Coaches will receive 1,150k gold with which to build their teams. Gold can be spent on players, sideline staff, and inducements.
Each team can add a number of additional skills to their players based on the tiering below. Each player may only receive one additional skill unless the tiering options state otherwise.
There are no limits on repeats of an individual skill, and Elite Skills are treated as normal Primary or Secondary choices as appropriate.
A Bonus grants an additional skill, which can be:
Tier 1 - 6 Primary
Tier 2 - 7 Primary
Tier 3 - 7 Primary, 1 Bonus
Tier 4 - 7 Primary, 2 Bonus OR 6 Primary, 0-1 Star Player
Inducements can be taken as usual with the exception of Prayers to Nuffle, Mercenaries, and Wizards. The Bretonnian Damsel is considered a Wizard.
Each team will get a free Mascot, the Sheepy Reroll!
0-1 Star Players may hired by teams in Tier 4. The following Stars are banned:
The ruleset will be the latest GW rulebook and any relevant FAQ and Spike magazine. New teams will be valid if they are available in Tourplay before the roster submission deadline.
The NAF rules recommendations will be used in full unless there is a clash with the GW FAQ, in which case the GW FAQ takes precedence.
The Stalling and the Crowd Takes Action rules from pg 80-81 of the rulebook will not be in effect.
The tournament will be Resurrection Style. All players are healed to full after each game, with no SPP, injuries, or temporary skills carrying over into the next round. Any players added during the match (such as by the Masters of Undeath rule) do not carry over to the next round.
Initial pairings will be random, followed by Swiss pairings for round 2-6.
Tiebreakers, in order:
All rounds will last a maximum of 2 hours and 15 minutes and will be called by the referees should that time expire. If either coach wishes to use a chess clock the other coach must agree.
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