Versus - Road to Luso 2026
The 3 round tournament will be played under the Blood Bowl 2025 Official Rules, GW’s FAQ’s, NAF's 2025 FAQ, Teams of Legends and NAF’s additional races’ rosters.
The organization reserves the right to change the rules, according to NAF decisions, if any will occur on the official documents. No change will occur after the end of the registrations period.
This will be an individual tournament, where coach will play against another coach each round.
Resurrection: Any injury or death suffered by a player will be cleared after each match, and each coach will start their matches with the registered rosters.
Rounds: The first round will be randomly sorted;
Following rounds will be sorted according to Swiss Draw.
TEAM BUILDING
Team Building will follow the same rules as the LusoBowl 2026. As soon as they are available, they will be posted here.
TIME & CLOCK
Each round will have the duration of 2h30.
Also, it is mandatory that each game of the round will be followed by a chessclocks, either by app ou physical one owned by the coaches: each coach will divide the total and will dispose of 1h, 7m and 30s to play his turns/actions.
A coach will be unable to do any voluntary actions if he runs out of time in the pool – ex.: cannot try to intercept a pass, but still will roll armour and injury rolls if an opposing player is knocked down.
If a player runs out of time in the pool, his opponent may not share his time!
The round ends when the time on the big screen ends. After that, any roll will not be considered and the score will be the one at the moment of the end of the round.
If, by any chance, the time on the chessclock exceeds the time on the big screen, the latter will prevail: to keep the track of time faithfully, it is recommended that the chessclock never stops, even in the case of referee intervention. Thus, it is also recommended for the coaches to check the time shown on the big screen.
After the pairings are drawn, if both coaches are ready, they can make the pre-match rolls and deploys before the clock starts. Nonetheless, it’s not allowed to start the first turn – or Blitz! – before the beginning of the round.
In an eventual delay of a coach to the table, the time of the delay will be subtracted to his time pool.
VICTORY POINTS
7 - Win
3 - Draw
0 - Loss
TIE BREAKERS
1- Strength of Schedule
2 - Net TD’s + Net CAS
3 - Most TD’s
4 - Head to Head (top 3)
5 - random
FAIR PLAY
Each coach must use the dices offered at the tournament, and dices placed at each table by the tournament organization.
Coaches must share dices if required by either coach.
Dices whose base isn’t totally settled are considered “cocked” and must be re-rolled.
Any player dropping out from rounds will not be eligible for prizes.
Any player conceding a match without proper cause will be banned from this event and it’s further editions.
MINIATURES & PAINT
Painted miniatures are not mandatory (aldough we urge you to do so).
The miniatures don’t have to be original Games Workshop. However, the miniatures must have an approximate scale, representative for the roster’s race and players (ie a Norse thrower must look like a Norse thrower), not allusive to other themes other than fantasy football and it’s positional should be easily distinguishable.
If you’re struggling your converted team’s positionals we suggest you to use the following colour coded bases:
Grey / none: Lineman
Red: Blitzer
Green: Blocker
White: Thrower
Yellow: Catcher, Runner
If your opponent can’t easily recognise the different player types on your team, you must let him mark them somehow (without damaging the miniatures or paint job, of course). This could be with bottle caps or coloured rings for example.
SKILL RINGS
All miniatures with additional skills must be identified. Skill rings are a standard solution, if you can’t bring them, the event will borrow you some – please ask for them at the check in and try to arrive early!
Colour scheme bellow:
Blue – Block
Yellow – Dodge
Green – Guard
Red – Mighty Blow
Orange – Tackle
White – Wrestle
Pink – Sure Hands
Purple – Frenzy
Other – any different skill from the above, warn your opponent