Welcome coaches to the third annual festival City Fight. This event is centered around Cheerleaders and the Festival City.
Coaches will have 1.15 million to buy players and inducements.
Restrictions:
Tier 1: Amazon, Shambling Undead, Lizardmen, Old World Alliance, Vampire, Wood Elves - 6 skill points
Tier 2: Dark Elf, Necromantic Horror, Norse, Orc, Nurgle, High Elf - 7 skill points
Tier 3: Chaos Dwarf, Human Imperial Nobility, Tomb Kings, Underworld Denizens, Skaven, Slann - 8 skill points
Tier 4: Dwarf, Elven Union, Bretonians, Khorne, Chaos Renegades, Chaos Chosen, Black Orcs - 9 skill points
Tier 5: Gnomes, Halflings, Goblins, Snotlings, Ogres - 10 skill points
Bomber Dribblesnot, Cindy Piewhistle, Dribl & Drul, Estelle La Veneaux, Grak & Crumbleberry, Griff Oberwald, Hakflem Skuttle Spike, H'thark the Unstoppable, Ivan Deathshroud, Jeremiah Kool, Jordell Freshbreeze, Morg n Thorg, Skrog Snowpelt
Weather will always be nice weather to start the game.
1: Romeo and Juliet
Both coaches roll a D6 and add the number of Cheerleaders on your roster. The losing coach randomly selects one player to receive the Bonehead 3+ trait until the end of the drive. In the case of a tie, both coaches randomly select a player.
2: Knuckle Dusters
Both coaches roll a D6 and add the number of cheerleaders. The winning coach's cheerleaders have slipped one of your players a pair of knuckle dusters. Randomly select a player on your team to gain the Mighty Blow skill for the upcoming drive. In the event of a tie, nothing happens.
3: Spiked Brew
Both coaches roll a D6 adding the number of cheerleaders. The other team's Cheerleaders have slipped some Bugman's XXXXXX into the water cooler. The losing coach randomly selects D3 players to receive the Drunkard skill until the end of the drive. In case of a tie, nothing happens.
4: Cheering Cheerleaders
Both coaches roll a D6 adding their Cheerleaders. The winning coach receives a bonus reroll for the drive. In case of a tie, neither team gets a reroll.
5: Distracted
One of your players has become distracted by the other team's cheerleaders. Both coaches roll a D6. The losing team randomly selects one player; this player has a -1 modifier for any attempt to handle the ball. In case of a tie, both coaches select a player.
6: Pep Talk
Both coaches roll a D6. The winning coach may select one player to gain the PRO skill for the drive. In the case of a tie, nothing happens.
7: Distracted Ref
With all the cheerleaders running around, the ref has found it hard to keep track of the game. For this drive, any attempts to argue the call are successful on a 4+.
8: Change in the Weather
Follow the rules for weather change as described in the Blood Bowl rulebook.
Set your Home Location in your profile to see travel time.