = 10,000
Secondary Skills
- Group 1 secondary skill = 80,000
- Group 2 secondary skill = 60,000
- Group 3 secondary skill = 40,000
- Group 4 secondary skill = 20,000
Skill Groups by Category
Agility
- Group 1: Dodge, Hit and Run
- Group 2: (none listed)
- Group 3: Diving Tackle, Sidestep
- Group 4: Catch, Defensive, Diving Catch, Sprint, Safe Pair of Hands, Jump Up, Leap, Sure Feet
General
- Group 1: Block
- Group 2: Sure Hands, Strip Ball, Wrestle
- Group 3: Pro, Tackle, Frenzy, Kick, Steady Footing
- Group 4: Fend, Dauntless, Taunt
Mutation
- Group 1: (none listed)
- Group 2: Claws
- Group 3: Two Heads, Monstrous Mouth
- Group 4: Big Hand, Disturbing Presence, Extra Arms, Foul Appearance, Horns, Iron Hard Skin, Tentacles, Very Long Legs, Prehensile Tail
Passing
- Group 1: Leader
- Group 2: (none listed)
- Group 3: Pass, Accurate
- Group 4: Cannoneer, Cloud Burster, Dump-off, Nerves of Steel, On the Ball, Safe Pass, Hail Mary Pass, Punt, Give and Go
Strength
- Group 1: Guard, Mighty Blow (+1), Bullseye
- Group 2: (none listed)
- Group 3: Break Tackle, Juggernaut, Stand Firm
- Group 4: Arm Bar, Brawler, Grab, Multiple Block, Strong Arm, Thick Skull
Devious
- Group 1: Saboteur
- Group 2: Dirty Player
- Group 3: Eye Gouge, Lone Fouler, Shadowing, Quick Foul
- Group 4: Fumblerooski, Lethal Flight, Pile Driver, Put the Boot In, Sneaky Git, Violent Innovator
Stat Boost (Primary)
- Group 1: (none listed)
- Group 2: (none listed)
- Group 3: +1 PA
- Group 4: +1 AV
Player Skills
Players may have one skill only, other than Tier 4 teams whose players may have up to two skills on as many players as they wish within their gold crown allowance.
(APPROVED - Twyllenimor 21.05.2026)