Lifting of the Veil
Date & Venue: October 24, 2026 - Yellowhammer Brewery, 2600 Clinton Ave W, Huntsville, AL 35805
Registration
Registration Link: https://tourplay.net/en/blood-bowl/lifting-of-the-veil/news
Cost:
Note: Higher pricing due to venue rental costs.
What You Get
- 3 games of Blood Bowl in an actual brewery
- 3D printed model of Boaramir the "Raging Beer Boar" (STL file can be provided ahead of time upon request)
- 2d6 Tournament Dice
- Custom Marker Tokens
- Better Polygon 16-sided die
- Custom Slate Drink Coaster
- Lunch from Earth and Stone Pizza
- More SWAG to be announced
What You Bring
- Set of Blood Bowl dice (three block dice, d8, d16); you must use the tournament provided d6s
- 11s pitch (some will be on hand, but extra is always appreciated)
- A great attitude
- Models for your team (preferably painted)
- Money for food/drinks
Rules and Team Build
Ruleset: Blood Bowl 2025 (Season 3)
General Rules:
- All currently available teams, NAF approved teams (once they are updated and tiered properly), and any new team that comes out in Spike! Magazine before the tournament cutoff
- Post-match sequences will be ignored
- Player injuries and casualties reset after each match
- Time limit will be enforced, no overtime; coaches will receive a time warning at 15 minutes and then at 5 minutes. When time is called, the active player's turn is immediately over
- If someone is slow-rolling to eat up time, ask for a timer
- Special Play cards and Illegal Procedures will not be used
- Apothecaries work as described in the Rulebook
- Highlander rule is in effect (Boaramir the "Raging Beer Boar" is immune to this rule)
- Custom Weather and Kick-Off Tables
- Each round is 2 hours and 15 minutes
- Stalling rules are enforced
- Currently GW May 2026 FAQ will be in effect (may change closer to the event)
Team Budget: 1,250,000 gold pieces to purchase players, rerolls, fan factor, coaches, cheerleaders, and inducements
Inducements Available:
- Blitzer's Best Kegs (0-2)
- Bribes (0-3/0-6)
- Josef Bugman (0-1)
- Halfling Master Chef (0-1)
- Mortuary Assistant (0-1)
- Plague Doctor (0-1)
- Riotous Rookies (0-1)
- Team Mascot
- Wandering Apothecary (0-2)
Star Players:
- If you include a Star Player OR Boaramir the "Raging Beer Boar", you must have 11 players on your team BEFORE hiring them. Having 10 players plus a Star or Boaramir is not allowed
- You are expected to explain the "Special Rule" for any Star Players you are using to your opponent
- Boaramir the "Raging Beer Boar" is a Star Player Mercenary (there is not a way to make Boaramir a Star Player in the normal sense)
Team Tiers and SPP Allocation:
Tier 1 teams get 6 SPP to spend plus 1 Star Player allowed (no megastars) 5 Elite Skills:
- Amazons, Chaos Dwarves, Dark Elves, High Elves, Lizardmen, Norse, Old World Alliance, Underworld Denizens, Wood Elves
Tier 2 teams get 8 SPP to spend plus 1 Star Player allowed (no megastars) 6 Elite Skills:
- Bretonnian, Dwarves, Elven Union, Humans, Imperial Nobility, Necromantic Horror, Orcs, Shambling Undead, Skaven, Tomb Kings, Vampire
Tier 3 teams get 9 SPP to spend plus 1 Star Player allowed (no megastars) 7 Elite Skills:
- Black Orcs, Chaos Chosen, Chaos Renegades, Khorne, Nurgle
Tier 4 teams get 10 SPP to spend plus 1 Star Player allowed (megastars allowed) No Limit on Elite Skills:
- Gnome, Goblin, Halfling, Ogre, Snotling
Skill Costs:
- Primary Skills are 1 SPP
- Secondary Skills are 2 SPP
- No Stat increases
- Max of 4 of each of the Elite skills (per the book)
Star Player Costs:
- Star Players cost an extra 2 SPP (in addition to hiring fee)
- Boaramir the "Raging Beer Boar" only costs 1 SPP to add to the roster
- Megastars (Griff Oberwald, Hthark the Unstoppable, Morg n Thorg, Hackflem Skuttlespike, Ivan Deathshroud) cost 4 SPP (not 2)
Boaramir the "Raging Beer Boar" Stats:
- Cost: 80,000 gold and 1 SPP
- Movement Allowance: 6
- Strength: 1
- Agility: 3+
- Armor Value: 7+
- Skills/Traits: Claws (tusks), Dauntless, Dodge, Loner (4+), No Hands, On the Ball, Pick Me Up, Stunty, Titchy
Special Rule - "I want the ball!":
Although Boaramir is unable to carry the ball, he can "intercept" a pass. Treat Boaramir like any other player in the passing lane for a chance to intercept. If Boaramir makes a successful interception, then the ball bounces from his square and is resolved like any other bounce from that point on. If the ball is recovered by the offense after the bounce, then no turnover has occurred.
Schedule
- 9:00am - 9:30am - Registration and Rules Overview
- 9:45am - 12:00pm - Match 1
- 12:00pm - 1:00pm - Lunch
- 1:00pm - 3:15pm - Match 2
- 3:30pm - 5:45pm - Match 3
- 6:00pm - 6:30pm - Awards
Tournament Scoring
The champion will be determined by overall tournament points.
Points Per Match:
- Win: +18 points
- Tie: +12 points
- Loss: +6 points
- Conceding: -6 points
- +1 point per Touchdown (up to a maximum of 5)
- +1 point per Casualty (up to a maximum of 3)
Tiebreaker (in order):
- Number of wins
- Opponent Score (Strength of Schedule)
- TDs + TD differential
- Casualties + Casualty differential
Awards
- Champion - Highest point total
- Best Offense - Team that scored the most TDs
- Most Brutal - Team that inflicted the most Casualties (Blocks, Fouls, Crowd Surfs)
- Best Defense - Team that allowed the fewest TDs
- Stunty Cup - Highest placing Stunty team
- Wooden Spoon - Lowest point total