HAIL MARY RULE SHEET
System: Blood Bowl
Date: Saturday, April 25, 2026 AT 10 AM – 6 PM
Location: Riverside
Team Selection: All Blood Bowl rule books and supplements including Slann.
Tools of the Trade: Models, Roster, Dice, Rulebook, Pitch and Dugouts.
Registration: To pre register email a roster to Vonblocker@gmail.com. registration is $20 this includes 2D6. if you pre register by 04/22/26 you'll receive a 3d printed token that will have rules in the tournament!
INDUCEMENTS
All Inducements are allowed. Inducements must be purchased from your Team Draft budget during team drafting and are permanently added to your Team Draft list for the event. Please note the following:
• All Inducements, including Star Players, may be chosen from any of the publications listed previously.
• Star Players may be Induced, but the team must contain a minimum of (11) players before adding any Star Players.
• If both coaches have Induced the same Star Player or member of (In)Famous Coaching Staff, both coaches get to use that Inducement. Duplicates do not cancel each other out. Assume that the character appearing on the losing team was an imposter, or long-lost cousin!
ADDITIONAL SKILLS
Each team receives the amount listed and can use this gold for purchasing a team and additional skills.
players can be given 1 skill and 1 player can be given 6.
only 4 of the same skill can be taken.
Tier 1: 1,200,000 gold
Amazons, Dark Elves, Dwarves, Lizardmen, Norse, Old World Alliance, Orcs, Tomb Kings, Underworld Denizens, Wood Elves
Tier 2: 1,250,000 gold
Black Orcs, Bretonnians, Chaos Dwarves, Elven Union, High Elves, Humans, Imperial Nobility, Necromantic Horror, Shambling Undead, Skaven, Vampire
Tier 3: 1,275,000 gold
Chaos Chosen, Chaos Renegades, Khorne, Nurgle
Tier 4: 1,300,000 gold
Halflings, Goblins, Snotlings, Gnomes, Ogres, Stunty Black Orcs, Stunty Lizardmen, Stunty Underworld Denizens
MODELING AND PAINTING
3 color minimum and the ability to easily tell positionals apart is necessary.
SCORING
The Hail Mary uses a system of points to determine who will be the winner of the event. You earn points from your games in the following way:
• Win a game: 100 points
• Draw a game: 50 point
• Lose a game: 10 points
Bonus points will be awarded for gaining SPP. For instance, if a player scores a touchdown, the team would gain 3 bonus points, unless a rule would change how much SPP was gained. Bonus points will only be used as tie breakers when applicable.
In addition, if a player is found to be stalling, the opponent team's fans will let their displeasure be known! The opposing team's fan factor will be added to all stalling rolls.
Chess clocks will be used to insure that we stay on time and that players have an equal amount of time to play the game. If you run out of play time, you will forfeit your remaining turns.
SCHEDULE:
10:30 - 11:00 Registration
11:00 - 01:15 Round 1
01:15 - 03:30 Round 2
03:30 - 04:00 Lunch/ Painting competition
04:00 - 06:15 Round 3
06:15 - 07:00 Score Tally and Award Ceremony