Monster Bash V: Dead Linemen Tell no Tales is a two day, five or six-match resurrection style tournament (dependent on numbers). This means all players return to their starting status after each game regardless of any events which may have occurred in a preceding match. The first matchups between teams will be drawn randomly with the remainder based on the Swiss tournament format.
This year Monster Bash is a two coach Team event. To stop any confusion, within the rules we will refer to the two coach team as a "CREW", and the race the coach is fielding as a team.
The higher ranked coaches on each Crew will play each other, based on the above scoring.
Final standings will be ranked using a system of tiebreakers in the following order:
Each coach is allocated 1,150,000 gold coins to spend on team building. Team building includes purchasing players, staff, rerolls, permitted inducements and dedicated fans. All normal rules for team building apply and you are required to have 11 players before adding a Star Player to any team. Although Star Players and their special rules are permitted, they are limited based on your race's tier and the fact that only certain Star Players have shown an interest in competing in the tournament. If both you and your opponent roster the same Star Player, both can use that star.
All inducements from the 2025 (Season 3) rulebook and corresponding spike magazines are allowed except for the following exceptions:
If Riotous Rookies are hired they are rolled before each match, please ensure you have painted miniatures for the extra journeymen, which can be identified as the rookies.
Please note that these rules are subject to change and can be changed based on new information throughout the year based on 2025 (Season 3) rules.
As is tradition at Monster Bash each coach gets a free monster to join their squad, maybe scare the opposing coach and hopefully add some luck to the proceedings. This monster takes the form of a mascot (rules for a "Team Mascot" are located on page 144 of the Season 3 rule book) for the entirety of the tournament. The monster mascot is free and does not count towards team value for the purpose of team building. You must provide a painted model to represent your mascot. This year the mascots are to have a nautical/Pirate theme.
As the coaches are in Crews there are additional rules surrounding the mascots. As there are two mascots on each crew, a single coach can use both mascots together. This takes the D6 roll for a successful mascot from a 4+ to a 2+ (Natural 1 will always fail). However should you choose to do this both mascots are lost for that half. The decision to use both mascots must be made by both coaches on the crew agreeing before the roll is made.
Example: Shipaz is looking to score however he rolled a 1 on the Dodge. He has no rerolls as they were stolen by a chef however he does have his mascot. His teammate TheCowDaddy also has his mascot. Leaning over he explains the situation and TheCowDaddy agrees to give up his mascot to give Shipaz a better chance of the reroll and the score. As both mascots are being used, both Shipaz and TheCowDaddy remove them from play for this half and Shipaz rolls to see if he can use the mascot reroll. He rolls a 3, meaning he gets to reroll the Dodge with the mascot reroll. Huzzah!! He of course then rolls another one for the Dodge and team BBNE1 cry.
The amount available for upgrades and the amount of stars you can hire depends on your race's tier:
The skill allowance for each Crew is split into different 'Treasure Chests', which Chests are available is dependent on the Crew's 'Crew Points'.
Crew Points are the total of the two teams' tiers added together (so Amazon tier 1 and Slann tier 4 gives you 5 crew points) you then spend these crew points to buy treasure chests of skills which both coaches share.
Chest A (Available to all) - 10 Primary skills - 4 Elite Skills
Chest B (4+ crew points and over only) - 8 Primary Skills, 1 Secondary skill - 4 Elite Skills Max
Chest C (7+ crew points and over only) - 12 Primary Skills, 2 Secondary Skills - 4 Elite Skills Max
Chest D (7+ crew points and over only) - 10 Primary skills, 1 Secondary and 1 Stat increase - 4 Elite Skills Max
Chest E (9+ crew points and over only) - 12 Primary Skills, 4 Secondary skill - 6 Elite Skills Max
Chest F (9+ crew points and over only) - 10 Primary skills, 3 Secondary and 1 Stat increase - 6 Elite Skills Max
Chest G (11+ crew points and over only) - 12 Primary Skills, 6 Secondary skill - 8 Elite Skills Max
Chest H (11+ crew points and over only) - 10 Primary skills, 5 Secondary and 1 Stat increases - 8 Elite Skills Max
Chest I (11+ crew points and over only) - 10 Primary skills, 4 Secondary and 2 Stat increases - 8 Elite Skills Max
All skills are chosen and are not allowed to be random.
Only tier 5 & 6 teams have access to stat increases, however you can only choose to take a stat increase at the cost of a Star Player spot. For example a Halfling coach could take two Star Players or one Star Player and one stat increase or two stat increases only (depending on chosen chest). They can't take two stars and two increases.
Stacking is not allowed and all players can only have one skill increase regardless of tier (including stat increases).
All crews can share their skill allowance as they see fit as long as they follow this rule: "Neither team can have more than 2 skills more than the other team on their crew." For this purpose primary skills equal 1 skill, secondary and stat increases equal 2.
Secondary skills may be used as primaries but primaries cannot be used as secondary skills.
No team can have more than 4 Elite skills. For example, if you take Chest F which will give you access to 6 Elite skills, you can have team A with 4, team B with 2 or Team A with 3 and Team B with 3, you can't have Team A with 5 and Team B with 1. You do not have to take your full allowance of Elite skills if you do not want to.
Please note that these rules are subject to change and can be changed based on new information throughout the year based on 2025 (Season 3) rules.
Your Roster will need to be provided by 20th November 2026, we are currently hoping to use Tourplay. This will be confirmed closer to the date.
Gathering Point Games Unit G13, Morton Pk Wy, Darlington DL1 4PQ
Day 1
Day 2
£60.00 per two person team, however you can purchase early bird tickets from now until April 1st 2026 for £50 per two person team.
If you are not NAF registered you can do so via the NAF website.
20 Team capacity (40 coaches). If we only get 14 teams or less, we will only play 5 games: 3 on the Saturday and 2 on the Sunday. If however we get 15+ teams, it will go for the full 6 rounds.
Please note that the entrance fee is non-refundable should you drop out, this is due to Prize Purchasing and the payment to the venue. We do not make any money for running this tournament, it is all put back in. Saying that if a reserve takes your place once all other places are sold, we will happily refund the money once the reserve's payment has been made.
To confirm your entry, you need to send an email to Bloodbowlne1@yahoo.com containing the captain's name, your first mate's name, NAF names and NAF numbers. Please also provide everyone's email address so we can contact and update them directly should we need to. For example:
Team name: The BBNE1'ers Captain:
First mate:
Please then make payment to Bloodbowlne1@yahoo.com via PayPal friends and family.
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