The most anticipated tournament of the year is back!
It will be a 3 round tournament played under the Blood Bowl 2025 Official Rules, GW's FAQs, NAF's 2025 FAQ, Teams of Legends and NAF's additional races' rosters. The organization reserves the right to change the rules according to NAF decisions if any occur on the official documents. No change will occur after the end of the registration period.
This will be an individual tournament, where coach will play against another coach each round.
Resurrection: Any injury or death suffered by a player will be cleared after each match, and each coach will start their matches with the registered rosters.
Rounds: The first round will be randomly sorted; following rounds will be sorted according to Swiss Draw.
You can check the detailed Rules in the Caprichoso's Website: https://caprichososbowl.com/ruleset/
Each round will have the duration of 2h15.
Also, it is mandatory that each game of the round will be followed by a chessclock, either by app or physical one owned by the coaches: each coach will divide the total and will dispose of 1h, 7m and 30s to play his turns/actions.
A coach will be unable to do any voluntary actions if he runs out of time in the pool - e.g.: cannot try to intercept a pass, but still will roll armour and injury rolls if an opposing player is knocked down.
If a player runs out of time in the pool, his opponent may not share his time!
The round ends when the time on the big screen ends. After that, any roll will not be considered and the score will be the one at the moment of the end of the round.
If, by any chance, the time on the chessclock exceeds the time on the big screen, the latter will prevail: to keep the track of time faithfully, it is recommended that the chessclock never stops, even in the case of referee intervention. Thus, it is also recommended for the coaches to check the time shown on the big screen.
After the pairings are drawn, if both coaches are ready, they can make the pre-match rolls and deploys before the clock starts. Nonetheless, it's not allowed to start the first turn - or Blitz! - before the beginning of the round.
In an eventual delay of a coach to the table, the time of the delay will be subtracted to his time pool.
Each coach must use the dices offered at the tournament, and dices placed at each table by the tournament organization.
Coaches must share dices if required by either coach.
Dices whose base isn't totally settled are considered "cocked" and must be re-rolled.
Any player dropping out from rounds will not be eligible for prizes.
Any player conceding a match without proper cause will be banned from this event and its further editions.
All teams must be painted with at least 3 colours.
The miniatures don't have to be original Games Workshop. However, the miniatures must have an approximate scale, representative for the roster's race and players (i.e. a Norse thrower must look like a Norse thrower), not allusive to other themes other than fantasy football and its positional should be easily distinguishable.
If you're struggling your converted team's positionals we suggest you to use the following colour coded bases:
If your opponent can't easily recognise the different player types on your team, you must let him mark them somehow (without damaging the miniatures or paint job, of course). This could be with bottle caps or coloured rings for example.
All miniatures with additional skills must be identified. Skill rings are a standard solution, if you can't bring them, the event will borrow you some - please ask for them at the check in and try to arrive early!
Colour scheme below:
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