Each team given 3 rerolls; no additional rerolls can be purchased
No stars may be drafted nor purchased
Draft Format
Draft Rounds & Rules
8 rounds total (optional pass after round 6)
Serpentine draft: Round 1 goes 1, 2, 3, …, 12; Round 2 starts with 12, then 11, …, 1
Held on Discord with 24 hours per pick
If 24 hours pass without a legal pick, you are passed and pick whenever able
If you miss an entire round, your picks are assigned to the end of the draft
Legal pick: a position or linemen group not previously selected by another team
Draft Selections
Required: exactly one linemen group per team (no more, no fewer)
All position players drafted as 0-1 position regardless of team roster availability (e.g., Lizardmen have 0-6 Saurus, but you draft 0-1 Saurus)
Once a player or linemen group selected, it cannot be selected again
Exception: two different versions of the same player may both be selected (e.g., Dwarven Troll Slayer and Old World Alliance Troll Slayer); single-roster players (e.g., Lizardman Saurus) may only be selected once
You are not required to roster a drafted player outside your linemen group if you cannot afford them
Skill Points
Before Round 1: 4 skill points
Before Round 2: 2 skill points
Before Round 3: 2 skill points
Total available: up to 8 skill points
Limitations: no player can gain more than one skill per round; primary skills = 1 point, secondary = 2 points; up to 3 skills per player by beginning of Round 3
Team Building
Roster Requirements
You must have players that can easily represent each position
Do NOT use the same model type for 2 different positions to avoid confusion