Wee Warriors Cup – October 25th 2025
The Wee Warriors Cup is a day to celebrate our love for all things knee-high and eager to bite some ankles while chasing that squigskin ball, all in the name of Nuffle. My name is David Baity (NAF Sugarwookie), and I’m bringing back the Wee Warriors Cup for 2025. Wayne Knox, owner of Empire Games, has also been gracious enough to host the event again at Empire Games
The WWC will be an NAF-sanctioned event.
Where
Empire Games
118 N McDuffie St
Anderson SC 29621
(864) 328-9418
When
9:00 am with round 1 beginning at 9:30 am
Price
Entry is $25. Payment will be made on the day of the tournament. The entry fee goes towards swag provided on the day of the tournament and for awards at the end of the tournament. Currently, swag will include 2 custom six-sided dice, a sticker, and one or two additional surprises that are being worked on.
Shirts
Shirts will be available on the day of the tournament using the logo above. To make sure you have a shirt in your size, feel free to email weewarriorscup@gmail.com with your size and preferred payment method. Shirts are $30.00 for S-4XL. Please pre-order your shirt if you’d like one. I will only have a few extras of various sizes, with 3XL and up being very limited.
Format
A 3-round Swiss blood bowl tournament. 2020 rule set. Resurrection rules in effect. All NAF stunty teams are available to compete. First-round opponents will be randomly selected; rounds 2 and 3 will be based on Swiss pairings. If you are traveling with friends, we will try to pair you with coaches who are not from your group. Those of you who attended last year saw a scramble after the software failed and wiped out the results. This year, we will use the same software used by Chaos Cup in 2024 in addition to keeping up with things by traditional means.
Races
Black Orc- Goblins + Troll – you may take up to 16 goblins rather than the 0-12 in the rulebook
Gnomes
Goblin
Halfling
Ogre
Skinks + Kroxigor
Snotlings
Underworld (No skaven)
What to Bring
At least 3 copies of your approved team roster (please use www.bbroster.com)
A painted blood bowl team (three colors) – coaches bringing unpainted teams will be penalized by awarding a reroll to their opponent if their team is painted.. 3rd party miniatures are legal, but please make sure models can reasonably fit on a Blood Bowl pitch and that your opponent has a means to identify each positional if you are using a team that is clearly not the race they represent (for example, the Greebo chibi-style teams). If a model is too large to lie prone, please have a marker to show the player is down.
Skills should be marked with some sort of indicator (rubber bands, base markings, etc.). Rubber bands will be on hand if needed. Please put an extra effort into making sure your opponent can identify positions and skills on players!
Dice
Coaches should bring block dice, 1D8, and 1D16. 2D6 will be included as part of the entry swag and is expected to be used during the event. Coaches are encouraged to share one set of block dice. This will help keep things on as level a playing field as possible. Should one or both coaches wish to share dice, then both should roll a d6 to decide which set is going to be used throughout the match. If both coaches opt out of sharing dice, then each is free to use their block dice of choice. Please be considerate when rolling dice. Dice should not be tossed in such a way that knocks models down or out of their squares.
Cocked Dice- “Cocked” dice should be rerolled when any part of the dice is tilted to any degree. This rule is implemented to help curb coaches who sometimes “flip-flop” on re-rolling a die when it would be beneficial. Dice cups are encouraged to ensure fairness.
Schedule
9:00-09:30 Registration
09:30-11:30 Game 1
12:30-14:30 Game 2
14:40-16:40 Game 3
Prizes Awarded For*
Overall Champion
Most TDs
Most Casualties (including fouls)
Best Paint
Best Sport
Sneakiest Git (most fouls)
*Only one award is allowed per individual.
In addition to awards, there will be raffle prizes awarded throughout the day. Tickets will be available to purchase for a buck apiece. All profits from the day (registration, on-hand tournament merch, and raffle items) will be donated to the Purrever Friends Feline Rescue
Team Build
Rosters must be submitted by 10/23 and please use www.bbroster.com to build, print, and save them.
TV1150 (1.150 million gold crowns)
Coaches will have 64 points to spend on skills.
Primary Skills are 6 SPP / Secondary Skills are 12 SPP. No Stat increases are allowed.
You may put a second Primary skill on a player, but it counts as a Selected Primary Skill (you may not put a Secondary Skill and Primary on one player - you may not add skills to Star Players). A single player with TWO Primary Skills will cost 14 SPP. You must clearly mark which players have skills by using e.g. colored skill rings
Coaches may hire 0-2 stars in total. Coaches must select 11 non-star players before hiring a star. If a player has the ‘trainee’ skill, they do not count towards the Star Player quota.
In addition to their hiring fee, stars will cost you an extra 12 SPP Due to popularity and market demand... Current GW MEGA STARS (see current FAQ) cost 24SPP Bomber Dribblesnot, Cindy Piewhistle, Deeproot Strong Branch, Morg n Thorg, Griff Oberwald, Hackflem Skuttlespike,Hthark the Unstoppable, Skitter Stab-stab, and Kreek Rustgouger. Only one megastar is allowed.
Special Rules
Cloning- Coaches who double-book a star player are in luck (sorta!) To keep the excitement of the matches in full effect, some of the best wizards from the Empire have been hired to clone the star player so that both teams may use them. However, the confusion of seeing your doppelganger on the pitch means both stars suffer from the Bone Head trait for the duration of the match! Should the star already have the Bone Head trait, they will instead gain the Really Stupid trait.
Stunty Stampede- Considering the overwhelming number of knee-high nuggets running around on the pitch at any given time, those with the ability to toss them often get confused and “yeet!” the wrong player. To represent this once per half, a coach may choose to have a player with the Throw Teammate trait toss a player with the Right Stuff trait that belongs to either side. All steps and the rules for tossing remain the same ( including the Always Hungry trait)
Inducements
Coaches may purchase any items from the Blood Bowl Season 2 Rulebook except the following
Special play cards, mercenary players
Coaches may purchase any items from the Death Zone supplement except the following
Side bet and expanded rules for mercenaries.
Giants are allowed at the listed cost and cost 24 SPP
Please have something written up or a copy of the inducements you are taking if they belong in the Death Zone expansion. Your opponent may not be familiar with or own the book, and we’re all here for fun. Be upfront before the game and explain what you’ve taken to your opponent. If there is any doubt over what can and cannot be taken, feel free to post in the Discord or reach out to me by e-mail at weewarriorscup@gmail.com
Weather
Weather will be rolled by the tournament organizer before each of the three matches.
Scoring
Win=2pts Draw=1pt Loss=0pts
Tie breakers - Total Score -> Opponent Score -> TDs for -> TDs against -> CAS for -> CAS against (fouls will count towards casualties)
Support
If you have additional questions, email the TO David Baity at weewarriorscup@gmail.com
You may also find the event posted on Facebook and join the Carolina Blood Bowl Network on Discord, where the Wee Warriors Tournament has a dedicated channel.
https://discord.gg/wnJKatFrmR
.