Basics
Eurobowl 26 rules will be used.
The NAF-arroa tournament is NAF-sanctioned and part of the prestigious El Señor del Norte circuit, being the only tournament scoring for Navarra for the "different communities" requirement.
Registration
- Entry fee: 15 € for NAF members, 20 € for non-NAF members.
- Payment via Bizum to 608636819. IMPORTANT: Payment concept/reference = NAF pseudonym.
- Slots are not held without payment.
- There will be 30 slots initially, although other venues are being considered for a possible expansion.
Rules
TIERS and BUDGET (according to Eurobowl 26. Any changes will be included here)
- Tier 1: roster 1060k + 120k improvements + 10k floating funds - OWA, Wood Elves
- Tier 2: roster 1070k + 140k improvements + 20k floating funds - Amazons, Orcs, Undead, Skaven, Underworld
- Tier 3: roster 1080k + 160k improvements + 30k floating funds - Norse, Dark Elves, Humans, Lizardmen, Necromantic, Vampires
- Tier 4: roster 1100k + 190k improvements + 30k floating funds - Dwarves, Chaos Chosen, Imperial Nobility, Nurgle, Khemri, Slann
- Tier 5: roster 1120k + 220k improvements + 30k floating funds - Chaos Renegades, Pro Elves, Chaos Dwarves, Black Orcs, Bretonnia, Goblins, Khorne, Snotlings
- Tier 6: roster 1140k + 240k improvements + 40k floating funds - Gnomes, Halflings, Ogres
High Elves (BB2025) are pending inclusion in the list.
Floating funds
Floating funds are an additional gold coin value. These floating funds can be distributed between the team budget and the skills budget as the coach wishes.
IMPROVEMENTS (Skills)
Player improvements are paid from the improvements budget.
Each player may only have one improvement.
Maximum 3 secondary skills per team.
Maximum 3 players with "stacked skills".
There will be a limit of 4 primary, elite or repeated skills, counting skills already present in the team (e.g. Norse cannot add more "Tackle" to the team).
PRIMARY:
SECONDARY:
STACKING:
- Normal primary + Normal primary: 50K
- Normal primary + Elite primary: 60K
- Elite primary + Elite primary: 70K
Allowed Inducements
The budget for inducements comes from the team creation budget:
Biased Referee, Bloodweiser Babe, Bribes, Halfling Chef, Plague Doctor, Mortuary Assistant, Wandering Apothecaries, Team Mascot, Riotous Rookies, Weather Mage
Eligible Star Players
The budget for acquiring Star Players comes from the team creation money.
Teams must have a minimum of 11 players including Star Players.
Teams with Star Players cannot use secondary or stacked improvements.
Available Star Players are divided into 2 groups: Veterans and Legends.
- Tiers 1-4: Cannot hire Star Players.
- Tier 5: Teams can hire 1 or 2 Veterans. Veterans are hired with the team budget. Additionally, hiring a Veteran costs 50k of the skills budget. Teams that hire a Veteran cannot take secondary or stacked advances.
Teams can hire 1 Legend (but cannot hire 1 Legend and 1 Veteran). Legends are hired with the team budget. Additionally, hiring a Legend costs 100k of the skills budget. Teams that hire a Legend cannot take secondary or stacked advances.
- Tier 6: Teams can hire 1 or 2 Veterans. Veterans are hired with the team budget. Additionally, hiring a Veteran costs 40k of the skills budget. Teams that hire a Veteran cannot take secondary or stacked advances.
Teams can hire 1 Legend (but cannot hire 1 Legend and 1 Veteran). Legends are hired with the team budget. Additionally, hiring a Legend costs 80k of the skills budget. Teams that hire a Legend cannot take secondary or stacked advances.
List of Star Players
VETERANS:
Akhore the Squirrel, Anqi Panqi, Barik Farblast, Bilerot Vomitflesh, Boa Kon'ssstriktr, Count Luthor, Karina van Riesz, Eldril Sidewider, Fungus the Loon, Glatt Smarshrip, Gloriel Summerbloom, Glotl Stop, Grashnak Blackhoof, Gretchen Wachter, Grim Ironjaw, Grombrindal, Guffle Pusmaw, Helmut Wulf, Josef Bugman, Karla von Kill, Kiroth Krakeneye, Max Splenripper, Nobbla Blackwrt, Puggy Baconbreath, Rashnack Backstabber, Rodney Roachbait, Rowana Forestfood, Rimbelow Sheepskin, Scrappa Sorehead, Scyla Anfingrimm, Skrull Halfheight, Swiftvine Glimmershard, The Black Gobbo, The Mighty Zug, Thorsson Stoutmead, Varag Ghoul-Chewer, Wilhelm Chaney, Willow Rosebark, Withergrasp Doubledrool, Zzharg Madeye
LEGENDS:
Deeproot Strongbranch, Grak&Crumbleberry, Ivar Eriksson, Kreek Rustgouger, Lord Borak, Lucien & Valen Swift, Maple Highrove, Ripper Bolgrot, Skitter Stab-Stab, Skrorg Snowpelt, Zolcath the Zoat
NOT ELIGIBLE/BANNED:
Bomber Dribblesnot, Cindy Piewhistle, Drible & Drull, Estelle La Veneaux, Griff Oberwald, H'thark, Hakflem Skuttespike, Ivan Deathshroud, Jeremiah Kool, Jordell Freshbeeze, Morg 'n' Thorg, Roxanna Darknail
Special Rules
FIELDS ACROSS NAVARRA
The climate here in the north is well known to be very changeable, we can have 4 seasons in a day, but it's also not especially cold or hot, we have a temperate, humid, and sometimes rainy climate. A weather table will be rolled for each entry.
Field Table (1D6. The receiving team's coach rolls in the first half)
- Water up to the ankles: You got to play on the fields painted on the riverside walkway (or perhaps of some lost mountain village) and it seems it rained more than usual yesterday so everything is flooded. When a player falls down, whether dodging or going for it, apply a +1 modifier to the roll needed to beat their armour. Being face down in a thin layer of water doesn't feel great either. If a player has been stunned during the turn, roll 1D6 before turning them face up; on a 1, the player remains stunned.
- Solid stone: A bad choice or a requalification that filled some dwarf councillor's pockets with gold coins. Either way, this field's terrain can only be classified as "hard". Apply a +1 modifier to the armour roll for any player who falls down dodging or going for it. Additionally, balls on the kickoff and on throw-ins will bounce a second 1D8 if not caught on the first bounce.
- Rowdy crowd: It seems last night was a local club's festival day and they decided to finish the party enjoying the noble sport of Blood Bowl along with all the alcohol in their system, something the poor stadium security won't be able to do much about. Apply a +1 modifier to the injury roll of any player who leaves the field. Additionally, for the pitch invasion result, add +1 to the roll to determine how many players are affected.
- Enclosed field: An underground field with walls close to the endzones that the local fans from the upper stands affectionately call "the Powbox". Players cannot be thrown off the pitch; instead, they crash into the wall, and are placed stunned in the last square they occupied before being pushed (as if they used the "Stand Firm" rule). Additionally, if a ball goes out on one of the sides, it simply bounces 1D8 instead of the usual 2D6.
- VIP boxes: One of the best-prepared fields of the tournament, not only are there stands without spikes and nails facing up, but they also have luxury seats frequented by the most notable of the local public. During the kickoff sequence of each half, both coaches roll 1d3 and add their fan factor, the winner receives a second chance usable in that half of the match. In case of a tie, neither gets the second chance.
- Apathetic officials: It's not pleasant to be called at the last minute to referee a 'peaceful' Blood Bowl match, and the officials in charge of this field were woken up this morning, so they're not very attentive nor willing to work. At the start of each half of the match, each team receives a free bribe. If not used in the first half, it carries over to the second half.
Equipment
It's advisable that each player brings the following to be able to play:
- Blood Bowl team equipment, IMPORTANT THAT POSITIONALS ARE DISTINGUISHABLE, and painted is better. Fully painted teams will receive +1 cheerleader (notify at check-in).
- Pass ruler, templates and dice (block dice, d6, etc.)
- Playing field (pitch)
- Optional: 1 sheet with the roster to present your team to opponents.
Scoring
- Victory by 2 TD or more: 20 points
- Victory by 1 TD: 19 points
- Draw: 8 points
- Defeat by 1 TD: 1 point
- Defeat by 2 TD or more: 0 points
- Concede match: -100 points and loss of right to prizes.
- Tiebreaker: Opponents' score, TD difference, Casualty (injury) difference, TD scored, Casualties (injuries) scored
Game Times and Schedule
Each match will last 2 hours and the organization reserves the right to change times and adjust them as best suits.
- 09:00 to 09:30 Participant check-in and questions. Greetings and restroom visit.
- 09:40 to 11:40 First round
- 11:45 to 13:45 Second round
- 14:00 to 15:30 Lunch (the idea is to organize something to eat)
- 15:45 to 17:45 Third round
- 17:50 to 19:50 Fourth round
- 20:00 Prize giving
- 20:30 Everything finished
To avoid punctuality issues, the following rule will apply:
- If a player arrives 6 minutes late, they lose the kickoff.
- If they arrive 11 minutes late, they lose the kickoff and start losing 0-1.
- If they arrive 21 minutes late, they lose the match 0-2.