Format
Philly Redeux will be 4 matches of Blood
Bowl Sevens, using the Death Zone rulebook
and Season 3 Rulebook as rules reference.
Schedule
• 12:45 - 1:00 Registration
• 1:00 - 2:10 Round 1
• 2:10 - 3:20 Round 2
• 3:20 - 3:40 Break
• 3:40 - 4:50 Round 3
• 4:50 - 6:00 Round 4
• 6:00 Prize Presentation
Matches will be held to a 70 minute time
limit, with Coaches being reminded at the
30 Minutes Remaining, and 15 Minutes
Remaining points.
Once time has been called coaches will
have 5 minutes to finish the turn currently
being played and then the game must end.
Pairings
Coaches will be paired randomly for the
first match, with matches 2, 3 and 4 being
paired in a swiss format, and we will
endeavour to avoid duplicate matches
where possible.
This is an resurrection format event, and
therefore all teams will start each match as
rostered (no SPPs or Casualties are applied).
Prizing & Awards
• Overall Winner (most Tournament Points)
• Tier 4 Team with most Tournament Points
• Team with the most ‘Top Coach’ votes.
• Last Place Finish (least Tournament Points)
The top player will recieve a custom blood
bowl dice set by Broken Tusk Studios.
Other prizes will be handed out as well,
including dice, miniatures and more.
What to Bring
Please bring a team that is clearly marked
or identifiable by player types (Teams do
not have to be painted, but we think the
game looks better if they are!)
Three Block dice, two D6, one D8, Throw-
in, Scatter and Pass templates if you have.
Scatter templates should be on most pitches.
Tourplay roster submission deadline is
January 18th, 2026.
Eligible Teams
This event will allow the following Rosters:
All Standard Blood Bowl teams are eligible.
• All teams in the Season 3 rulebook
• Teams from the Teams of Legend PDF
• NAF created Slann roster
Team Value – 600k
All teams will have 600,000 gold
pieces to draft their team, with the
following conditions;
Matched Play
Teams should be built for this event using
the Matched Play rules of the Season 3
Rulebook, modified by the above 7s rules
and the subsequentrules on this page;
Team Construction
A team may only include up to four
players total of any players who do not
have 0-16 as their roster limit.
The Insignificant trait will be ignored for
roster creation.
Inducements
Inducements are purchased during team
creation, and are considered a permanent part
of the team and can be used each game.
See page 3 for more information.
Additional Skill Packages
All Teams may give their players a number of
additional skills.
These skills do not affect Team Value.
TIER 1 2 SKILLS 0 MAY BE ELITE
TIER 2 3 SKILLS 1 MAY BE ELITE
TIER 3 4 SKILLS 2 MAY BE ELITE
TIER 4 4 SKILLS 3 MAY BE ELITE
•Primaries cost 1SP, Secondaries cost 2SP.
• No Player may receive more than 1 Skill and
no skill may be picked more than once.
• Leader is banned.
• Elite Skills: Block, Dodge, Guard, Mighty Blow
Kick-Off
Kick-off events from the Season 3 rulebook
will be used. When rolling for players use
D3+1 instead of D3+3. Time Out applies to
turns 4, 5 and 6.
Tier 1 Tier 2 Tier 3 Tier 4
Amazons Imperial Nobility Nurgle Ogres
Vampires Humans Chaos Chosen Gnomes
Dark Elves Norse Chaos Renegades Halflings
Underworld Shambling Undead Chaos Dwarves Goblins
Skaven Brettonians Dwarves
Wood Elves Orcs Tomb Kings
Old World Alliance High Elves Khorne
Lizardmen Elven Union Snotlings
Necromantic Horror Slann Black Orcs