Format
3 games of Blood Bowl Sevens in Swiss format.
When?
Friday, 11.09.2026, 17:30 - 22:30
Where?
Spielecafé Würfel & Zucker
Eilbeker Weg 39
22089 Hamburg
At the back, in the basement
Since the tournament takes place in a café, please make ample use of the well-stocked food and drink menu. Bringing your own food and drinks is understandably not allowed.
Schedule
- 17:30 - Registration
- 18:00 - Game 1
- 19:30 - Game 2
- 21:00 - Game 3
- 22:30 - Award ceremony
Registration and Entry Fee
- Please register by email to anni78@passtschon.com.
- Please state your name and - if available - your NAF ID.
- NAF membership is not required to participate, but is recommended. Questions about NAF and/or NAF membership are welcome.
- The entry fee is €8, which includes admission to Würfel & Zucker.
- Please pay in advance via PayPal to anni78@passtschon.com.
- The number of participants is limited to 16. Due to the venue (legally a restaurant), minors under 16 may only participate accompanied by a parent/guardian.
What to Bring
- A Blood Bowl team
- A copy of your roster for your opponent
- 3 block dice, 2 D6, 1 D8, 1 D16
Prizes
Beautiful certificates will be awarded for the following placements:
- Winner of the DOCKLAND SEVENS tournament
- Runner-up ("Endboss") of the DOCKLAND SEVENS tournament
- Most touchdowns scored
- Most CAS caused by blocks, fouls, secret weapons, stab, spectators
- 7th@Sevens MINOTAURUS MEMORIAL CUP
- Stunty Cup
- Wooden Spoon
- The NicerDicer Special Award - participation certificate (awarded to NicerDicer if he doesn't win any other award; otherwise awarded at the discretion of the tournament organizers)
Tournament Rules
- After team creation, each team additionally receives a free Skeleton Lineman: Ricardo Ferminelli. This free Skeleton Lineman may only join the game after a player from the regular team has been removed from the pitch by any game event (injured, kick-off event, foul, etc.). The free Skeleton Lineman joins the game only at the start of the next drive. Please bring a Skeleton Lineman miniature!
- The team's "Undead Quotient" is calculated from the team roster. The "Undead Quotient" is the sum of all players with the keyword "Undead" on the team (e.g. Necromantic Horror, Shambling Undead, Tomb Kings, Vampire) plus purchased Undead Fans (see Team Goods). The "Undead Quotient" is used for tie-breakers and the kick-off table.
- The current BB2025 rules and the BB7s rules from the Death Zone expansion, including all FAQs and errata, are used.
- All teams listed in the "Team Composition" section below may be used.
- The Resurrection rule is used, i.e. all injured or dead players return uninjured for the next game.
- A suitable coach model is not required to use Argue the Call.
- Maximum playing time per match is 75 minutes. After 75 minutes, the current turn is finished until both coaches' turn markers are equal, then the existing result is scored. Please keep track of the time limit yourselves, e.g. using a timer if appropriate.
- Miniatures do not need to be painted.
- Different player positions MUST be suitably marked (e.g. by different base colors or rubber bands).
BB7s Scoring
- Win: 3 points
- Draw: 1 point
- Loss: 0 points
- Concession: -3 points
Tie-Breakers (in order of application)
Most touchdowns scored, then most CAS caused (counting: blocks, fouls, secret weapons, stab, spectators), highest Undead Quotient, Strength of Schedule, bribing the tournament organizer, coin toss.
Team Composition for the DOCKLAND SEVENS Tournament
All NAF-approved races may be used.
600,000 GC are available for team composition.
A minimum of 7 players must be hired. A maximum of 11 players may be hired.
A maximum of 4 "Specialists" from the respective team rosters may be hired that do not have the "Lineman" keyword.
0 - 6 Rerolls at double the cost of the respective team roster.
Additional Skills:
- Tier 1 teams receive no additional skills.
- Tier 2 teams receive one (1) additional skill for the entire tournament.
- Tier 3 teams receive two (2) additional skills for the entire tournament.
- Tier 4 teams receive three (3) additional skills for the entire tournament.
- Only skills from the "Primary" category may be assigned.
- Only one skill may be assigned per player.
- The skill "Leader" may NOT be assigned!!!
Tier 1: Amazon, Dark Elves, High Elves, Lizardmen, Norse, Old World Alliance, Skaven, Slann, Underworld Denizens, Wood Elves
Tier 2: Dwarves, Bretonnians, Elven Union, Humans, Imperial Nobility, Necromantic Horrors, Orcs, Shambling Undead, Vampires
Tier 3: Black Orcs, Chaos Chosen, Chaos Dwarves, Chaos Renegade, Khorne, Nurgle, Tomb Kings
Tier 4: Gnomes, Goblin, Halflings, Ogre, Snotlings
Team Goods:
- 30,000 GC per point: up to max. 6 Undead Fans counting towards the "Undead Quotient"
- 50,000 GC: an Apothecary
Inducements:
- 0 - 2 Bloodweiser Kegs at 50,000 GC each
- 0 - 3 Bribes at 100,000 GC each, or 50,000 GC for teams with "Bribery & Corruption"
- 0 - 1 Master Chef for 300,000 GC, or 100,000 GC for Halflings
- 0 - 5 Desperate Measures for 100,000 GC each, or 50,000 GC for Tier 4 teams (see table, re-rolled before the start of each game)
Sevens Kick-Off Table
- 2 GET THE REF: Each team gains a free Bribe Inducement. This Inducement must be used before the end of the game or it is lost.
- 3 Time-out: If the kicking team's turn marker is on turn 4, 5 or 6 for the half, both coaches move their turn marker back one space. Otherwise both coaches move their turn marker forward one space.
- 4 Solid Defence: D3+1 Open players on the kicking team may be removed and set up again in different locations, following all of the usual set-up rules.
- 5 High Kick: One Open player on the receiving team may be moved any number of squares, regardless of their MA, and placed on the same square the ball will land in.
- 6 Cheering Undead Fans: Both coaches compare their "Undead Quotient". The higher value wins and may roll on the Prayers to Nuffle table. In case of a tie, nothing happens. If an effect is rolled that is already active, it must be re-rolled.
- 7 Brilliant Undead Coaching: Both coaches compare their "Undead Quotient". The higher value wins and receives a reroll for the upcoming drive. In case of a tie, nothing happens.
- 8 Changing Weather: Make a new roll on the Weather Table and apply the result. If the weather conditions are "Perfect Conditions" as a result of this roll, the ball will scatter before landing.
- 9 Quick Snap: D3+1 Open players on the receiving team may immediately move one square in any direction.
- 10 Blitz!: D3+1 Open players on the kicking team may immediately activate to perform a Move action. One may perform a Blitz action and one may perform a Throw Team-mate action. If a player Falls Over or is Knocked Down, no further players can be activated and the Blitz ends immediately.
- 11 Dodgy Snack: Both Coaches roll a D6. The Coach that rolled the lowest, or both Coaches in the result of a tie, randomly selects one of their players on the pitch and rolls a D6. On a 2+, the player's pre-drive snack has not gone down well and for the duration of the Drive the player reduces their MA and AV by 1. On a 1, the player's pre-drive snack has violently disagreed with them; place the player in the Reserves box as they spend the rest of the Drive locked in the lavatory!
- 12 Undead Pitch Invasion: Both coaches roll a D6 and add their "Undead Quotient". The coach with the lower result randomly selects D3 players of their own. In case of a tie, both coaches randomly select D3 players of their own. The selected players are Stunned.
(APPROVED - Twyllenimor 21.05.2026)