FEY CUP!!!
WHAT YOU NEED:
+ A Blood Bowl team with each position easily identified
+ 2 copies of your roster (one for you and one for your opponent)
+ Pitch, Dugouts, Ball, Dice, Rulebook Season 3 2025 rules WILL be used.
+ Games are 2 hr and 20 min
1/17/2026 -Day of tournament. As the store serves food and drinks, there will be no lunch break. Please be prepared for that. Cost for the event will be $25
930am - Check in and set up
10-1220 - Round 1
1230 - 250 - Round 2
300 - 520 - Round 3
530 - 750 - Round 4
8-815 - Awards
THE RULES & TEAM BUILD
Illusionary Balls - Whenever a team kicks-off, after placing the kick the coach of the kicking team will make two Deviation rolls instead of one, placing a ball in each square they deviate to. Note that the balls are still in the air until after the Kick-off Event as usual, and will bounce when they land as normal. If a ball lands in the same square as the other ball, immediately bounce the ball that just landed. A player may never carry two balls at the same time. If a player carrying one ball enters the same square as the other ball, or has the other ball land on them, the other ball will automatically bounce from them. This will not cause a turnover as the player has not attempted to pick up or catch the second ball.
Whenever a player attempts to pick up, pass, catch or hand-off the ball, or attempts to score, they must first roll a D6. On a 1, the ball was an illusion and disappears in a puff of smoke! The player’s activation immediately ends but no turnover is caused. If a ball disappears in this manner, the other ball is automatically the real one and this rule no longer applies – at least until the next drive anyway!
Hidden Forest Weather table
2D6 RESULT
2 Powerful Gale: The winds have picked up and are battering the trees with reckless abandon, causing branches to fall and making the passing game all but impossible! Players may not attempt Pass actions. Additionally, any player that ends their activation in a Wide Zone must roll a D6. On a 1, a falling branch hits them and they are immediately Knocked Down. This will not cause a turnover unless the player was carrying the ball.
3 Spring Showers: While the rain isn’t heavy, and is more of a light drizzle, when combined with the leaves on the forest floor it makes it rather hard for players to keep their footing if they are moving too quickly! Players attempting to Rush suffer a -1 penalty to the roll.
4-10 All is Calm: The air is still, the weather is nice, and the birds are chirping in the trees; it’s a perfect day for some Blood Bowl!
11 Bright Sunlight: It’s a beautiful day, though the sun is filtering through the tree branches and making it hard to see properly for anyone caught in its warmth. Any players that attempt a Pass action must apply an additional -1 modifier to the Passing Ability test.
12 Summer Scorcher: It’s really rather hot for the time of year, and some of the players simply can’t cope with the heat and may decide to have a quick rest. Whenever a player attempts to stand up, they must first roll a D6. On a 1, the player is taking a quick breather, may not stand up, and their activation immediately ends.
+ Blood Bowl Third Season (2025) Rule Set
+ All Races in the Rulebook, Teams of Legend Document, & NAF additional
+ All injuries reset after each game
+ Apothecaries work as described in the Rulebook
+Deathzone Wizards may be taken
+ All Stunty Teams get a free Cheerleader
You are given 1,200,000 gold pieces to build your team. You may purchase players, rerolls, fan factor, coaches, and cheerleaders as normal with this money
Tier 1: Amazon, Chaos Dwarf, Dark Elf, Dwarf, High Elf, Lizardmen, Norse, Old World Alliance, Underworld Denizens, Wood Elf
Tier 2 - Bretonnian, Elven Union, Human, Imperial Nobility, Necromantic Horror, Orc, Shambling Undead, Skaven, Tomb King, Vampire
Tier 3 - Black Orc, Chaos Chosen, Chaos Renegade, Khorne, Nurgle
Tier 4 - Gnome, Goblin, Halfling, Ogre, Snotling
Tier 1 gets 6 points, Tier 2 gets 8 points, Tier 3 gets 10 points, tier 4 gets 12 points. Primary Skills costs 1 point, Secondary skills cost 2 points.
Elite Skills (Block, Dodge, Guard and Mighty Blow cost 1 extra point).
Star Players cost 2 pts to hire in addition to cost. Mega Stars cost 4 pts to hire in addition to cost.
Each player may have up to 2 additional skills but a team may not take more than 3 of the same skill.