The Great Grudge Bowl Rules Sheet
Date: SATURDAY, June 27th, 2026 from
9:30AM-7:00PM
Location: Squad-Marks, located at 12872 Valley View
St, Unit 9, Garden Grove, CA 92845
Team Draft Budget: 1,300,000-1,400,000 gold which
will be used to build your team, including skills. The
amount will depend on the tier of your chosen team.
Team Selection: All Blood Bowl 2025 rule books and
supplements including Slann are usable. Any new material
released after the posting of this tournament will be allowed at
TO’s discretion.
Tools of the Trade: Models, Roster, Dice, Rulebook, Pitch and
Dugouts.
Registration: To register email Dwarvengrudgethrower@gmail.com
Cost: $20 If you pre-register prior to June 14th and are a NAF member. $25 for non NAF
members or without the pre-registration (or both). We will attempt to accept all players into the
event, provided we have the room, but ensure your spot by pre-registering.
Special Rules
-Highlander rule is in effect (if both coaches take the same star player(s) or famous coaching
staff, that player plays for neither team, and instead, pockets the money and skips town).
-All games will be played with the Subterranean Weather Table, as shown below:
SUBTERRANEAN WEATHER TABLE:
2: Bubbling up from Below: The players are aghast as viscous liquid begins to seep up from
below. Whether this is a natural phenomenon, the result of sabotage or a dire warning that
stadia have no place being built above sewage pipes, it's definitely not pleasant. All players on
the pitch subtract 1 from their MA.
3: Gloomy: The torches are in need of replacing, and the shadows are growing long. All Long
pass and Long bomb Pass actions suffer an additional -1 modifier. Additionally, when a player
attempts to Rush for a second or subsequent time during their activation, apply an additional -1
modifier.
4‑10: Perfect Conditions (well, almost): The light of the sun might be missing, but the conditions
are almost perfect for Blood Bowl.
11: Thermal Geysers: Vapour begins to whistle up from cracks in the ground, followed by
forceful gouts of roiling steam. If a player on your team Falls Over or is Knocked Down, roll a
D6. On a roll of 1, they crack open a thermal geyser. That player is immediately catapulted
through the air. Immediately treat that player as being thrown (as if they had the Right Stuff trait)
by another player (with the Throw Team-mate trait), and treat the quality of the throw as terrible.
12 Seismic Activity: "Uh oh was that a tremor?" Roll a D6 at the end of each team turn, adding 1
to the result for each player on the pitch with a Strength of 5 or more. On a roll of 6+, rocks
tumble down from up above. Both coaches roll off. The coach that rolls the lowest randomly
selects one of their players from among those on the pitch. That player is struck by a falling rock
and Knocked Down. If the roll-off results in a tie, do not roll again. Instead, both coaches must
randomly select a player to be struck by a falling rock.
SCHEDULE:
09:30 - 10:00 Registration and Setup
10:15 - 12:45 Round 1
12:45 - 1:30 Lunch
1:30 - 4:00 Round 2
04:15- 06:45 Round 3
06:45 - 07:00 Score Tally and Award Ceremony
Team Tiers
Teams in tier 1 will receive 1.3 million gold to build their rosters, tier 2 will receive 1.33 million,
and tier 3 will receive 1.37 million, and tier 4 will receive 1.4 million. In addition, tier 4 may add a
single skill to their player with a stat up (this skill may be primary or secondary).
Tier 1 Teams: Amazon, Chaos Dwarf, Dark Elf, High Elf, Lizardmen, Norse, Old World Alliance,
Underworld Denizens, Wood Elves.
Tier 2 Teams: Nurgle, Dwarf, Bretonian, Elf Union, Human, Imperial Nobility, Necromantic
Horror, Shambling Undead, Orc, Skaven, Tomb Kings, Vampires, Slann*
Tier 3 Teams: Black Orc, Chaos Chosen, Chaos Renegades, Khorne
Tier 4 Teams: Goblins, Halflings, Ogres, Snotlings, Gnomes
Creating a Team
How: Managers will make a team that MUST include a minimum of 11 rostered non-star
players.
Who: Any GW approved team, including Teams of Legend, as well as Slann.
Inducements: All Inducements from allowed sources are allowed. Inducements must be
purchased from your team draft budget during team drafting and are permanently added to your
team draft list for the event.
Skills and Stats: When building your team you may buy exactly one stat up on a single player.
You may also give your players skill ups.
• Primary skills cost 20k, secondary skills cost 40k.
• AV costs 10k, MV costs 20k, PA costs 20k, AG costs 30k, STR costs 60k. Normal
rules for stat ups apply.
• A player may not be given more than two additional Skills and only 4 of the same skill
may be assigned per team
• A single player may be given a single stat up. They may not also be given a skill,
unless the team is tier 4, in which case they may be given a single skill.
• These add to the players’ cost as normal, including an extra 10k for elite skills.
• Star Players may not be given skills.
*Unofficial, NAF approved team
Star Players: Star players may be rostered, but you must include 11 non-star, non-giant
players on your roster before hiring a star player(s). They cost the standard gold amount to hire
them.
When: For coaches pre-registering, your roster must be submitted and approved by June 14th
in order to receive the discounted ticket price.
Painting: Painting your team is encouraged, but not required. We will have a contest for best
painted team.
SCORING
The Great Grudge Bowl uses a system of points to determine who will be the winner of the
event. You earn points from your games in the following way:
• Win a game: 60 points
• Draw a game: 30 point
• Lose a game: 10 points
There are also bonus points available each game for the following:
• 1 pt per CAS
• 1 pt per TD
• Cause 3 or more Casualties: 5 point
• 1 pt per foul that causes a CAS
• -1 pt per foul that results in an ejection
Most points wins. Tiebreakers are (in order): CAS caused, total TDs scored, total foulsease provide schedule and at least a short summary of the ruleset - also when using the file upload function!
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